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    Scriptnode DSP Compilation help (again!)

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    • C
      crd @Dan Korneff
      last edited by

      @dustbro Good to know but I don't think that is the issue I'm having. I'm either missing something obvious or there is something up with the latest build that is making compiling not work for me. Possibly both :)

      It was all working well for me but I can't remember what build that was.

      Dan KorneffD 1 Reply Last reply Reply Quote 0
      • Dan KorneffD
        Dan Korneff @crd
        last edited by

        @crd Are there any other dsp networks in your dspnetwork folder?
        I'm able to compile the math.expr node here.

        exp.png

        Dan Korneff - Producer / Mixer / Audio Nerd

        C 1 Reply Last reply Reply Quote 0
        • C
          crd @Dan Korneff
          last edited by

          @dustbro I've been trying in a fresh project.

          I will start a new thread so I don't high jack this one any further.

          DanHD 1 Reply Last reply Reply Quote 0
          • DanHD
            DanH @crd
            last edited by

            @crd feel free to hijack the thread! It's all totally relevant anyway.

            So when I 'Wrap into DSP Network' I get a copy of the Script FX (see image). Is that right?

            Screenshot 2022-02-01 at 13.49.13.png

            Also the box in this picture 'Create an Embedded Network' - What does that do that's different to starting a new one?

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

            C 1 Reply Last reply Reply Quote 1
            • C
              crd @DanH
              last edited by

              @danh I get the same duplication. I'm not sure if it's intentional.

              Embedded puts the scriptnode dsp in the project itself rather than create a network file that you can share between projects ? I think it's intended for prototyping. That's my best guess. :)

              In the latest build it seems like things that didn't need to previously be compiled like timers now need to be compiled... I'm pretty frustrated. My project used to export fine but now no luck.

              DanHD 1 Reply Last reply Reply Quote 0
              • DanHD
                DanH @crd
                last edited by

                @crd yes the whole thing is super frustrating :face_with_tears_of_joy: It can add so much to a plugin but take so much of your life !

                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
                London, UK

                DanHD 1 Reply Last reply Reply Quote 0
                • DanHD
                  DanH @DanH
                  last edited by

                  @danh I mean I just rebuilt my script fx from scratch, wrapped it into a DSP Network, unloaded it, tried to reload it from the menu and..... crash!

                  Try to re-open project... crash!!

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

                  C 1 Reply Last reply Reply Quote 0
                  • C
                    crd @DanH
                    last edited by

                    @danh I am having so many crashes it's hard to pinpoint what's what. Sometimes I can wrap and then open the compile dialog (which then fails in terminal). Othertimes after I've wrapped a node then project then crashes immediately when choosing compile all dsp. Previously I worked around this by just removing everything that needed to be compiled but now it seems like more things need to be compiled in order to export vsts.

                    @Christoph-Hart any ideas about what's going on?

                    DanHD 1 Reply Last reply Reply Quote 0
                    • DanHD
                      DanH @crd
                      last edited by

                      @crd I'm going to test with more basic patches - I saw you choose CI in the Build Config option when trying to compile the dll - is that preferable to Release?

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

                      C 1 Reply Last reply Reply Quote 0
                      • C
                        crd @DanH
                        last edited by

                        @danh I have no idea. I've been trying both "cl" and "release". cl is what I choose when building Hise from the source code... Maybe that is where I am going wrong ?

                        DanHD 1 Reply Last reply Reply Quote 0
                        • DanHD
                          DanH @crd
                          last edited by

                          @crd well I made the most basic fx I cld, stuck a chorus in the main container and managed to wrap into DSP network and compile to dll..... but.... how can you tell if HISE is using the dll? It looks the same to me now that I have reopened the project?!

                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                          https://dhplugins.com/ | https://dcbreaks.com/
                          London, UK

                          C 1 Reply Last reply Reply Quote 0
                          • C
                            crd @DanH
                            last edited by

                            @danh in Hise (not the workbench) under tools there is a show project dsp dll option that will tell if it is using the dll file.

                            DanHD 1 Reply Last reply Reply Quote 0
                            • DanHD
                              DanH @crd
                              last edited by

                              @crd thanks, I still can't tell lol!!!

