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    Noob question about scriptnodes.

    Scheduled Pinned Locked Moved Scripting
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    • ustkU
      ustk @lalalandsynth
      last edited by

      @lalalandsynth

      1. I don't really know. Might be to import in a C++ context? No other idea...

      2. ...

      3. I don't know what you mean by unused nodes... Maybe a screenshot, please?

      4. Here's the corresponding code, but it seems to be broken (or there's a subtle subtlety...)

      if (result == (int)MenuActions::CreateScreenShot)
      	{
      		auto mc = node->getScriptProcessor()->getMainController_();
      
      		auto docRepo = dynamic_cast<GlobalSettingManager*>(mc)->getSettingsObject().getSetting(HiseSettings::Documentation::DocRepository).toString();
      
      		if (docRepo.isNotEmpty())
      		{
      			auto targetDirectory = File(docRepo).getChildFile("images/scriptnode/");
      
      			auto imageFile = targetDirectory.getChildFile(node->getId()).withFileExtension("png");
      
      			targetDirectory.createDirectory();
      
      			auto g = findParentComponentOfClass<DspNetworkGraph>();
      
      			auto imgBounds = g->getLocalArea(this, getLocalBounds());
      
      			auto img = g->createComponentSnapshot(imgBounds, true);
      
      			PNGImageFormat pngFormat;
      			FileOutputStream fos(imageFile);
      			if (pngFormat.writeImageToStream(img, fos))
      			{
      				PresetHandler::showMessageWindow("Screenshot added to repository", "The screenshot was saved at " + imageFile.getFullPathName());
      			}
      		}
      	}
      
      1. I'd like that too but it's not possible at the moment. It would be a cool addition, I myself got around 120 knobs...
        Having them automatically go to another line based on the graph's width would be cool. Also, having the possibility to re-arrange them on the fly would be an absolute killer! (even if it's possible by editing the XML...) Finger crossed @Christoph-Hart!

      2. Sure you can: https://docs.hise.audio/scriptnode/manual/cpp_generator.html#create-meta-nodes
        Although keep in mind there will be a procedure to re-import previous patches...
        https://forum.hise.audio/topic/2555/scriptnode-breaking-changes/3

      Can't help pressing F5 in the forum...

      1 Reply Last reply Reply Quote 0
      • lalalandsynthL
        lalalandsynth
        last edited by

        Yes, I was aware of the CPP export , I was hoping you could make your own Meta nodes within HISE , would be nice to be able to save a Node config as a meta node and recall from the module selector.

        https://lalalandaudio.com/

        https://lalalandsynth.com/

        https://www.facebook.com/lalalandsynth

        https://www.facebook.com/lalalandsynth

        ustkU 1 Reply Last reply Reply Quote 0
        • lalalandsynthL
          lalalandsynth
          last edited by

          Here is the Unused node list.
          When I delete a node it appears there.
          Unused.jpg

          https://lalalandaudio.com/

          https://lalalandsynth.com/

          https://www.facebook.com/lalalandsynth

          https://www.facebook.com/lalalandsynth

          1 Reply Last reply Reply Quote 0
          • ustkU
            ustk @lalalandsynth
            last edited by ustk

            @lalalandsynth said in Noob question about scriptnodes.:

            Yes, I was aware of the CPP export , I was hoping you could make your own Meta nodes within HISE , would be nice to be able to save a Node config as a meta node and recall from the module selector.

            That's the purpose of the CPP class, unless I don't entirely grasp what you need...

            Here is the Unused node list.
            When I delete a node it appears there.

            Oh sorry, I don't use the node list...

            Can't help pressing F5 in the forum...

            1 Reply Last reply Reply Quote 1
            • lalalandsynthL
              lalalandsynth
              last edited by

              Yes , but that needs a recompile, right ?
              i mean just r-click "Save as meta" or something like that and then it appears in the module list , after all its just a compilation of node modules.

              I am aware of the cpu cost but in that case you could go the cpp route.

              https://lalalandaudio.com/

              https://lalalandsynth.com/

              https://www.facebook.com/lalalandsynth

              https://www.facebook.com/lalalandsynth

              ustkU 1 Reply Last reply Reply Quote 0
              • ustkU
                ustk @lalalandsynth
                last edited by ustk

                @lalalandsynth Yes you need to recompile so the custom node is made available on the list.

                You can always copy the node in question with CMD+C (since you can't copy from right-click)
                The copied node will appear at the top of the list so you can insert it in another project easily

                Can't help pressing F5 in the forum...

                lalalandsynthL 1 Reply Last reply Reply Quote 0
                • lalalandsynthL
                  lalalandsynth @ustk
                  last edited by

                  @ustk have you done it and does it work?

                  https://lalalandaudio.com/

                  https://lalalandsynth.com/

                  https://www.facebook.com/lalalandsynth

                  https://www.facebook.com/lalalandsynth

                  ustkU 1 Reply Last reply Reply Quote 0
                  • ustkU
                    ustk @lalalandsynth
                    last edited by

                    @lalalandsynth I confirm ;)

                    Can't help pressing F5 in the forum...

                    1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart
                      last edited by

                      The idea of SNEX is that it will create these meta nodes on the fly by JIT compiling the Cpp code that is generated, so that recompile cycle will be not be necessary anymore.

                      ustkU 1 Reply Last reply Reply Quote 3
                      • ustkU
                        ustk @Christoph Hart
                        last edited by

                        @Christoph-Hart That's a game-changer😎

                        Can't help pressing F5 in the forum...

