HISE Logo Forum
    • Categories
    • Register
    • Login

    Debugging with Reaper

    Scheduled Pinned Locked Moved Bug Reports
    43 Posts 7 Posters 4.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • d.healeyD
      d.healey
      last edited by

      The moodycamel strikes again, we got a solution for this yet?

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      Christoph HartC 1 Reply Last reply Reply Quote 2
      • Dan KorneffD
        Dan Korneff
        last edited by

        tenor.gif

        Dan Korneff - Producer / Mixer / Audio Nerd

        1 Reply Last reply Reply Quote 3
        • FortuneF
          Fortune
          last edited by Fortune

          This issue is a real pain in the ass........

          1 Reply Last reply Reply Quote 0
          • orangeO
            orange
            last edited by orange

            It might sound crazy but, is it possible to add 1 or 2 seconds loading time delay into middle of the script (for fx plugins)? So while the initialization each instance will load a little bit until the break code in the middle of the script (1 or 2 seconds breathing) then load the rest.

            I have a theory that quick loading instances crash more :) Maybe it is a bullshit, I don't know but it's worth to try it :D

            develop Branch / XCode 13.1
            macOS Monterey / M1 Max

            orangeO 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @d.healey
              last edited by Christoph Hart

              @d-healey Can you make a example project that demonstrates the issue?

              @orange There should be no need for a delay in the initialisation, the proper solution is to set a flag during initialisation that prevents the message queue from getting hammered like this.

              d.healeyD NatanN A 3 Replies Last reply Reply Quote 2
              • d.healeyD
                d.healey @Christoph Hart
                last edited by

                @Christoph-Hart It was only happening for me in the compiled plugin and I've only test on GNU/Linux. I'll run some more tests and do a Windows build if I can recreate it there.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey
                  last edited by

                  @Christoph-Hart Issue only seems to be happening for this particular project with a debug build, haven't been able to recreate it with the release version so I guess my problem is solved.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  1 Reply Last reply Reply Quote 0
                  • Dan KorneffD
                    Dan Korneff
                    last edited by

                    I should have some time to whip up an example this week

                    Dan Korneff - Producer / Mixer / Audio Nerd

                    1 Reply Last reply Reply Quote 1
                    • NatanN
                      Natan @Christoph Hart
                      last edited by

                      @Christoph-Hart said in Debugging with Reaper:

                      the proper solution is to set a flag during initialization that prevents the message queue from getting hammered like this.

                      How to do Such A Flag?
                      Any Advice is Much Appreciated?

                      1 Reply Last reply Reply Quote 1
                      • FortuneF
                        Fortune
                        last edited by Fortune

                        fixed multithreading crash
                        
                        

                        is this commit a fix for this issue?

                        1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          Unlikely.

                          FortuneF 1 Reply Last reply Reply Quote 1
                          • FortuneF
                            Fortune @Christoph Hart
                            last edited by

                            @Christoph-Hart Ok for cpu multithreading then.

                            1 Reply Last reply Reply Quote 0
                            • orangeO
                              orange @orange
                              last edited by orange

                              @orange said in Debugging with Reaper:

                              It might sound crazy but, is it possible to add 1 or 2 seconds loading time delay into middle of the script (for fx plugins)? So while the initialization each instance will load a little bit until the break code in the middle of the script (1 or 2 seconds breathing) then load the rest.

                              I have a theory that quick loading instances crash more :) Maybe it is a bullshit, I don't know but it's worth to try it :D

                              Any idea about this wait function? With timer object? How to do it?
                              It will be executed only on the initialization

                              develop Branch / XCode 13.1
                              macOS Monterey / M1 Max

                              1 Reply Last reply Reply Quote 1
                              • A
                                ally @Christoph Hart
                                last edited by

                                @Christoph-Hart If you tell me what the flag is and how to set it I will send you $10 tip in PayPal...

                                1 Reply Last reply Reply Quote 0
                                • orangeO orange referenced this topic on
                                • First post
                                  Last post

                                13

                                Online

                                1.7k

                                Users

                                11.9k

                                Topics

                                103.6k

                                Posts