                              Screenshot 2022-02-01 at 17.23.12.png

                              I couldn't find a dll anywhere in the DSP Network folder in the project folder

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

                              C 1 Reply Last reply Reply Quote 0
                              • C
                                crd @DanH
                                last edited by

                                @danh I think that means you are using the dll you created.

                                DanHD 1 Reply Last reply Reply Quote 0
                                • DanHD
                                  DanH @crd
                                  last edited by

                                  @crd ok thanks! Any idea what the 'InitError' is about?!

                                  I also managed to export the standalone of the project too which is good....

                                  Perhaps there's something weird about my script fx, but I did manage to compile it to dll a few weeks back

                                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                  https://dhplugins.com/ | https://dcbreaks.com/
                                  London, UK

                                  DanHD 1 Reply Last reply Reply Quote 0
                                  • DanHD
                                    DanH @DanH
                                    last edited by

                                    @danh well I exported a standalone but the standalone crashes instantly so.... 😆

                                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                    https://dhplugins.com/ | https://dcbreaks.com/
                                    London, UK

                                    DanHD 1 Reply Last reply Reply Quote 0
                                    • DanHD
                                      DanH @DanH
                                      last edited by

                                      @DanH @danh Coming back to this. Again I created a new project, made a script fx with only a math.mul inside. I exported the project as a standalone to test and it worked.

                                      Then I wrapped the node in a DSP network, and exported as a standalone again. This time I get an instant crash when trying to open the standalone, exactly like I did before when compiling to a dll. I didn't test the standalone at this stage before however. My crash report and snippet below. @Christoph-Hart I know some people are having success with using dlls in exported plugins, so is this just me, my machine or something else?

