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    • ?
      A Former User @Dan Korneff
      last edited by

      @Dan-Korneff are you working on a clipper? I was thinking of picking up flatline by submission audio but i'd wait to see what you can come up with first

      1 Reply Last reply Reply Quote 0
      • DanHD
        DanH @Dan Korneff
        last edited by

        @Dan-Korneff oh you absolute beauty! :smiling_face_with_heart-eyes:

        Can't thank you enough!

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

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        • Christoph HartC
          Christoph Hart @Dan Korneff
          last edited by

          What's tree best way to share a project with SNEX?

          Yeah that's been nagging me for quite some time as I can't embed the SNEX code into the snippet for reasons I already forgot. I'm usually ending up pasting the entire SNEX code along with an example snippet and let the poor reader assemble it manually (the advantage of this is that it makes the SNEX code readable in the forum).

          DanHD 1 Reply Last reply Reply Quote 2
          • DanHD
            DanH @Christoph Hart
            last edited by

            @Christoph-Hart I'm trying to export the project @Dan-Korneff posted above. I've followed instructions on how to compile the SNEX node for export from this thread: https://forum.hise.audio/topic/4364/snex_node-needs-to-be-wrapped-into-a-compileable-dsp-network?_=1683724590086

            So:

            • set 'Allow Compilation'
            • Select SNEX node and Wrap into Compiled DSP Network
            • Reload project and choose Export -> Compile DSP Networks
            • reload project and select Export -> Export as FX Plugin

            However I run into the 'Snex_node Needs to be wrapped into a compilable DSP Network' error every time.

            @Dan-Korneff suggested this is an existing bug with the SNEX Shaper node?

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

            Matt_SFM 1 Reply Last reply Reply Quote 0
            • Matt_SFM
              Matt_SF @DanH
              last edited by

              @DanH if you 'allow compile network' you don't need to wrap the SNEX node. You need to do that if you don't compile the entire network.
              It's either one or the other but not both.

              Develop branch
              Win10 & VS17 / Ventura & Xcode 14. 3

              DanHD 1 Reply Last reply Reply Quote 0
              • DanHD
                DanH @Matt_SF
                last edited by

                @Matt_SF ok thanks, well doing it or not ends up in the same place. My node looks ok I think, the green icon is 'on' as it's meant to be...

                Any chance anyone else can test?

                Screenshot 2023-05-10 at 15.22.49.png

                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
                London, UK

                Dan KorneffD ulrikU 2 Replies Last reply Reply Quote 0
                • Dan KorneffD
                  Dan Korneff @DanH
                  last edited by

                  @DanH I'll try to redo with the SNEX node today. That should work

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  1 Reply Last reply Reply Quote 1
                  • ulrikU
                    ulrik @DanH
                    last edited by

                    @DanH I get the same "Need to be wrapped...." stuff as you

                    Hise Develop branch
                    MacOs 15.3.1, Xcode 16.2
                    http://musikboden.se

                    DanHD 1 Reply Last reply Reply Quote 0
                    • DanHD
                      DanH @ulrik
                      last edited by

                      @ulrik Thank you for testing :folded_hands_light_skin_tone:

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

                      Matt_SFM 1 Reply Last reply Reply Quote 0
                      • Matt_SFM
                        Matt_SF @DanH
                        last edited by

                        @DanH @ulrik it's working well here. If you first messed up the DLL compilation, maybe try to redo it in a new project folder (to start from scratch).

                        @Dan-Korneff well done, it sounds nice :thumbs_up:

                        Develop branch
                        Win10 & VS17 / Ventura & Xcode 14. 3

                        Dan KorneffD DanHD 3 Replies Last reply Reply Quote 0
                        • Dan KorneffD
                          Dan Korneff @Matt_SF
                          last edited by

                          @Matt_SF Wish I could take credit. This is a variable clipping equation from 20 years ago.

                          Dan Korneff - Producer / Mixer / Audio Nerd

                          Matt_SFM 1 Reply Last reply Reply Quote 0
                          • Matt_SFM
                            Matt_SF @Dan Korneff
                            last edited by

                            @Dan-Korneff well, old doesn't mean bad, so thanks anyway 😁👍

                            Develop branch
                            Win10 & VS17 / Ventura & Xcode 14. 3

                            1 Reply Last reply Reply Quote 1
                            • DanHD
                              DanH @Matt_SF
                              last edited by

                              @Matt_SF just tried in a new project and get the same result...

