How do I port DspNetworks ---> NewProject file ?
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I've noticed that when I compile a dspnetwork to dll, it creates these files in my project folder and im assuming this 'TestNodeA.h' is the file that is loaded into a Hardcoded Master FX module...

Can I just add these files to a new projects 'AdditionalSourceCode' folder and have my 'TestNodeA' be available in a Hardcoded Fx slot?
What is the proper way to do this?
Or do I have to compile a new dsp from within the NewProject ?
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@Chazrox said in How do I port DspNetworks ---> NewProject file ?:
Or do I have to compile a new dsp from within the NewProject ?
This is the safest way, also if you add any new networks to the project you'll need to compile again.
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@David-Healey Ok. Thanks. Im still making sense of these networks tbh. I guess thats not hard to do if need be. The part im trying to avoid is creating all the parameter knobs in a new project when I want to use an effect in a new project. Am I overlooking something here?
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@Chazrox said in How do I port DspNetworks ---> NewProject file ?:
avoid is creating all the parameter knobs i
You mean the ones in the network?
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@David-Healey Yes.
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@Chazrox Those are in the network's xml file so that's the only file you need to copy across
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As @David-Healey says, the only file you need to copy over are the scriptnode network files (.xml) in the DspNetworks subfolder. Most of that other code is autogenerated when you compile the dll. So if you open them in the text editor you'll see the point to a path related to your project. I think I touched on some of this here.
Copying over the xml and recompiling in a new project is the way to go!