How do I port DspNetworks ---> NewProject file ?
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I've noticed that when I compile a dspnetwork to dll, it creates these files in my project folder and im assuming this 'TestNodeA.h' is the file that is loaded into a Hardcoded Master FX module...

Can I just add these files to a new projects 'AdditionalSourceCode' folder and have my 'TestNodeA' be available in a Hardcoded Fx slot?
What is the proper way to do this?
Or do I have to compile a new dsp from within the NewProject ?
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@Chazrox said in How do I port DspNetworks ---> NewProject file ?:
Or do I have to compile a new dsp from within the NewProject ?
This is the safest way, also if you add any new networks to the project you'll need to compile again.
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@David-Healey Ok. Thanks. Im still making sense of these networks tbh. I guess thats not hard to do if need be. The part im trying to avoid is creating all the parameter knobs in a new project when I want to use an effect in a new project. Am I overlooking something here?
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@Chazrox said in How do I port DspNetworks ---> NewProject file ?:
avoid is creating all the parameter knobs i
You mean the ones in the network?
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@David-Healey Yes.
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@Chazrox Those are in the network's xml file so that's the only file you need to copy across