                              I get this error message in the dll compilation though, but says process completed and there's a dylib file created and the node looks correct in Hise...

                              DLL_EXPORT scriptnode::Error getError()
                                                           ^
                              
                              
                              ▸ Compiling RNBO.cpp
                              ▸ Linking CLIPPER.dylib
                              ▸ Build Succeeded
                              
                              Saving session...
                              ...copying shared history...
                              ...saving history...truncating history files...
                              ...completed.
                              
                              [Process completed]
                              
                              

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

                              1 Reply Last reply Reply Quote 0
                              • DanHD
                                DanH @Matt_SF
                                last edited by

                                @Matt_SF so you managed to export the project as a plugin?

                                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                https://dhplugins.com/ | https://dcbreaks.com/
                                London, UK

                                Matt_SFM 1 Reply Last reply Reply Quote 0
                                • Matt_SFM
                                  Matt_SF @DanH
                                  last edited by

                                  @DanH yes, it's working just fine. I don't know why it won't work on your computer.
                                  These are the steps I followed (as usual actually) :

                                  • new project, create a scriptFX module
                                  • create a snex_shaper node
                                  • create a new file called "snex_shaper"
                                  • create a new parameter called "soft/hard"
                                  • copy/paste @Dan-Korneff 's code into it
                                  • set allow compilation to "enabled"
                                  • Done

                                  I'm sure you know how to do it though...

                                  If the snex node doesn't work for you, and you still want to use it, try to use a Math.exprnode and put the algorithm @Dan-Korneff used in the SNEX code in it.

                                  Develop branch
                                  Win10 & VS17 / Ventura & Xcode 14. 3

                                  Dan KorneffD 1 Reply Last reply Reply Quote 0
                                  • Dan KorneffD
                                    Dan Korneff @Matt_SF
                                    last edited by Dan Korneff

                                    @Matt_SF I get the same issue here when I try to export a plugin after compiling the network .dll of a SNEX Shaper node.

                                    Screenshot 2023-05-11 165428.jpg

                                    Dan Korneff - Producer / Mixer / Audio Nerd

                                    Matt_SFM 1 Reply Last reply Reply Quote 0
                                    • Matt_SFM
                                      Matt_SF @Dan Korneff
                                      last edited by

                                      @Dan-Korneff you must not wrap the snex_shaper node, simply leave it as it is and compile the dll :

                                      e651c020-c116-4ca4-bd78-08dce33398f3-image.png

                                      Develop branch
                                      Win10 & VS17 / Ventura & Xcode 14. 3

                                      Dan KorneffD 1 Reply Last reply Reply Quote 0
                                      • Dan KorneffD
                                        Dan Korneff @Matt_SF
                                        last edited by Dan Korneff

                                        @Matt_SF I thought all custom SNEX nodes needed to be wrapped? 🤷‍♂️

                                        Dan Korneff - Producer / Mixer / Audio Nerd

                                        Matt_SFM 1 Reply Last reply Reply Quote 0
                                        • Matt_SFM
                                          Matt_SF @Dan Korneff
                                          last edited by Matt_SF

                                          @Dan-Korneff actually, if you want to keep the bare scriptFX module in your project (and in your compiled plugin), you have to :

                                          • disable 'allow compilation' of the network
                                          • wrap the SNEX / expr node
                                          • compile the dll
                                          • compile your plugin.

                                          If you want to use a hardcodedFX in your project (and in your compiled plugin), you just need to :

                                          • enable 'allow compilation' of the network
                                          • compile the dll
                                          • compile your plugin.

                                          (> don't wrap the SNEX / expr node for the 2nd solution)

                                          Edited

                                          Develop branch
                                          Win10 & VS17 / Ventura & Xcode 14. 3

                                          DanHD 1 Reply Last reply Reply Quote 0
                                          • DanHD
                                            DanH @Matt_SF
                                            last edited by

                                            @Matt_SF I've tried both ways and still get the same error!

                                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                            https://dhplugins.com/ | https://dcbreaks.com/
                                            London, UK

                                            Matt_SFM 1 Reply Last reply Reply Quote 0
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