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    Full Expansions again....MASSIVE problems.....Warning swearing in the message....

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    • LindonL
      Lindon @HISEnberg
      last edited by

      @HISEnberg said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

      @Lindon Given that Rhapsody uses it (and I see some people posting issues with it actually, is this the same issue?), would david's system be an option for you here?

      I think Rhapsody only lets you load an expansion and then return to the player to load the next one, so the stack doesnt get corrupted

      HISE Development for hire.
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      dannytaurusD David HealeyD 2 Replies Last reply Reply Quote 0
      • dannytaurusD
        dannytaurus @Lindon
        last edited by

        @Lindon From David's recent discussion about an unload/back button, I think you're right.

        However, my expansion-based project will need to work like yours - freely swapping expansions from a visible grid/list of available ones.

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        • LindonL
          Lindon @dannytaurus
          last edited by

          @dannytaurus said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

          @Lindon Is Engine.setCurrentExpansion useful here? What's the difference? 🤔

          https://docs.hise.dev/scripting/scripting-api/engine/index.html#setcurrentexpansion

          I have no idea what the difference is between Engine and ExpansionHandler versions of this call...

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          www.channelrobot.com

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          • dannytaurusD
            dannytaurus @Lindon
            last edited by

            @Lindon I asked Claude, it says they both eventually call the same function but the Engine version is just a convenience where you don't have to created an ExpansionHandler first to load. You can just load with a String.

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            • LindonL
              Lindon @dannytaurus
              last edited by

              @dannytaurus said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

              @Lindon From David's recent discussion about an unload/back button, I think you're right.

              However, my expansion-based project will need to work like yours - freely swapping expansions from a visible grid/list of available ones.

              So working on a work around ---- where I use a file to Request the load of an expansion:

              The player checks the request file every time it loads....if the request == NONE it just sets itself up as nomal... but if it == anything else - it loads the requested expansion...

              So the expansions themselves now no longer load other expansions, they just make a request and unload themselves...back to the Player who handles the load of the new expansion...

              its not great, in fact its a cludge, and Im about 20% of the way thru building it...

              HISE Development for hire.
              www.channelrobot.com

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              • dannytaurusD
                dannytaurus @Lindon
                last edited by

                @Lindon said:

                So the expansions themselves now no longer load other expansions,
                its not great, in fact its a cludge,

                I would say this is a good thing. Feels to me like the player should always handle expansion loading and unloading, not the expansions themselves.

                Meat Beats: https://meatbeats.com
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                • LindonL
                  Lindon @dannytaurus
                  last edited by

                  @dannytaurus well good or not..it works....

                  HISE Development for hire.
                  www.channelrobot.com

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                  • David HealeyD
                    David Healey @Lindon
                    last edited by

                    @Lindon said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

                    I think Rhapsody only lets you load an expansion and then return to the player to load the next one, so the stack doesnt get corrupted

                    Correct. I believe this is how Christoph intended it to be used originally - I think he posted an example somewhere years ago that I was building off.

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                    • LindonL
                      Lindon @David Healey
                      last edited by

                      @David-Healey yeah I'm sure that was the original intent, but if we all could be bothered to look back at my previous post about how I really didn't like expansions taking the full interface he pretty explicitly say it should be easy to build a "loader" widget and copy it into all the expansions, so I think I'm on safe ground here assuming that the loader should work as outlined above...

                      HISE Development for hire.
                      www.channelrobot.com

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                      • David HealeyD
                        David Healey @Lindon
                        last edited by David Healey

                        @Lindon

                        I've made a minimal project which confirms the issue you've described.

                        FullExpansionsTest.zip

                        This might be a clue

                        75bd0f57-7503-4aa4-be8e-88b785a9773f-image.png

                        I'm seeing if I can find a solution.

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                        • David HealeyD
                          David Healey @Lindon
                          last edited by

                          @Lindon Here's the fix, just two lines need changing:

                          https://github.com/christophhart/HISE/pull/983

                          It is related the default state being saved when loading the first expansion.

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