                        1 Reply Last reply Reply Quote 1
                        • lalalandsynthL
                          lalalandsynth
                          last edited by

                          Indeed , sweet !

                          https://lalalandaudio.com/

                          https://lalalandsynth.com/

                          https://www.facebook.com/lalalandsynth

                          https://www.facebook.com/lalalandsynth

                          1 Reply Last reply Reply Quote 0
                          • AxiomCruxA
                            AxiomCrux @Natan
                            last edited by

                            @Natanr said in Noob question about scriptnodes.:

                            HiseSnippet 761.3ocwU0saSCCE1tsFVqFHPhGfncUmzXpg+uiQ+CUw5HZYL1cSdNdqVMwNxwYi.hWHd53M.NNIcIkVgPUBHW4ymOeNeme7wdZEimjnzHb6Sxh4H71D+LoY1fYTgDMYHBeexTZhgqcJf5mESSR3AHLt4as.31sP4ee+08ogTIiWAgPmpDL9ghHgoB06f2IBCGSC3mHhp48yNXBSIGnBUofdZR5ghor4zq3GQst0ffv2YTfvnz9Fpgm.9zWEj4OScirv+SEIhKB4VCWjObPEvnAyDgAdKh0DDB2xqJxaVD4OhLUDHtEuJC7f7MbpXTOGfarrjZsjjbqKod0jzXUXf8.rtrp7P0TWqB0AhPEjFRMKqLaInbCgZ4pyDogKSDlr5kn+qx8gDOggMa85swZzKTn9aq2xh+8Hit7RNyTI1VjwmsoUZ20Jk01HhWM20g3yzhXC7+sBY6RSmwm4tjfJfQ3uQbFIuRH46yzbPaCShOhatQom2cmnrlC881YWmKSkLaJ2IVyioZ9IJuPZV2DZTbH+Xf0dNWDpXy8Eeluamuzocmu1oNobQ125QW1LpTxCSV0M6sWoQqB6JSitfq2y4ZZXZ04sxE369mkCUxIRg48w7R2VJFV.CiKpoxJzaEUEzZZINVkZDxqlRMZwmPXxQoQ9vbHFePYzBX3FHK0b6dVaaGpOWFja7C3qbSWqMtbS2Eahr5fKM.dY8IuAnbMrxVs2hTTxranBfLwVioLHik4QMyrWgfQjFnGkq2mcauZ6RRtHP1+pfODxFKAiaZO4EyYKhhApnHqzrSYKW+QQf8ORv6AdTz2cLzsXmYOMo9TabC64keuhpgQ0viEViOLYH0PsQXYbC46Xt1HrEd7P90vKCEM7sIC4IyMp3+MkgHJSqNmUzTXKAaki.sFx7GZZCu3A1Ntn7tWfGo298PQvi.myX1ICOFlprdNOYC37zMfyy1.NOeC37hMfyK2.Nu52xw996aRMpnhWM..uQ4MWX7HIEFXjOOD8SjnpbwJ

                            I get the error : Script FX1:! Line 1, column 25: Function / constant not found: Engine.createDspNetwork {U2NyaXB0IEZYMXx8MjR8MXwyNQ==}
                            Sc

                            Do I need to compile and use the scriptnode branch of the git repository? or does this work in the v 2.0.0 posted

                            http://www.axiom-crux.net

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @AxiomCrux
                              last edited by

                              @MacroMachines Need to be using the latest version.

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              AxiomCruxA 1 Reply Last reply Reply Quote 0
                              • AxiomCruxA
                                AxiomCrux @d.healey
                                last edited by

                                @d-healey I figured it out. The "latest" release version doesn't seem to work, but the "scriptnode" branch in the git when I compiled it seems to work. Is that how you got the version you are using?

                                I'm exploring this a bit, but I have been having quite a few crashes. Seems incredibly powerful and I love the design of it.

                                http://www.axiom-crux.net

                                1 Reply Last reply Reply Quote 0
                                • ?
                                  A Former User @Natan
                                  last edited by

                                  @Natan I somehow don't see that interface! Pretty much a noob here but really interested in the possibilities of the scriptnodes! I have a HISE scripnode version compiled here on my system... Shouldn't it work? I loaded up your snippet but I don't see anything other than Engine.createDspNetwork("dsp") ; in the script editor... Thx, Urs

                                  d.healeyD 1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @A Former User
                                    last edited by

                                    @vewilya Click this button in the sidebar of the script editor:
                                    793fba45-1b28-4fbc-8022-0144bf1068ae-image.png

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    ? 2 Replies Last reply Reply Quote 0
                                    • ?
                                      A Former User @d.healey
                                      last edited by

                                      @d-healey Will try later as soon as I get back! Thanks!!!

                                      1 Reply Last reply Reply Quote 0
                                      • ?
                                        A Former User @ustk
                                        last edited by

                                        @ustk Very cool. What are some great resources (pages, books, etc.) to read concerning DSP thinking and creating graphs like you mentioned? I want to include some fx in my plugins that are a bit more custom-made. But that's definitely new to me! But I am willing to dig in and study! Thx, u

                                        1 Reply Last reply Reply Quote 0
                                        • ?
                                          A Former User @d.healey
                                          last edited by

                                          @d-healey I got it! Now I've got to tame the spirits that I've conjured up!

                                          1 Reply Last reply Reply Quote 0
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