Develop branch build status
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i'm just verifying with each new commit he posts to see if this bug was fixed
and tell Christop if it is fixed or not! -
@linuxvst said in Develop branch build status:
i'm just verifying with each new commit he posts to see if this bug was fixed
Check the commit log to see if a bug is fixed - https://github.com/christophhart/HISE/commits/develop
If it's been a couple of weeks and there has been no mention of it then it's probably a good time to give it a little bump.
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@d-healey
Thank You For the Commit Log Link!
Sorry about This i Just try to Help ! -
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@christoph-hart
the Audio Waveform Problem Seem to be only when you load an existing a project
the Audio Waveform will not Show when you load the project
but it will work after you do a compile
it looks like the scripts are not loading Completely upon loading the project
even if you save the project after you re -compiled the scriptsClose Hise and re-open the project
the Audio Waveform will still not load
you have to do a re-compile for the "Audio Waveform" Component to Work!
everytime you load the project!
this is what i Found -
added ability to change .chx file extension (including passive aggressive comment)
Hahahaha :)
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@d-healey hello, i just successfully compiled the latest online version of developer.
however, I observe a huge slowdown in the interface in general and more particularly the preset browser. I have a column with about twenty presets and scrolling through it is very complicated. big latency. I compiled my plugin successfully, same problem it turns to slow motion.
i recompiled with the latest new layout version, no problem so i guess there are still some bugs on the devlop.
(i tried on mac and pc before writing this) -
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@d-healey
Sorry, what of these modules needs to be removed? Because based on my picture my issue is different.
@d-healey said in Develop branch build status:
Nothing to do with the SDK, that only comes into play when exporting plugins. This error is because Christoph removed the STK nodes from script node but you still have the modules in your .jucer file. You need to remove it or use the .jucer file from github.
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@linuxvst Hello man.
I have your same Mac features (Xcode 13.1 and Monterey), but still not able to build on my Mac. What have you done to make it work please? Thanks. -
@sawer
Solved.- Downloaded command line
- Place ipp folders correctly
- installed new version of Juce
Thanks.
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Today's build error
../../../../../HISE/hi_backend/backend/BackendRootWindow.h:39:106: error: expected primary-expression before ‘)’ token 39 | #define GET_BACKEND_ROOT_WINDOW(child) child->findParentComponentOfClass<ComponentWithBackendConnection>()->getBackendRootWindow()
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@d-healey Should be fixed now.
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@christoph-hart That worked, thanks!
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@Christoph-Hart
About
- add OpenGL property to custom settings floating tile
The OpenGl property added to Custom Settings
can not be Enabled or Disabled on the floating tile !
and it overwrites other Custom Settings on the floating tile ! -
@LinuxVst I haven't investigated yet, but I did notice that my OpenGL setting was missing from my latest beta.
@Christoph-Hart also saw a drastic slowdown in rendering boxBlur() in the latest update. -
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@dustbro Can you spot the point where the box blur became slow (or from which point did you update to the current state)? I didn't change the box blur for some time now (I replaced the entire blur logic with a faster algorithm maybe a year ago), but I also noticed that it's super slow now.
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@Christoph-Hart
in Last Commit - fix OpenGL setting glitches
OpenGL in Custom Settings is Missing Combo Box or On-Off -
@Christoph-Hart I'm not 100% sure yet. It happened sometime between Spetember and now.