                                      HiseSnippet 1584.3oc2X0sTaaDEdkgkFbRZa5jLsWpISufLCkwx3fwsWDCX6DOACdvDRtoS5h7Z6cPZWUo0.tYRaurOF8QnOB8QnOB4QnuAsmcWIKIhCCwSaZR4hDNmyt64+uyQzMT3RihDgHqkObR.EYcCbuIb4ncFQXbT6FHKLNZv4nsmDPhhn8QVVK7PkHqkWDo+4Oev1DOB2klxBgNRvbo6x7YxTtcq+XlmWKRe5gL+LmtR81tB9NBOwXvLV.WBEPbOgLjtGQcrBXj0RM6yjhvdRhjFgrVbaQ+I8FINiaN+QrH1wdTEgCpG7PF1sDd8UVrhKZmQLu9cSb2HD3XcSc9ELN+swcX8YS4mFD9Ts.6zajMdXUHu4sPNyyIq4UJi4MCSxJiIsnwjtEtmaHKPlJQYOWG2lKogCHPXOqoXNKx52w6HfCvkq4SNg1JDHldgU1nToUsg+4deyfwbWISvsE78DR597UtWwWTb4hurn8EEMXvLkoTSnvyiFNSwpLc3kcwU3i8OlFtp8oDuwzoGDb+7wT7aNllMk6Z75LGTvayYx8Cn72Tg.JNToh+wVEbToN5+wwQ+sGKkBNhAA4kwFBGj1jyV0idR6FDII4gf2DzS.MTxTtfUC5oPWgIstLtAM5DoH.T0NB+.AWYAVXiZuYrZ2kbL0Sq0qg0+tC57oJ76No9joDuhUWROWlzthx7l2PFWaadyVdBhjwGdHCBepm9SvYYkUCnFYzvuJqG6TFOnH9wzIGKHg8QGOLo68F3Jk2rR0Mps9lkPLI0OQv0wUte4ZaVYy0cxvur4F0pTaipkqcejxExBDnilE9VK7KJZaeWPeOk0WN5tessSk0JsphWCVTfGYx9tRxoz8z0Rf3ADuHpV9thyfqArpoIeDyP4TtpldmwQRg+CCIAiXtQ4tYC5.xXO4VAATRnBeCjJCGaDtsG.QAO0APbS.BJs1F0z+r4lkpVqTUG8oNTLbnGsinOM2KqfR.nENm5oLEMumDQOh5BE7YrkoZCD1xiH6Im3cgWpayjjvE4CMNgxTsTNgeSd+L5dihuDclJllVH8S0GQYCGkBb+yGUOa4zRWgNizRne66yVj9i0CRZ7Z2WOqQ+F1sdlC.5GB38.FUac4tAUClZ7ZHh.Vrn+XHdjGfVMUJV.fvjCUTA8wiXxIYmZ8OFp8U0DuEtKS5NZ11XgYXi.Nx+F1X7rtahaNX.TxkZfKha8r2cC1JlfG8LsxyUKLqQZ+BNc7QPHEJWnGJ5B89qDQ7C7nPqHcU6i8Dtmzi8CzWelSbo21pSrhqoGHZdFMszUNp3b4IkCDiUvtcHxPFzxfA7qd.1mKMtCUM2ypfZBkgtjhVUWzix6qI9K3mXgNJZqXgNIBSGtg1iJOSDdhNcD+6PxvD6izA4mO3bGzVddhyT86r3pTsen41U3MIXjfybUIFyYRr0s7Ei0SvzFrUg8.TOfpEQApMoKQAwbKrZ9LTtQCWycZYWNsml4UwL0ijLOv34fR80vPp0BWPI23OFsY1W0erGJmdKh8g+eME+2p2uP2DLISMbBED15v3GYF+iwkVqDpC47ozN.sxR9HrgUrfaCGrbUmpkV2obEyzhZ5FyjMD.hL5KmDcCjhBfGJXBZsiNRI0k3kn.HxusPbhOQmjmqkQxhSbGivqieJLZU+QAZu5NZ5AhPe6GRgLoBjy4R99f+3p98AAW4uOvLs+PXpbTfHBVYIyKeAYkyJqAUNlm+3FV4Nkx8ZAtWlycs5ILKmkYWBO2iAz4doNrL6R8pGzjS.bgdTva5uejK3rpXW1YRcGCSv0633j8horKmk8ifw9PdwM2DiEtrOUxYN+Tokdu6Sk9.XufbC8VNwF6wTCqZxOk5AciZa7yvw6ZlvMe6TGAWjf5llnOfBCMFNjlq9YlNzVRIrrZJmaW+.pGkDkoE6KquK.JSB6ngQmqXgya8B.yLe8EXi4Zqv.r+vcetE9e89bW8tO.B786r3miAn3x15To8+M4x2EqA9tPG9D2PwycMaOqZ5ullC32b8eIukwcTz1S+KmXVcxGFW7bWWU85WASel8cJOG2Y843NUli6b+43NaLG2o5bbmMuz6nlTu0Xov2TyCL51TuznkkYYEc4O5uw4Ed9X
                                      
                                      Crashed Thread:        0  JUCE Message Thread  Dispatch queue: com.apple.main-thread
                                      
                                      Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
                                      Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000000
                                      Exception Note:        EXC_CORPSE_NOTIFY
                                      
                                      Termination Signal:    Segmentation fault: 11
                                      Termination Reason:    Namespace SIGNAL, Code 0xb
                                      Terminating Process:   exc handler [9077]
                                      
                                      VM Regions Near 0:
                                      --> 
                                          __TEXT                 000000010ed61000-0000000110c23000 [ 30.8M] r-x/rwx SM=COW  /Users/USER/Documents/*/BASICSFX_TEST Debug.app/Contents/MacOS/BASICSFX_TEST Debug
                                      
