HISE Logo Forum
    • Categories
    • Register
    • Login

    Playhead

    Scheduled Pinned Locked Moved General Questions
    19 Posts 5 Posters 1.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Y
      yall @Natan
      last edited by

      @Natan yes at the base it is synchronized on the bpm. but if you stop reading and resume everything shifts. @Christoph-Hart , do you think you'll add that someday?

      lalalandsynthL 1 Reply Last reply Reply Quote 0
      • lalalandsynthL
        lalalandsynth @yall
        last edited by

        @yall Has this been implemented ? Sorely needed.

        https://lalalandaudio.com/

        https://lalalandsynth.com/

        https://www.facebook.com/lalalandsynth

        https://www.facebook.com/lalalandsynth

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @lalalandsynth
          last edited by

          @lalalandsynth You can sync an LFO to the HISE master clock which can be connected to the DAW playback position.

          // Create a transport handler
          const var transportHandler = Engine.createTransportHandler();
          
          // The grid callback needs to be enabled for the LFO
          // to sync itself to the clock.
          transportHandler.setEnableGrid(true, 8);
          
          // The clock will now prefer the external clock source. This
          // means that as long as the external clock isn't running
          // (the DAW playback is stopped) it will use the internal clock
          // and as soon as the DAW playback is started it will resync
          // itself to match the DAW position
          transportHandler.setSyncMode(transportHandler.PreferExternal);
          
          // Start the internal clock. This will cause the LFO to run
          // even if the DAW playback is stopped. (if you omit this line
          // the LFO will not move unless the DAW playback is started).
          transportHandler.startInternalClock(0);
          

          Now all you need to do is to enable ClockSync and TempoSync on the LFO and it should be synced to the DAW when the playback is running.

          lalalandsynthL 2 Replies Last reply Reply Quote 6
          • lalalandsynthL
            lalalandsynth @Christoph Hart
            last edited by

            @Christoph-Hart Excellent ! I was wondering what that clocksync was :)

            https://lalalandaudio.com/

            https://lalalandsynth.com/

            https://www.facebook.com/lalalandsynth

            https://www.facebook.com/lalalandsynth

            1 Reply Last reply Reply Quote 0
            • lalalandsynthL
              lalalandsynth @Christoph Hart
              last edited by lalalandsynth

              @Christoph-Hart
              What is needed to replicate this using Scriptnode?
              Can I get clocksync in Scriptnode?

              https://lalalandaudio.com/

              https://lalalandsynth.com/

              https://www.facebook.com/lalalandsynth

              https://www.facebook.com/lalalandsynth

              lalalandsynthL 1 Reply Last reply Reply Quote 0
              • lalalandsynthL
                lalalandsynth @lalalandsynth
                last edited by

                @lalalandsynth Anyone know If I can get clocksync in Scriptnode ?
                No idea if I am overlooking something or if its not implemented ?

                https://lalalandaudio.com/

                https://lalalandsynth.com/

                https://www.facebook.com/lalalandsynth

                https://www.facebook.com/lalalandsynth

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @lalalandsynth
                  last edited by

                  @lalalandsynth I've added a bunch of nodes that should help you there:

                  • control.transport - sends on and off values when the transport state changes
                  • control.ppq - sends the start position on play start
                  • core.clock_ramp - generates a ramp signal that is completely synched to the clock

                  They should cover most use cases for clock-synced tasks.

                  lalalandsynthL 1 Reply Last reply Reply Quote 5
                  • lalalandsynthL
                    lalalandsynth @Christoph Hart
                    last edited by

                    @Christoph-Hart Super ! thanks!

                    https://lalalandaudio.com/

                    https://lalalandsynth.com/

                    https://www.facebook.com/lalalandsynth

                    https://www.facebook.com/lalalandsynth

                    1 Reply Last reply Reply Quote 0
                    • NatanN
                      Natan
                      last edited by

                      @Christoph-Hart Hey Legend
                      This one control.transport
                      has no effect, I tried with HISE Plugin inside ableton,
                      is That Little Rectangle supposed to change?
                      and It sends no messages!!!

