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    • lalalandsynthL
      lalalandsynth @Christoph Hart
      last edited by

      @Christoph-Hart Excellent ! I was wondering what that clocksync was :)

      https://lalalandaudio.com/

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      • lalalandsynthL
        lalalandsynth @Christoph Hart
        last edited by lalalandsynth

        @Christoph-Hart
        What is needed to replicate this using Scriptnode?
        Can I get clocksync in Scriptnode?

        https://lalalandaudio.com/

        https://lalalandsynth.com/

        https://www.facebook.com/lalalandsynth

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        • lalalandsynthL
          lalalandsynth @lalalandsynth
          last edited by

          @lalalandsynth Anyone know If I can get clocksync in Scriptnode ?
          No idea if I am overlooking something or if its not implemented ?

          https://lalalandaudio.com/

          https://lalalandsynth.com/

          https://www.facebook.com/lalalandsynth

          https://www.facebook.com/lalalandsynth

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @lalalandsynth
            last edited by

            @lalalandsynth I've added a bunch of nodes that should help you there:

            • control.transport - sends on and off values when the transport state changes
            • control.ppq - sends the start position on play start
            • core.clock_ramp - generates a ramp signal that is completely synched to the clock

            They should cover most use cases for clock-synced tasks.

            lalalandsynthL 1 Reply Last reply Reply Quote 5
            • lalalandsynthL
              lalalandsynth @Christoph Hart
              last edited by

              @Christoph-Hart Super ! thanks!

              https://lalalandaudio.com/

              https://lalalandsynth.com/

              https://www.facebook.com/lalalandsynth

              https://www.facebook.com/lalalandsynth

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              • NatanN
                Natan
                last edited by

                @Christoph-Hart Hey Legend
                This one control.transport
                has no effect, I tried with HISE Plugin inside ableton,
                is That Little Rectangle supposed to change?
                and It sends no messages!!!

                Also core.clock_ramp Is a Little Unstable, Sometimes it won't breath

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @Natan
                  last edited by

                  @Natan Ah yes you need to create a transport handler and then set the sync mode to ExternalOnly (or whatever mode you want). By default the clock is off.

                  NatanN 1 Reply Last reply Reply Quote 2
                  • NatanN
                    Natan @Christoph Hart
                    last edited by

                    @Christoph-Hart

                    Excellent :)

                    I Pasted The code and Boom, all Working now :)

                    // Create a transport handler
                    const var transportHandler = Engine.createTransportHandler();
                    
                    // The grid callback needs to be enabled for the LFO
                    // to sync itself to the clock.
                    transportHandler.setEnableGrid(true, 8);
                    
                    // The clock will now prefer the external clock source. This
                    // means that as long as the external clock isn't running
                    // (the DAW playback is stopped) it will use the internal clock
                    // and as soon as the DAW playback is started it will resync
                    // itself to match the DAW position
                    transportHandler.setSyncMode(transportHandler.PreferExternal);
                    
                    // Start the internal clock. This will cause the LFO to run
                    // even if the DAW playback is stopped. (if you omit this line
                    // the LFO will not move unless the DAW playback is started).
                    transportHandler.startInternalClock(0);
                    

                    Clock Ramp.png

                    NatanN 1 Reply Last reply Reply Quote 1
                    • NatanN
                      Natan @Natan
                      last edited by Natan

                      @Christoph-Hart What about this Scenario?
                      It sends no Messages!!! no Movement

                      Transport.png

                      lalalandsynthL 1 Reply Last reply Reply Quote 0
                      • lalalandsynthL
                        lalalandsynth @Natan
                        last edited by

                        @Natan have you managed to try the clock ramp in a daw ?
                        Does it work reliably ?

                        @Christoph-Hart
                        Any tips on how to switch from the synced ramp to freerunning ?
                        Is that changing the update mode from synced to continuous ?

                        Also, could you tell me what the AddToSignal , Update mode and Inactive do ?

                        https://lalalandaudio.com/

                        https://lalalandsynth.com/

                        https://www.facebook.com/lalalandsynth

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                        • lalalandsynthL
                          lalalandsynth @lalalandsynth
                          last edited by

                          @lalalandsynth Anyone know if its possible to retrigger the clocksynced ramp ?

                          https://lalalandaudio.com/

                          https://lalalandsynth.com/

                          https://www.facebook.com/lalalandsynth

                          https://www.facebook.com/lalalandsynth

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                          • Christoph HartC
                            Christoph Hart @lalalandsynth
                            last edited by

                            @lalalandsynth Why do you want to retrigger it? The reason of the clock sync ramp is to be synced to the clock position at all times, if you don't need that, then just use a ramp with a tempo sync node.

                            • Add to signal adds the ramp signal to the audio signal, so if you only need it for modulating other parameters leave it off, but if you're creating a modulation signal itself you can turn it on
                            • Update mode defines whether you prefer a continuous signal without jumps or a perfect synchronization to the DAW position, but I need to check it myself again to figure out exactly what it does. I just found it necessary to have this parameter because there are different use cases which benefit from one or the other mode
                            • Inactive just defines what to use if the clock is off, whether it should jump back to zero, hold the current value or go to 1.
                            lalalandsynthL 1 Reply Last reply Reply Quote 0
                            • lalalandsynthL
                              lalalandsynth @Christoph Hart
                              last edited by

                              @Christoph-Hart Yes,that makes sense, I was hoping I could use one ramp and switch it to freerunning or retrigger mode.
                              But I can just switch to using the temposynced ramp with an input toggle.

                              https://lalalandaudio.com/

                              https://lalalandsynth.com/

                              https://www.facebook.com/lalalandsynth

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