                                      Thread 0 Crashed:: JUCE Message Thread  Dispatch queue: com.apple.main-thread
                                      0   com.myCompany.product         	0x000000010f94b7e6 scriptnode::DspNetwork::reset() + 166 (DspNetwork.cpp:427)
                                      1   com.myCompany.product         	0x000000010fb4407d hise::JavascriptMasterEffect::setBypassed(bool, juce::NotificationType) + 125 (ScriptProcessorModules.cpp:814)
                                      2   com.myCompany.product         	0x000000010fb2f3b2 hise::ProcessorWithScriptingContent::controlCallback(hise::ScriptingApi::Content::ScriptComponent*, juce::var) + 1378 (ScriptProcessor.cpp:149)
                                      3   com.myCompany.product         	0x000000010fb2ed37 hise::ProcessorWithScriptingContent::setControlValue(int, float) + 1047 (ScriptProcessor.cpp:84)
                                      4   com.myCompany.product         	0x000000010fb5d5fc hise::ScriptBaseMidiProcessor::setInternalAttribute(int, float) + 44 (ScriptProcessor.h:212)
                                      5   com.myCompany.product         	0x000000010ede23b0 hise::Processor::setAttribute(int, float, juce::NotificationType) + 48 (Processor.h:346)
                                      6   com.myCompany.product         	0x000000010f7816d8 hise::ScriptingApi::Content::restoreAllControlsFromPreset(juce::ValueTree const&) + 3096 (ScriptingApiContent.cpp:4755)
                                      7   com.myCompany.product         	0x000000010fb34dbf hise::JavascriptProcessor::compileInternal() + 2175 (ScriptProcessor.cpp:944)
                                      8   com.myCompany.product         	0x000000010fb83528 hise::JavascriptProcessor::compileScript(std::__1::function<void (hise::JavascriptProcessor::SnippetResult const&)> const&)::$_2::operator()(hise::Processor*) const + 200 (ScriptProcessor.cpp:979)
                                      9   com.myCompany.product         	0x000000010fb83442 decltype(std::__1::forward<hise::JavascriptProcessor::compileScript(std::__1::function<void (hise::JavascriptProcessor::SnippetResult const&)> const&)::$_2&>(fp)(std::__1::forward<hise::Processor*>(fp0))) std::__1::__invoke<hise::JavascriptProcessor::compileScript(std::__1::function<void (hise::JavascriptProcessor::SnippetResult const&)> const&)::$_2&, hise::Processor*>(hise::JavascriptProcessor::compileScript(std::__1::function<void (hise::JavascriptProcessor::SnippetResult const&)> const&)::$_2&&&, hise::Processor*&&) + 50 (type_traits:4339)
                                      10  com.myCompany.product         	0x000000010fb833d2 hise::SafeFunctionCall::Status std::__1::__invoke_void_return_wrapper<hise::SafeFunctionCall::Status>::__call<hise::JavascriptProcessor::compileScript(std::__1::function<void (hise::JavascriptProcessor::SnippetResult const&)> const&)::$_2&, hise::Processor*>(hise::JavascriptProcessor::compileScript(std::__1::function<void (hise::JavascriptProcessor::SnippetResult const&)> const&)::$_2&&&, hise::Processor*&&) + 50 (__functional_base:318)
                                      11  com.myCompany.product         	0x000000010fb823b9 std::__1::__function::__func<hise::JavascriptProcessor::compileScript(std::__1::function<void (hise::JavascriptProcessor::SnippetResult const&)> const&)::$_2, std::__1::allocator<hise::JavascriptProcessor::compileScript(std::__1::function<void (hise::JavascriptProcessor::SnippetResult const&)> const&)::$_2>, hise::SafeFunctionCall::Status (hise::Processor*)>::operator()(hise::Processor*&&) + 57 (functional:1562)
                                      12  com.myCompany.product         	0x000000010ef8dc25 std::__1::function<hise::SafeFunctionCall::Status (hise::Processor*)>::operator()(hise::Processor*) const + 85 (functional:1913)
                                      13  com.myCompany.product         	0x000000010efa798d hise::MainController::KillStateHandler::killVoicesAndCall(hise::Processor*, std::__1::function<hise::SafeFunctionCall::Status (hise::Processor*)> const&, hise::MainController::KillStateHandler::TargetThread) + 189 (KillStateHandler.cpp:408)
                                      14  com.myCompany.product         	0x000000010fb341c5 hise::JavascriptProcessor::compileScript(std::__1::function<void (hise::JavascriptProcessor::SnippetResult const&)> const&) + 341 (ScriptProcessor.cpp:1001)
                                      15  com.myCompany.product         	0x000000010f14f813 hise::ModulatorSynthChain::compileAllScripts() + 339 (ModulatorSynthChain.cpp:191)
                                      16  com.myCompany.product         	0x000000010f23565e hise::FrontendProcessor::createPreset(juce::ValueTree const&) + 462 (FrontEndProcessor.cpp:396)