                      Also core.clock_ramp Is a Little Unstable, Sometimes it won't breath

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @Natan
                        last edited by

                        @Natan Ah yes you need to create a transport handler and then set the sync mode to ExternalOnly (or whatever mode you want). By default the clock is off.

                        NatanN 1 Reply Last reply Reply Quote 2
                        • NatanN
                          Natan @Christoph Hart
                          last edited by

                          @Christoph-Hart

                          Excellent :)

                          I Pasted The code and Boom, all Working now :)

                          // Create a transport handler
                          const var transportHandler = Engine.createTransportHandler();
                          
                          // The grid callback needs to be enabled for the LFO
                          // to sync itself to the clock.
                          transportHandler.setEnableGrid(true, 8);
                          
                          // The clock will now prefer the external clock source. This
                          // means that as long as the external clock isn't running
                          // (the DAW playback is stopped) it will use the internal clock
                          // and as soon as the DAW playback is started it will resync
                          // itself to match the DAW position
                          transportHandler.setSyncMode(transportHandler.PreferExternal);
                          
                          // Start the internal clock. This will cause the LFO to run
                          // even if the DAW playback is stopped. (if you omit this line
                          // the LFO will not move unless the DAW playback is started).
                          transportHandler.startInternalClock(0);
                          

                          Clock Ramp.png

                          NatanN 1 Reply Last reply Reply Quote 1
                          • NatanN
                            Natan @Natan
                            last edited by Natan

                            @Christoph-Hart What about this Scenario?
                            It sends no Messages!!! no Movement

                            Transport.png

                            lalalandsynthL 1 Reply Last reply Reply Quote 0
                            • lalalandsynthL
                              lalalandsynth @Natan
                              last edited by

                              @Natan have you managed to try the clock ramp in a daw ?
                              Does it work reliably ?

                              @Christoph-Hart
                              Any tips on how to switch from the synced ramp to freerunning ?
                              Is that changing the update mode from synced to continuous ?

                              Also, could you tell me what the AddToSignal , Update mode and Inactive do ?

                              https://lalalandaudio.com/

                              https://lalalandsynth.com/

                              https://www.facebook.com/lalalandsynth

                              https://www.facebook.com/lalalandsynth

                              lalalandsynthL 1 Reply Last reply Reply Quote 0
                              • lalalandsynthL
                                lalalandsynth @lalalandsynth
                                last edited by

                                @lalalandsynth Anyone know if its possible to retrigger the clocksynced ramp ?

                                https://lalalandaudio.com/

                                https://lalalandsynth.com/

                                https://www.facebook.com/lalalandsynth

                                https://www.facebook.com/lalalandsynth

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @lalalandsynth
                                  last edited by

                                  @lalalandsynth Why do you want to retrigger it? The reason of the clock sync ramp is to be synced to the clock position at all times, if you don't need that, then just use a ramp with a tempo sync node.

                                  • Add to signal adds the ramp signal to the audio signal, so if you only need it for modulating other parameters leave it off, but if you're creating a modulation signal itself you can turn it on
                                  • Update mode defines whether you prefer a continuous signal without jumps or a perfect synchronization to the DAW position, but I need to check it myself again to figure out exactly what it does. I just found it necessary to have this parameter because there are different use cases which benefit from one or the other mode
                                  • Inactive just defines what to use if the clock is off, whether it should jump back to zero, hold the current value or go to 1.
                                  lalalandsynthL 1 Reply Last reply Reply Quote 0
                                  • lalalandsynthL
                                    lalalandsynth @Christoph Hart
                                    last edited by

                                    @Christoph-Hart Yes,that makes sense, I was hoping I could use one ramp and switch it to freerunning or retrigger mode.
                                    But I can just switch to using the temposynced ramp with an input toggle.

                                    https://lalalandaudio.com/

                                    https://lalalandsynth.com/

                                    https://www.facebook.com/lalalandsynth

                                    https://www.facebook.com/lalalandsynth

                                    1 Reply Last reply Reply Quote 0
                                    • First post
                                      Last post

                                    20

                                    Online

                                    1.8k

                                    Users

                                    12.0k

                                    Topics

                                    104.2k

                                    Posts