Noob question about scriptnodes.
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Here is the Unused node list.
When I delete a node it appears there.
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@lalalandsynth said in Noob question about scriptnodes.:
Yes, I was aware of the CPP export , I was hoping you could make your own Meta nodes within HISE , would be nice to be able to save a Node config as a meta node and recall from the module selector.
That's the purpose of the CPP class, unless I don't entirely grasp what you need...
Here is the Unused node list.
When I delete a node it appears there.Oh sorry, I don't use the node list...
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Yes , but that needs a recompile, right ?
i mean just r-click "Save as meta" or something like that and then it appears in the module list , after all its just a compilation of node modules.I am aware of the cpu cost but in that case you could go the cpp route.
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@lalalandsynth Yes you need to recompile so the custom node is made available on the list.
You can always copy the node in question with CMD+C (since you can't copy from right-click)
The copied node will appear at the top of the list so you can insert it in another project easily -
@ustk have you done it and does it work?
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@lalalandsynth I confirm ;)
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The idea of SNEX is that it will create these meta nodes on the fly by JIT compiling the Cpp code that is generated, so that recompile cycle will be not be necessary anymore.
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@Christoph-Hart That's a game-changer
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Indeed , sweet !
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@Natanr said in Noob question about scriptnodes.:
HiseSnippet 761.3ocwU0saSCCE1tsFVqFHPhGfncUmzXpg+uiQ+CUw5HZYL1cSdNdqVMwNxwYi.hWHd53M.NNIcIkVgPUBHW4ymOeNeme7wdZEimjnzHb6Sxh4H71D+LoY1fYTgDMYHBeexTZhgqcJf5mESSR3AHLt4as.31sP4ee+08ogTIiWAgPmpDL9ghHgoB06f2IBCGSC3mHhp48yNXBSIGnBUofdZR5ghor4zq3GQst0ffv2YTfvnz9Fpgm.9zWEj4OScirv+SEIhKB4VCWjObPEvnAyDgAdKh0DDB2xqJxaVD4OhLUDHtEuJC7f7MbpXTOGfarrjZsjjbqKod0jzXUXf8.rtrp7P0TWqB0AhPEjFRMKqLaInbCgZ4pyDogKSDlr5kn+qx8gDOggMa85swZzKTn9aq2xh+8Hit7RNyTI1VjwmsoUZ20Jk01HhWM20g3yzhXC7+sBY6RSmwm4tjfJfQ3uQbFIuRH46yzbPaCShOhatQom2cmnrlC881YWmKSkLaJ2IVyioZ9IJuPZV2DZTbH+Xf0dNWDpXy8Eeluamuzocmu1oNobQ125QW1LpTxCSV0M6sWoQqB6JSitfq2y4ZZXZ04sxE369mkCUxIRg48w7R2VJFV.CiKpoxJzaEUEzZZINVkZDxqlRMZwmPXxQoQ9vbHFePYzBX3FHK0b6dVaaGpOWFja7C3qbSWqMtbS2Eahr5fKM.dY8IuAnbMrxVs2hTTxranBfLwVioLHik4QMyrWgfQjFnGkq2mcauZ6RRtHP1+pfODxFKAiaZO4EyYKhhApnHqzrSYKW+QQf8ORv6AdTz2cLzsXmYOMo9TabC64keuhpgQ0viEViOLYH0PsQXYbC46Xt1HrEd7P90vKCEM7sIC4IyMp3+MkgHJSqNmUzTXKAaki.sFx7GZZCu3A1Ntn7tWfGo298PQvi.myX1ICOFlprdNOYC37zMfyy1.NOeC37hMfyK2.Nu52xw996aRMpnhWM..uQ4MWX7HIEFXjOOD8SjnpbwJ
I get the error : Script FX1:! Line 1, column 25: Function / constant not found: Engine.createDspNetwork {U2NyaXB0IEZYMXx8MjR8MXwyNQ==}
ScDo I need to compile and use the scriptnode branch of the git repository? or does this work in the v 2.0.0 posted
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@MacroMachines Need to be using the latest version.
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@d-healey I figured it out. The "latest" release version doesn't seem to work, but the "scriptnode" branch in the git when I compiled it seems to work. Is that how you got the version you are using?
I'm exploring this a bit, but I have been having quite a few crashes. Seems incredibly powerful and I love the design of it.
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@Natan I somehow don't see that interface! Pretty much a noob here but really interested in the possibilities of the scriptnodes! I have a HISE scripnode version compiled here on my system... Shouldn't it work? I loaded up your snippet but I don't see anything other than Engine.createDspNetwork("dsp") ; in the script editor... Thx, Urs
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@vewilya Click this button in the sidebar of the script editor:
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@d-healey Will try later as soon as I get back! Thanks!!!
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@ustk Very cool. What are some great resources (pages, books, etc.) to read concerning DSP thinking and creating graphs like you mentioned? I want to include some fx in my plugins that are a bit more custom-made. But that's definitely new to me! But I am willing to dig in and study! Thx, u
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@d-healey I got it! Now I've got to tame the spirits that I've conjured up!