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    • DanHD
      DanH @Dan Korneff
      last edited by

      @Dan-Korneff oh you absolute beauty! :smiling_face_with_heart-eyes:

      Can't thank you enough!

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

      1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @Dan Korneff
        last edited by

        What's tree best way to share a project with SNEX?

        Yeah that's been nagging me for quite some time as I can't embed the SNEX code into the snippet for reasons I already forgot. I'm usually ending up pasting the entire SNEX code along with an example snippet and let the poor reader assemble it manually (the advantage of this is that it makes the SNEX code readable in the forum).

        DanHD 1 Reply Last reply Reply Quote 2
        • DanHD
          DanH @Christoph Hart
          last edited by

          @Christoph-Hart I'm trying to export the project @Dan-Korneff posted above. I've followed instructions on how to compile the SNEX node for export from this thread: https://forum.hise.audio/topic/4364/snex_node-needs-to-be-wrapped-into-a-compileable-dsp-network?_=1683724590086

          So:

          • set 'Allow Compilation'
          • Select SNEX node and Wrap into Compiled DSP Network
          • Reload project and choose Export -> Compile DSP Networks
          • reload project and select Export -> Export as FX Plugin

          However I run into the 'Snex_node Needs to be wrapped into a compilable DSP Network' error every time.

          @Dan-Korneff suggested this is an existing bug with the SNEX Shaper node?

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

          Matt_SFM 1 Reply Last reply Reply Quote 0
          • Matt_SFM
            Matt_SF @DanH
            last edited by

            @DanH if you 'allow compile network' you don't need to wrap the SNEX node. You need to do that if you don't compile the entire network.
            It's either one or the other but not both.

            Develop branch
            Win10 & VS17 / Ventura & Xcode 14. 3

            DanHD 1 Reply Last reply Reply Quote 0
            • DanHD
              DanH @Matt_SF
              last edited by

              @Matt_SF ok thanks, well doing it or not ends up in the same place. My node looks ok I think, the green icon is 'on' as it's meant to be...

              Any chance anyone else can test?

              Screenshot 2023-05-10 at 15.22.49.png

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

              Dan KorneffD ulrikU 2 Replies Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @DanH
                last edited by

                @DanH I'll try to redo with the SNEX node today. That should work

                Dan Korneff - Producer / Mixer / Audio Nerd

                1 Reply Last reply Reply Quote 1
                • ulrikU
                  ulrik @DanH
                  last edited by

                  @DanH I get the same "Need to be wrapped...." stuff as you

                  Hise Develop branch
                  MacOs 15.3.1, Xcode 16.2
                  http://musikboden.se

                  DanHD 1 Reply Last reply Reply Quote 0
                  • DanHD
                    DanH @ulrik
                    last edited by

                    @ulrik Thank you for testing :folded_hands_light_skin_tone:

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

                    Matt_SFM 1 Reply Last reply Reply Quote 0
                    • Matt_SFM
                      Matt_SF @DanH
                      last edited by

                      @DanH @ulrik it's working well here. If you first messed up the DLL compilation, maybe try to redo it in a new project folder (to start from scratch).

                      @Dan-Korneff well done, it sounds nice :thumbs_up:

                      Develop branch
                      Win10 & VS17 / Ventura & Xcode 14. 3

                      Dan KorneffD DanHD 3 Replies Last reply Reply Quote 0
                      • Dan KorneffD
                        Dan Korneff @Matt_SF
                        last edited by

                        @Matt_SF Wish I could take credit. This is a variable clipping equation from 20 years ago.

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        Matt_SFM 1 Reply Last reply Reply Quote 0
                        • Matt_SFM
                          Matt_SF @Dan Korneff
                          last edited by

                          @Dan-Korneff well, old doesn't mean bad, so thanks anyway 😁👍

                          Develop branch
                          Win10 & VS17 / Ventura & Xcode 14. 3

                          1 Reply Last reply Reply Quote 1
                          • DanHD
                            DanH @Matt_SF
                            last edited by

                            @Matt_SF just tried in a new project and get the same result...

