Real-world examples
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Think of a timer as a loop with a speed control.
A recent example in one of my projects. I'm making a guitar library and want to automatically strum chords. This requires a loop but a loop runs at one speed (as fast as it can) I need a loop that I can control the rate of. So a timer is perfect for this.
Another example with the same project. I need to be able to slide a note up/down, like a guitarist sliding a finger along a string. Again a loop wouldn't work because I need to control the rate of the slide, so a timer is the appropriate choice here too. In fact, for this feature I used 6 timers, for polyphonic slides.
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@dustbro Yeah I know, I subscribed :) I just feel I need some more ;)
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@d-healey Great, thanks a lot!
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@alepan said in Real-world examples:
@dustbro Yeah I know, I subscribed :) I just feel I need some more ;)
Tell me more about what you want to know and I'll make a video.
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@d-healey ..scriptnode....
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@Lindon I haven't found a use for it in my projects so far. I'm interested in the synth/physical modelling stuff but haven't been able to get it to work.
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@d-healey LOL - yeah I've been waiting for you to do another of your famous very-informative videos before I even opened it....
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@Lindon said in Real-world examples:
@d-healey LOL - yeah I've been waiting for you to do another of your famous very-informative videos before I even opened it....
Maybe I could do a non-very-informative introduction to just get people started.
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@d-healey I'd like to create a drum instrument sampling the drum set I have in my recording studio. I'd like to do a rather simple/standard instrument, something like this:
- main window with mixer (close mics, overheads, room)
- edit window for each piece of the drumset (with eq, dynamics, maybe saturation, two aux sends)
- fx window with two fx units
- midi window with patterns? (maybe too difficult)
Any suggestions on how to organize the samples?
As I would like to have eqs, dynamics and so forth on each piece of the drumset, should I have a dedicated sampler for each of them? (one for kick, one for snare and so on?) or is there a better and less resource-consuming way?
Do you think I should concentrate on something specific as far as scripting (if needed) is concerned?
Thanks a lot for your patience :) -
Yes, definitely one sampler per drum, but make sure to turn down the voicelimit / voice amount per sampler to a sensible minimum (32 should be enough) to save memory.
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@Christoph-Hart ok thank you!