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    Full Expansions again....MASSIVE problems.....Warning swearing in the message....

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    • LindonL
      Lindon @dannytaurus
      last edited by

      @dannytaurus said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

      @Lindon So you're manually unloading each expansion before loading the next one? Or are you relying on a HISE mechanism to unload/load?

      I've tried both ways ...neither work. I suspect calling eh.setExapnsion("") from within the expansion itself(whihc is what i would need to do) is def. a no go... and myexperience is this is the case...it no fixy the problemy...

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      • LindonL
        Lindon @dannytaurus
        last edited by

        @dannytaurus said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

        Load exp1: pointer overload sees currentExpansion == nullptr, snapshots the base as default. Correct. exp1 loads.
        Load exp2 directly: name overload does currentExpansion = nullptr; without notifying, so the chain is still exp1's content. It then calls the
        pointer overload, which now sees nullptr and calls setNewDefault(...) snapshotting the current chain = exp1. The saved "base default" is now silently overwritten with exp1's preset. exp2 loads.
        Unload exp2 (setCurrentExpansion("")): DefaultHandler restores defaultPreset, which is now exp1's tree — but exp1 is no longer the active expansion, so its sample/resource references resolve against the wrong (or no) expansion. Result: the corrupted "nothing loaded, nothing working" UI.

        Almost exactly this yes.....

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        • dannytaurusD
          dannytaurus @Lindon
          last edited by

          @Lindon Maybe you need the real bug fix in HISE then, rather than the manual unload/load steps in your scripts.

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          • LindonL
            Lindon @HISEnberg
            last edited by

            @HISEnberg said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

            @Lindon Given that Rhapsody uses it (and I see some people posting issues with it actually, is this the same issue?), would david's system be an option for you here?

            I think Rhapsody only lets you load an expansion and then return to the player to load the next one, so the stack doesnt get corrupted

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            • dannytaurusD
              dannytaurus @Lindon
              last edited by

              @Lindon From David's recent discussion about an unload/back button, I think you're right.

              However, my expansion-based project will need to work like yours - freely swapping expansions from a visible grid/list of available ones.

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              • LindonL
                Lindon @dannytaurus
                last edited by

                @dannytaurus said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

                @Lindon Is Engine.setCurrentExpansion useful here? What's the difference? 🤔

                https://docs.hise.dev/scripting/scripting-api/engine/index.html#setcurrentexpansion

                I have no idea what the difference is between Engine and ExpansionHandler versions of this call...

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                • dannytaurusD
                  dannytaurus @Lindon
                  last edited by

                  @Lindon I asked Claude, it says they both eventually call the same function but the Engine version is just a convenience where you don't have to created an ExpansionHandler first to load. You can just load with a String.

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                  • LindonL
                    Lindon @dannytaurus
                    last edited by

                    @dannytaurus said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

                    @Lindon From David's recent discussion about an unload/back button, I think you're right.

                    However, my expansion-based project will need to work like yours - freely swapping expansions from a visible grid/list of available ones.

                    So working on a work around ---- where I use a file to Request the load of an expansion:

                    The player checks the request file every time it loads....if the request == NONE it just sets itself up as nomal... but if it == anything else - it loads the requested expansion...

                    So the expansions themselves now no longer load other expansions, they just make a request and unload themselves...back to the Player who handles the load of the new expansion...

                    its not great, in fact its a cludge, and Im about 20% of the way thru building it...

                    HISE Development for hire.
                    www.channelrobot.com

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                    • dannytaurusD
                      dannytaurus @Lindon
                      last edited by

                      @Lindon said:

                      So the expansions themselves now no longer load other expansions,
                      its not great, in fact its a cludge,

                      I would say this is a good thing. Feels to me like the player should always handle expansion loading and unloading, not the expansions themselves.

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                      • LindonL
                        Lindon @dannytaurus
                        last edited by

                        @dannytaurus well good or not..it works....

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                        www.channelrobot.com

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                        • David HealeyD
                          David Healey @Lindon
                          last edited by

                          @Lindon said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

                          I think Rhapsody only lets you load an expansion and then return to the player to load the next one, so the stack doesnt get corrupted

                          Correct. I believe this is how Christoph intended it to be used originally - I think he posted an example somewhere years ago that I was building off.

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                          • LindonL
                            Lindon @David Healey
                            last edited by

                            @David-Healey yeah I'm sure that was the original intent, but if we all could be bothered to look back at my previous post about how I really didn't like expansions taking the full interface he pretty explicitly say it should be easy to build a "loader" widget and copy it into all the expansions, so I think I'm on safe ground here assuming that the loader should work as outlined above...

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                            • David HealeyD
                              David Healey @Lindon
                              last edited by David Healey

                              @Lindon

                              I've made a minimal project which confirms the issue you've described.

                              FullExpansionsTest.zip

                              This might be a clue

                              75bd0f57-7503-4aa4-be8e-88b785a9773f-image.png

                              I'm seeing if I can find a solution.

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                              • David HealeyD
                                David Healey @Lindon
                                last edited by

                                @Lindon Here's the fix, just two lines need changing:

                                https://github.com/christophhart/HISE/pull/983

                                It is related the default state being saved when loading the first expansion.

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