Real-world examples



  • Hi all, hope you're doing fine.
    I was thinking of something that might be very useful for people (like me) who are not so much inside programming/scripting yet, and who need to understand how some elements can be applied to real contexts. Let me explain: let's take timers as an example. I've read some topics where some of you explain how to set up a timer that prints a count from value x to value y in a label; while it is nice to see, I still have problems in understanding where I can use timers in a real project. I know this sounds dumb, but I think this is a limit that many people starting like me have every day.
    So, do you think it would be possible (when you have some spare time) to post some "real world" examples on how/when to use the functions that you consider most important?
    Thanks for your time 🙂



  • @d-healey has a Patreon exactly for this! Tons of real world example covered.

    https://www.patreon.com/davidhealey



  • Think of a timer as a loop with a speed control.

    A recent example in one of my projects. I'm making a guitar library and want to automatically strum chords. This requires a loop but a loop runs at one speed (as fast as it can) I need a loop that I can control the rate of. So a timer is perfect for this.

    Another example with the same project. I need to be able to slide a note up/down, like a guitarist sliding a finger along a string. Again a loop wouldn't work because I need to control the rate of the slide, so a timer is the appropriate choice here too. In fact, for this feature I used 6 timers, for polyphonic slides.



  • @dustbro Yeah I know, I subscribed 🙂 I just feel I need some more 😉



  • @d-healey Great, thanks a lot!



  • @alepan said in Real-world examples:

    @dustbro Yeah I know, I subscribed 🙂 I just feel I need some more 😉

    Tell me more about what you want to know and I'll make a video.



  • @d-healey ..scriptnode....



  • @Lindon I haven't found a use for it in my projects so far. I'm interested in the synth/physical modelling stuff but haven't been able to get it to work.



  • @d-healey LOL - yeah I've been waiting for you to do another of your famous very-informative videos before I even opened it....



  • @Lindon said in Real-world examples:

    @d-healey LOL - yeah I've been waiting for you to do another of your famous very-informative videos before I even opened it....

    Maybe I could do a non-very-informative introduction to just get people started.



  • @d-healey I'd like to create a drum instrument sampling the drum set I have in my recording studio. I'd like to do a rather simple/standard instrument, something like this:

    • main window with mixer (close mics, overheads, room)
    • edit window for each piece of the drumset (with eq, dynamics, maybe saturation, two aux sends)
    • fx window with two fx units
    • midi window with patterns? (maybe too difficult)

    Any suggestions on how to organize the samples?
    As I would like to have eqs, dynamics and so forth on each piece of the drumset, should I have a dedicated sampler for each of them? (one for kick, one for snare and so on?) or is there a better and less resource-consuming way?
    Do you think I should concentrate on something specific as far as scripting (if needed) is concerned?
    Thanks a lot for your patience 🙂



  • Yes, definitely one sampler per drum, but make sure to turn down the voicelimit / voice amount per sampler to a sensible minimum (32 should be enough) to save memory.



  • @Christoph-Hart ok thank you!


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