                            I get this error message in the dll compilation though, but says process completed and there's a dylib file created and the node looks correct in Hise...

                            DLL_EXPORT scriptnode::Error getError()
                                                         ^
                            
                            
                            ▸ Compiling RNBO.cpp
                            ▸ Linking CLIPPER.dylib
                            ▸ Build Succeeded
                            
                            Saving session...
                            ...copying shared history...
                            ...saving history...truncating history files...
                            ...completed.
                            
                            [Process completed]
                            
                            

                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                            https://dhplugins.com/ | https://dcbreaks.com/
                            London, UK

                            1 Reply Last reply Reply Quote 0
                            • DanHD
                              DanH @Matt_SF
                              last edited by

                              @Matt_SF so you managed to export the project as a plugin?

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

                              Matt_SFM 1 Reply Last reply Reply Quote 0
                              • Matt_SFM
                                Matt_SF @DanH
                                last edited by

                                @DanH yes, it's working just fine. I don't know why it won't work on your computer.
                                These are the steps I followed (as usual actually) :

                                • new project, create a scriptFX module
                                • create a snex_shaper node
                                • create a new file called "snex_shaper"
                                • create a new parameter called "soft/hard"
                                • copy/paste @Dan-Korneff 's code into it
                                • set allow compilation to "enabled"
                                • Done

                                I'm sure you know how to do it though...

                                If the snex node doesn't work for you, and you still want to use it, try to use a Math.exprnode and put the algorithm @Dan-Korneff used in the SNEX code in it.

                                Develop branch
                                Win10 & VS17 / Ventura & Xcode 14. 3

                                Dan KorneffD 1 Reply Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff @Matt_SF
                                  last edited by Dan Korneff

                                  @Matt_SF I get the same issue here when I try to export a plugin after compiling the network .dll of a SNEX Shaper node.

                                  Screenshot 2023-05-11 165428.jpg

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  Matt_SFM 1 Reply Last reply Reply Quote 0
                                  • Matt_SFM
                                    Matt_SF @Dan Korneff
                                    last edited by

                                    @Dan-Korneff you must not wrap the snex_shaper node, simply leave it as it is and compile the dll :

                                    e651c020-c116-4ca4-bd78-08dce33398f3-image.png

                                    Develop branch
                                    Win10 & VS17 / Ventura & Xcode 14. 3

                                    Dan KorneffD 1 Reply Last reply Reply Quote 0
                                    • Dan KorneffD
                                      Dan Korneff @Matt_SF
                                      last edited by Dan Korneff

                                      @Matt_SF I thought all custom SNEX nodes needed to be wrapped? 🤷‍♂️

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      Matt_SFM 1 Reply Last reply Reply Quote 0
                                      • Matt_SFM
                                        Matt_SF @Dan Korneff
                                        last edited by Matt_SF

                                        @Dan-Korneff actually, if you want to keep the bare scriptFX module in your project (and in your compiled plugin), you have to :

                                        • disable 'allow compilation' of the network
                                        • wrap the SNEX / expr node
                                        • compile the dll
                                        • compile your plugin.

                                        If you want to use a hardcodedFX in your project (and in your compiled plugin), you just need to :

                                        • enable 'allow compilation' of the network
                                        • compile the dll
                                        • compile your plugin.

                                        (> don't wrap the SNEX / expr node for the 2nd solution)

                                        Edited

                                        Develop branch
                                        Win10 & VS17 / Ventura & Xcode 14. 3

                                        DanHD 1 Reply Last reply Reply Quote 0
                                        • DanHD
                                          DanH @Matt_SF
                                          last edited by

                                          @Matt_SF I've tried both ways and still get the same error!

                                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                          https://dhplugins.com/ | https://dcbreaks.com/
                                          London, UK

                                          Matt_SFM 1 Reply Last reply Reply Quote 0
                                          • Matt_SFM
                                            Matt_SF @DanH
                                            last edited by

                                            @DanH did you retry in a new blank project ?

                                            Develop branch
                                            Win10 & VS17 / Ventura & Xcode 14. 3

                                            DanHD 1 Reply Last reply Reply Quote 0
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