Develop branch build status
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Ah ok that makes sense. But HISE builds as release build?
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Yes release version of HISE works.
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Anyone tried to build VST3 x86? Im getting issue like this.
c:\users\admin\desktop\hise-53483599ac7ff8ac358f13d102ff56a825cd0056\hi_dsp_library\snex_basics\snex_types.h(409): error C2338: misaligned poly handler (compiling source file ..\..\JuceLibraryCode\include_stk_wrapper.cpp) [C:\Users\admin\Desktop\New Plugin\Binaries\Builds\VisualStudio2017\New Plugin.SharedCode.vcxproj]
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32bit is deprecated. Just don't :)
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@Christoph-Hart it's bad :D Now I can't run plugins on Windows ARM :P
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@Christoph-Hart said in Develop branch build status:
I think I have fixed all issues except for the one where the export caused the workbench to crash (I tried to fix that one, but it's a shot in the dark).
I set
AllowCompilation
to true. I then go toTools >> Compile DSP networks
and instant crash. Did I miss a step?This is from gdb
Thread 1 "snex_workbench" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7ffff7329c80 (LWP 26609)] 0x0000000000e7eca0 in snex::jit::FunctionData::operator=(snex::jit::FunctionData const&) ()
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I am having trouble building the latest develop version on Mojave using Xcode 10.3. I am getting this error:
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@crd Christoph just added that yesterday, it's not an important feature so for now try building from a commit before that addition.
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@Christoph-Hart My old friend has returned with the latest commit :)
../../../../../HISE/hi_dsp_library/snex_basics/snex_TypeHelpers.cpp:160:68: error: call of overloaded ‘var(int64_t&)’ is ambiguous 160 | case Types::ID::Pointer: v = var(*reinterpret_cast<int64_t*>(data)); break;
I think it's possibly fixed in this pull request - https://github.com/christophhart/HISE/pull/192
And another error I don't recognise
../../../../../HISE/hi_scripting/scripting/scriptnode/ui/NodeComponent.cpp:90:3: error: cannot convert ‘scriptnode::NodeComponent::Header::Header(scriptnode::NodeComponent&)::<lambda(juce::ValueTree&, bool)>’ to ‘const ChildChangeCallback&’ {aka ‘const std::function<void(juce::ValueTree, bool)>&’} 90 | });
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Yes I'm chewing through macOS compilation at the moment and the second one also appears here. I'll commit a fix to those in a few minutes.
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@Christoph-Hart Thanks, just tried the latest and all compiled, but as soon as I tried to go to the script editor HISE crashed, going to try a debug build now and see if I can narrow it down. Unfortunately I'm going to be out all afternoon so won't get to play around with it much until this evening.
Script editor works in debug build - I'll experiment with different optimization levels.
I notcied the home/end keys are screwy in the new editor...
Update: It crashes with optimisation lvl 2 so I should be able to debug this when I get back.
Update 2: Crash is triggered by this function, I recall we had an issue here before
void mcl::HighlightComponent::paintHighlight(Graphics& g)
Line 68
for (auto sr : document.getSearchResults())
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I've changed this line to something else, but I have no idea why it would crash or if the new way fixes it, so please have a go :)
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@Christoph-Hart Thanks, I'll try it this evening :)
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@Christoph-Hart said in Develop branch build status:
I've changed this line to something else, but I have no idea why it would crash or if the new way fixes it, so please have a go :)
Yep that seems to have fixed it (in debug at least, building release now).
End/Home keys are still messed up. Where should I hunt in the codebase to try and fix this myself?
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Try
#if JUCE_WINDOWS || JUCE_LINUX
instead.
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@Christoph-Hart Yep that did it, thanks!
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@LinuxVst said in Develop branch build status:
Mac OS Big Sur Intel: Updated
Compiled Successfully the Latest Develop ( 22-07-2021) under Big Sur 11.1
on a Mac Pro 4.1 Flashed to 5.1i Used Xcode 12 and also installed Command_Line_Tools_for_Xcode_12 from
September 17 2020
Works! Under IntelThis is Xcode 12.0
For ARM & Intel universal binaries, minimum version must be Xcode 12.2. So this won't built ARM based plugins on Intel machines.
https://developer.apple.com/documentation/apple-silicon/building-a-universal-macos-binary
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Exporting projects with latest commit produces an error
HISE/hi_components/markdown_components/MarkdownComponents.cpp:516:17: error: ‘PopupIncludeEditor’ has not been declared
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@d-healey Can confirm on OSX as well.
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There's a quirk when dragging to highlight text in the new editor. If you drag from right to left into the margin the cursor and highlight jumps to the end of the line.