Debugging with Reaper
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@dustbro yeah me too. That's a very sad thing....
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The moodycamel strikes again, we got a solution for this yet?
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This issue is a real pain in the ass........
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It might sound crazy but, is it possible to add 1 or 2 seconds loading time delay into middle of the script (for fx plugins)? So while the initialization each instance will load a little bit until the break code in the middle of the script (1 or 2 seconds breathing) then load the rest.
I have a theory that quick loading instances crash more :) Maybe it is a bullshit, I don't know but it's worth to try it :D
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@Christoph-Hart It was only happening for me in the compiled plugin and I've only test on GNU/Linux. I'll run some more tests and do a Windows build if I can recreate it there.
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@Christoph-Hart Issue only seems to be happening for this particular project with a debug build, haven't been able to recreate it with the release version so I guess my problem is solved.
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I should have some time to whip up an example this week
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@Christoph-Hart said in Debugging with Reaper:
the proper solution is to set a flag during initialization that prevents the message queue from getting hammered like this.
How to do Such A Flag?
Any Advice is Much Appreciated? -
fixed multithreading crash
is this commit a fix for this issue?
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Unlikely.
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@Christoph-Hart Ok for cpu multithreading then.
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@orange said in Debugging with Reaper:
It might sound crazy but, is it possible to add 1 or 2 seconds loading time delay into middle of the script (for fx plugins)? So while the initialization each instance will load a little bit until the break code in the middle of the script (1 or 2 seconds breathing) then load the rest.
I have a theory that quick loading instances crash more :) Maybe it is a bullshit, I don't know but it's worth to try it :D
Any idea about this wait function? With timer object? How to do it?
It will be executed only on the initialization -
@Christoph-Hart If you tell me what the flag is and how to set it I will send you $10 tip in PayPal...
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