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    • Christoph HartC
      Christoph Hart @lalalandsynth
      last edited by

      @lalalandsynth I've added a bunch of nodes that should help you there:

      • control.transport - sends on and off values when the transport state changes
      • control.ppq - sends the start position on play start
      • core.clock_ramp - generates a ramp signal that is completely synched to the clock

      They should cover most use cases for clock-synced tasks.

      lalalandsynthL 1 Reply Last reply Reply Quote 5
      • lalalandsynthL
        lalalandsynth @Christoph Hart
        last edited by

        @Christoph-Hart Super ! thanks!

        https://lalalandaudio.com/

        https://lalalandsynth.com/

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        • NatanN
          Natan
          last edited by

          @Christoph-Hart Hey Legend
          This one control.transport
          has no effect, I tried with HISE Plugin inside ableton,
          is That Little Rectangle supposed to change?
          and It sends no messages!!!

          Also core.clock_ramp Is a Little Unstable, Sometimes it won't breath

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @Natan
            last edited by

            @Natan Ah yes you need to create a transport handler and then set the sync mode to ExternalOnly (or whatever mode you want). By default the clock is off.

            NatanN 1 Reply Last reply Reply Quote 2
            • NatanN
              Natan @Christoph Hart
              last edited by

              @Christoph-Hart

              Excellent :)

              I Pasted The code and Boom, all Working now :)

              // Create a transport handler
              const var transportHandler = Engine.createTransportHandler();
              
              // The grid callback needs to be enabled for the LFO
              // to sync itself to the clock.
              transportHandler.setEnableGrid(true, 8);
              
              // The clock will now prefer the external clock source. This
              // means that as long as the external clock isn't running
              // (the DAW playback is stopped) it will use the internal clock
              // and as soon as the DAW playback is started it will resync
              // itself to match the DAW position
              transportHandler.setSyncMode(transportHandler.PreferExternal);
              
              // Start the internal clock. This will cause the LFO to run
              // even if the DAW playback is stopped. (if you omit this line
              // the LFO will not move unless the DAW playback is started).
              transportHandler.startInternalClock(0);
              

              Clock Ramp.png

              NatanN 1 Reply Last reply Reply Quote 1
              • NatanN
                Natan @Natan
                last edited by Natan

                @Christoph-Hart What about this Scenario?
                It sends no Messages!!! no Movement

                Transport.png

                lalalandsynthL 1 Reply Last reply Reply Quote 0
                • lalalandsynthL
                  lalalandsynth @Natan
                  last edited by

                  @Natan have you managed to try the clock ramp in a daw ?
                  Does it work reliably ?

                  @Christoph-Hart
                  Any tips on how to switch from the synced ramp to freerunning ?
                  Is that changing the update mode from synced to continuous ?

                  Also, could you tell me what the AddToSignal , Update mode and Inactive do ?

                  https://lalalandaudio.com/

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                  lalalandsynthL 1 Reply Last reply Reply Quote 0
                  • lalalandsynthL
                    lalalandsynth @lalalandsynth
                    last edited by

                    @lalalandsynth Anyone know if its possible to retrigger the clocksynced ramp ?

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                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @lalalandsynth
                      last edited by

                      @lalalandsynth Why do you want to retrigger it? The reason of the clock sync ramp is to be synced to the clock position at all times, if you don't need that, then just use a ramp with a tempo sync node.

                      • Add to signal adds the ramp signal to the audio signal, so if you only need it for modulating other parameters leave it off, but if you're creating a modulation signal itself you can turn it on
                      • Update mode defines whether you prefer a continuous signal without jumps or a perfect synchronization to the DAW position, but I need to check it myself again to figure out exactly what it does. I just found it necessary to have this parameter because there are different use cases which benefit from one or the other mode
                      • Inactive just defines what to use if the clock is off, whether it should jump back to zero, hold the current value or go to 1.
                      lalalandsynthL 1 Reply Last reply Reply Quote 0
                      • lalalandsynthL
                        lalalandsynth @Christoph Hart
                        last edited by

                        @Christoph-Hart Yes,that makes sense, I was hoping I could use one ramp and switch it to freerunning or retrigger mode.
                        But I can just switch to using the temposynced ramp with an input toggle.

                        https://lalalandaudio.com/

                        https://lalalandsynth.com/

                        https://www.facebook.com/lalalandsynth

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