                                      17  com.myCompany.product         	0x000000010f234f5a hise::FrontendProcessor::FrontendProcessor(juce::ValueTree&, juce::AudioDeviceManager*, juce::AudioProcessorPlayer*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::ValueTree*, juce::ValueTree*) + 3002 (FrontEndProcessor.cpp:336)
                                      18  com.myCompany.product         	0x000000010f233729 hise::FrontendProcessor::FrontendProcessor(juce::ValueTree&, juce::AudioDeviceManager*, juce::AudioProcessorPlayer*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::ValueTree*, juce::ValueTree*) + 137 (FrontEndProcessor.cpp:345)
                                      19  com.myCompany.product         	0x000000010f232d93 hise::FrontendFactory::createPluginWithAudioFiles(juce::AudioDeviceManager*, juce::AudioProcessorPlayer*) + 739 (FrontEndProcessor.cpp:64)
                                      20  com.myCompany.product         	0x000000010ed6b090 hise::StandaloneProcessor::createProcessor() + 64 (Plugin.cpp:22)
                                      21  com.myCompany.product         	0x000000010f012464 hise::StandaloneProcessor::StandaloneProcessor() + 276 (StandaloneProcessor.cpp:144)
                                      22  com.myCompany.product         	0x000000010f0128c5 hise::StandaloneProcessor::StandaloneProcessor() + 21 (StandaloneProcessor.cpp:166)
                                      23  com.myCompany.product         	0x000000010f237630 hise::FrontendStandaloneApplication::AudioWrapper::init() + 64 (FrontEndProcessor.cpp:614)
                                      24  com.myCompany.product         	0x000000010f237a2b hise::FrontendStandaloneApplication::AudioWrapper::AudioWrapper() + 155 (FrontEndProcessor.cpp:674)
                                      25  com.myCompany.product         	0x000000010f237b85 hise::FrontendStandaloneApplication::AudioWrapper::AudioWrapper() + 21 (FrontEndProcessor.cpp:679)
                                      26  com.myCompany.product         	0x000000010f237de2 hise::FrontendStandaloneApplication::MainWindow::MainWindow(juce::String) + 146 (FrontEndProcessor.cpp:692)
                                      27  com.myCompany.product         	0x000000010f237ef5 hise::FrontendStandaloneApplication::MainWindow::MainWindow(juce::String) + 21 (FrontEndProcessor.cpp:698)
                                      28  com.myCompany.product         	0x000000010f23a3ed hise::FrontendStandaloneApplication::initialise(juce::String const&) + 93 (FrontEndProcessor.h:283)
                                      29  com.myCompany.product         	0x0000000110382049 juce::JUCEApplicationBase::initialiseApp() + 201 (juce_ApplicationBase.cpp:297)
                                      30  com.myCompany.product         	0x00000001105950b5 juce::JUCEApplication::initialiseApp() + 21 (juce_Application.cpp:92)
                                      31  com.myCompany.product         	0x0000000110381dbd juce::JUCEApplicationBase::main() + 301 (juce_ApplicationBase.cpp:256)
                                      32  com.myCompany.product         	0x0000000110381c2c juce::JUCEApplicationBase::main(int, char const**) + 60 (juce_ApplicationBase.cpp:242)
                                      33  com.myCompany.product         	0x000000010ed6b193 main + 51 (Plugin.cpp:24)
                                      34  libdyld.dylib                 	0x00007fff6ed333d5 start + 1
                                      
                                      

                                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                      https://dhplugins.com/ | https://dcbreaks.com/
                                      London, UK

                                      d.healeyD 1 Reply Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @DanH
                                        last edited by

                                        @DanH Why are you wrapping the node? BTW you probably don't need to compile you network anyway, it's only really necessary for complicated networks that gain a significant efficiency boost by being compiled.

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        DanHD 1 Reply Last reply Reply Quote 0
                                        • DanHD
                                          DanH @d.healey
                                          last edited by DanH

                                          @d-healey I wrap the node because otherwise I can't compile it to dll (it won't appear in the list).

                                          And yes I'm trying to reduce the cpu usage of a more complex network.

                                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                          https://dhplugins.com/ | https://dcbreaks.com/
                                          London, UK

                                          1 Reply Last reply Reply Quote 0
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