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    Scriptnode DSP Compilation help (again!)

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    • C
      crd @Dan Korneff
      last edited by

      This post is deleted!
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      • Dan KorneffD
        Dan Korneff @crd
        last edited by

        @crd hmm... the scriptnode network is empty in the snip.

        Dan Korneff - Producer / Mixer / Audio Nerd

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          crd @Dan Korneff
          last edited by crd

          @dustbro
          Okay, I've been at this too long and making silly mistakes.

          duh. Once the node is wrapped the snippet function doesn't work since it's referring to an external file (?).

          All that was in the snippet is the math.expr node with the Hise saturation formula in it. It wraps fine but fails to compile. Here are the first few error messages: Here are the first few errors I am getting:

          ❌ /Users/christopherdammann/Desktop/git/test5/DspNetworks/Binaries/Source/chain.h:36:35: template argument for template type parameter must be a type

          using chain_t_ = container::chain<NV,
          ^~

          ❌ /Users/christopherdammann/Desktop/git/test5/DspNetworks/Binaries/Source/chain.h:42:55: unknown template name 'chain_t_'

          template struct instance: public chain_impl::chain_t_

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          • C
            crd
            last edited by

            Here is a screen grab of what I'm getting.
            Scriptnodecompile.gif

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            • Dan KorneffD
              Dan Korneff @crd
              last edited by

              @crd Make sure you use float values for all numbers.

              Dan Korneff - Producer / Mixer / Audio Nerd

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                crd @Dan Korneff
                last edited by

                @dustbro Good to know but I don't think that is the issue I'm having. I'm either missing something obvious or there is something up with the latest build that is making compiling not work for me. Possibly both :)

                It was all working well for me but I can't remember what build that was.

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                • Dan KorneffD
                  Dan Korneff @crd
                  last edited by

                  @crd Are there any other dsp networks in your dspnetwork folder?
                  I'm able to compile the math.expr node here.

                  exp.png

                  Dan Korneff - Producer / Mixer / Audio Nerd

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                  • C
                    crd @Dan Korneff
                    last edited by

                    @dustbro I've been trying in a fresh project.

                    I will start a new thread so I don't high jack this one any further.

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                    • DanHD
                      DanH @crd
                      last edited by

                      @crd feel free to hijack the thread! It's all totally relevant anyway.

                      So when I 'Wrap into DSP Network' I get a copy of the Script FX (see image). Is that right?

                      Screenshot 2022-02-01 at 13.49.13.png

                      Also the box in this picture 'Create an Embedded Network' - What does that do that's different to starting a new one?

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

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                      • C
                        crd @DanH
                        last edited by

                        @danh I get the same duplication. I'm not sure if it's intentional.

                        Embedded puts the scriptnode dsp in the project itself rather than create a network file that you can share between projects ? I think it's intended for prototyping. That's my best guess. :)

                        In the latest build it seems like things that didn't need to previously be compiled like timers now need to be compiled... I'm pretty frustrated. My project used to export fine but now no luck.

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                        • DanHD
                          DanH @crd
                          last edited by

                          @crd yes the whole thing is super frustrating :face_with_tears_of_joy: It can add so much to a plugin but take so much of your life !

                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                          https://dhplugins.com/ | https://dcbreaks.com/
                          London, UK

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                          • DanHD
                            DanH @DanH
                            last edited by

                            @danh I mean I just rebuilt my script fx from scratch, wrapped it into a DSP Network, unloaded it, tried to reload it from the menu and..... crash!

                            Try to re-open project... crash!!

                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                            https://dhplugins.com/ | https://dcbreaks.com/
                            London, UK

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                              crd @DanH
                              last edited by

                              @danh I am having so many crashes it's hard to pinpoint what's what. Sometimes I can wrap and then open the compile dialog (which then fails in terminal). Othertimes after I've wrapped a node then project then crashes immediately when choosing compile all dsp. Previously I worked around this by just removing everything that needed to be compiled but now it seems like more things need to be compiled in order to export vsts.

                              @Christoph-Hart any ideas about what's going on?

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                              • DanHD
                                DanH @crd
                                last edited by

                                @crd I'm going to test with more basic patches - I saw you choose CI in the Build Config option when trying to compile the dll - is that preferable to Release?

                                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                https://dhplugins.com/ | https://dcbreaks.com/
                                London, UK

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                                  crd @DanH
                                  last edited by

                                  @danh I have no idea. I've been trying both "cl" and "release". cl is what I choose when building Hise from the source code... Maybe that is where I am going wrong ?

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                                  • DanHD
                                    DanH @crd
                                    last edited by

                                    @crd well I made the most basic fx I cld, stuck a chorus in the main container and managed to wrap into DSP network and compile to dll..... but.... how can you tell if HISE is using the dll? It looks the same to me now that I have reopened the project?!

                                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                    https://dhplugins.com/ | https://dcbreaks.com/
                                    London, UK

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                                      crd @DanH
                                      last edited by

                                      @danh in Hise (not the workbench) under tools there is a show project dsp dll option that will tell if it is using the dll file.

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                                      • DanHD
                                        DanH @crd
                                        last edited by

                                        @crd thanks, I still can't tell lol!!!

                                        Screenshot 2022-02-01 at 17.23.12.png

                                        I couldn't find a dll anywhere in the DSP Network folder in the project folder

                                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                        https://dhplugins.com/ | https://dcbreaks.com/
                                        London, UK

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                                        • C
                                          crd @DanH
                                          last edited by

                                          @danh I think that means you are using the dll you created.

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                                          • DanHD
                                            DanH @crd
                                            last edited by

                                            @crd ok thanks! Any idea what the 'InitError' is about?!

                                            I also managed to export the standalone of the project too which is good....

                                            Perhaps there's something weird about my script fx, but I did manage to compile it to dll a few weeks back

                                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                            https://dhplugins.com/ | https://dcbreaks.com/
                                            London, UK

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