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    • A
      arminh @d.healey
      last edited by

      @d-healey it's not buildable :(

      Error on line 371

      Use of overloaded operator '+' is ambiguous               (with operand types 'juce::String' and 'juce::var')
      
      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @arminh
        last edited by

        @arminh said in Full exp:

        @d-healey it's not buildable :(

        Error on line 371

        Which file?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        A 1 Reply Last reply Reply Quote 0
        • A
          arminh @d.healey
          last edited by

          @d-healey @Christoph-Hart

          ScriptExpansions.cpp
          
          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @arminh
            last edited by d.healey

            @arminh Strange, I don't see any changes to that file in the commits

            I don't even see that file - https://github.com/christophhart/HISE/search?q=ScriptExpansions.cpp - what you been smokin? :p

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            A 1 Reply Last reply Reply Quote 0
            • A
              arminh @d.healey
              last edited by

              @d-healey ups, i made typo ... ScriptExpansion.cpp - without s :)

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              • d.healeyD
                d.healey
                last edited by

                Still can't find it - https://github.com/christophhart/HISE/search?q=ScriptExpansion.cpp

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                A 1 Reply Last reply Reply Quote 0
                • A
                  arminh @d.healey
                  last edited by

                  @d-healey here's https://github.com/christophhart/HISE/blob/scriptnode/hi_scripting/scripting/api/ScriptExpansion.cpp

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @arminh
                    last edited by d.healey

                    @arminh Thanks, it seems github's search is useless

                    No changes to that file since August though. I guess something in the new code is calling it.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • Christoph HartC
                      Christoph Hart
                      last edited by Christoph Hart

                      @arminh Was this the only compile error (are you on macOS or Windows)? It runs through here, but I suspect macOS compiler strikes again.

                      @d-healey it's still not 100% ready for production, but at least now everything is at the most recent state, so I'll add some fixes to the expansion system to the scriptnode branch - it didn't make sense to work on a old version of the expansion system.

                      EDIT: Wow, I got a stroke from reading that sentence. TLDR: not ready, but back on working on it :)

                      A d.healeyD 3 Replies Last reply Reply Quote 4
                      • A
                        arminh @Christoph Hart
                        last edited by

                        @Christoph-Hart im using Mac and yes there is only one error.

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                        • d.healeyD
                          d.healey @Christoph Hart
                          last edited by

                          @Christoph-Hart said in Full exp:

                          back on working on it :)

                          Wonderful news! Did you finish your studio build?

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          1 Reply Last reply Reply Quote 1
                          • A
                            arminh @Christoph Hart
                            last edited by

                            @Christoph-Hart said in Full exp:

                            not ready, but back on working on it

                            i can't wait for this <3

                            Finally we can create epxansion folder :D

                            1 Reply Last reply Reply Quote 0
                            • dejansD
                              dejans
                              last edited by

                              It seems to me I rushed into updating HISE with the latest commit ( https://github.com/christophhart/HISE/commit/ff728da262131abb6ce9f2cba5af8f21fb64fc5f ) now I can't compile/export my project. I get this:

                              error_compiling.png

                              Should I just wait for the fix or is there a way to download a previous commit? (Sorry, don't know about Github much...)

                              A 1 Reply Last reply Reply Quote 0
                              • A
                                arminh @dejans
                                last edited by arminh

                                @dejans @Christoph-Hart i have similiar issue on mac

                                ❌  Undefined symbols for architecture x86_64
                                > Symbol: hise::FrontendHandler::getExpansionKey()
                                > Referenced from: hise::CustomKeyboard::setUseCustomGraphics(bool) in lto.o
                                
                                
                                
                                ❌  ld: symbol(s) not found for architecture x86_64
                                
                                
                                
                                ❌  clang: error: linker command failed with exit code 1 (use -v to see invocation)
                                
                                
                                ** BUILD FAILED **
                                

                                My Hise also colse itself with this errors

                                Thread 0 Crashed:: JUCE Message Thread  Dispatch queue: com.apple.main-thread
                                0   com.hartinstruments.HISEStandalone	0x000000010f72c708 juce::CodeEditorComponent::paint(juce::Graphics&) + 840
                                1   com.hartinstruments.HISEStandalone	0x000000010f6c5392 juce::Component::paintComponentAndChildren(juce::Graphics&) + 210
                                2   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                3   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                4   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                5   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                6   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                7   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                8   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                9   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                10  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                11  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                12  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                13  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                14  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                15  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                16  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                17  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                18  com.hartinstruments.HISEStandalone	0x000000010f6d5983 juce::ComponentPeer::handlePaint(juce::LowLevelGraphicsContext&) + 323
                                19  com.hartinstruments.HISEStandalone	0x000000010f6cf2f2 juce::JuceNSViewClass::drawRect(objc_object*, objc_selector*, CGRect) + 498
                                
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