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    • d.healeyD
      d.healey
      last edited by

      Link Preview Image
      Full exp by christoph-hart · Pull Request #163 · christophhart/HISE

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      GitHub (github.com)

      Does this mean expansions are working again?

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • A
        arminh @d.healey
        last edited by

        @d-healey it's not buildable :(

        Error on line 371

        Use of overloaded operator '+' is ambiguous               (with operand types 'juce::String' and 'juce::var')
        
        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @arminh
          last edited by

          @arminh said in Full exp:

          @d-healey it's not buildable :(

          Error on line 371

          Which file?

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • A
            arminh @d.healey
            last edited by

            @d-healey @Christoph-Hart

            ScriptExpansions.cpp
            
            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @arminh
              last edited by d.healey

              @arminh Strange, I don't see any changes to that file in the commits

              I don't even see that file - https://github.com/christophhart/HISE/search?q=ScriptExpansions.cpp - what you been smokin? :p

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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                arminh @d.healey
                last edited by

                @d-healey ups, i made typo ... ScriptExpansion.cpp - without s :)

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                • d.healeyD
                  d.healey
                  last edited by

                  Still can't find it - https://github.com/christophhart/HISE/search?q=ScriptExpansion.cpp

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • A
                    arminh @d.healey
                    last edited by

                    @d-healey here's https://github.com/christophhart/HISE/blob/scriptnode/hi_scripting/scripting/api/ScriptExpansion.cpp

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                    • d.healeyD
                      d.healey @arminh
                      last edited by d.healey

                      @arminh Thanks, it seems github's search is useless

                      No changes to that file since August though. I guess something in the new code is calling it.

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

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                      • Christoph HartC
                        Christoph Hart
                        last edited by Christoph Hart

                        @arminh Was this the only compile error (are you on macOS or Windows)? It runs through here, but I suspect macOS compiler strikes again.

                        @d-healey it's still not 100% ready for production, but at least now everything is at the most recent state, so I'll add some fixes to the expansion system to the scriptnode branch - it didn't make sense to work on a old version of the expansion system.

                        EDIT: Wow, I got a stroke from reading that sentence. TLDR: not ready, but back on working on it :)

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                          arminh @Christoph Hart
                          last edited by

                          @Christoph-Hart im using Mac and yes there is only one error.

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                          • d.healeyD
                            d.healey @Christoph Hart
                            last edited by

                            @Christoph-Hart said in Full exp:

                            back on working on it :)

                            Wonderful news! Did you finish your studio build?

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

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                            • A
                              arminh @Christoph Hart
                              last edited by

                              @Christoph-Hart said in Full exp:

                              not ready, but back on working on it

                              i can't wait for this <3

                              Finally we can create epxansion folder :D

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                              • dejansD
                                dejans
                                last edited by

                                It seems to me I rushed into updating HISE with the latest commit ( https://github.com/christophhart/HISE/commit/ff728da262131abb6ce9f2cba5af8f21fb64fc5f ) now I can't compile/export my project. I get this:

                                error_compiling.png

                                Should I just wait for the fix or is there a way to download a previous commit? (Sorry, don't know about Github much...)

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                                • A
                                  arminh @dejans
                                  last edited by arminh

                                  @dejans @Christoph-Hart i have similiar issue on mac

                                  ❌  Undefined symbols for architecture x86_64
                                  > Symbol: hise::FrontendHandler::getExpansionKey()
                                  > Referenced from: hise::CustomKeyboard::setUseCustomGraphics(bool) in lto.o
                                  
                                  
                                  
                                  ❌  ld: symbol(s) not found for architecture x86_64
                                  
                                  
                                  
                                  ❌  clang: error: linker command failed with exit code 1 (use -v to see invocation)
                                  
                                  
                                  ** BUILD FAILED **
                                  

                                  My Hise also colse itself with this errors

                                  Thread 0 Crashed:: JUCE Message Thread  Dispatch queue: com.apple.main-thread
                                  0   com.hartinstruments.HISEStandalone	0x000000010f72c708 juce::CodeEditorComponent::paint(juce::Graphics&) + 840
                                  1   com.hartinstruments.HISEStandalone	0x000000010f6c5392 juce::Component::paintComponentAndChildren(juce::Graphics&) + 210
                                  2   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                  3   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                  4   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                  5   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                  6   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                  7   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                  8   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                  9   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                  10  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                  11  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                  12  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                  13  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                  14  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                  15  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                  16  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                  17  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                                  18  com.hartinstruments.HISEStandalone	0x000000010f6d5983 juce::ComponentPeer::handlePaint(juce::LowLevelGraphicsContext&) + 323
                                  19  com.hartinstruments.HISEStandalone	0x000000010f6cf2f2 juce::JuceNSViewClass::drawRect(objc_object*, objc_selector*, CGRect) + 498
                                  
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