Forum
    • Categories
    • Register
    • Login

    suck notes with keyassigner script in silent synth

    Scheduled Pinned Locked Moved Scripting
    24 Posts 2 Posters 82 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • MorphoiceM
      Morphoice @David Healey
      last edited by

      @David-Healey handle polyphonic aftertouch and pitchbend by sending their values to a knob in the faust (not present in the snippet example)

      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

      David HealeyD 1 Reply Last reply Reply Quote 0
      • David HealeyD
        David Healey @Morphoice
        last edited by

        @Morphoice Does that need to be scripted? Isn't there a way directly in scriptnode to get those values and forward them to the faust node?

        Free HISE Bootcamp Full Course for beginners.
        YouTube Channel - Public HISE tutorials
        My Patreon - HISE tutorials

        MorphoiceM 3 Replies Last reply Reply Quote 0
        • MorphoiceM
          Morphoice @David Healey
          last edited by

          @David-Healey nope, we had this discussion here a long time ago and this was the only working way

          https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

          1 Reply Last reply Reply Quote 0
          • MorphoiceM
            Morphoice @David Healey
            last edited by

            @David-Healey i believe it was this thread
            https://forum.hise.audio/topic/11793/polyphonic-aftertouch/34?_=1778856642370

            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

            1 Reply Last reply Reply Quote 1
            • MorphoiceM
              Morphoice @David Healey
              last edited by

              @David-Healey there's also another bug in the hise/faust midi implementation.... if a key is held and the pedal released, the note stops. although the key is still held.... weird.

              https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

              David HealeyD 1 Reply Last reply Reply Quote 0
              • David HealeyD
                David Healey @Morphoice
                last edited by

                @Morphoice Does this happen if you swap your faust synth for a waveform gen, keeping everything else the same?

                Free HISE Bootcamp Full Course for beginners.
                YouTube Channel - Public HISE tutorials
                My Patreon - HISE tutorials

                MorphoiceM 3 Replies Last reply Reply Quote 0
                • MorphoiceM
                  Morphoice @David Healey
                  last edited by

                  @David-Healey there is no waveform generator in a silent synth

                  https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                  1 Reply Last reply Reply Quote 0
                  • MorphoiceM
                    Morphoice @David Healey
                    last edited by

                    @David-Healey i think i isolated the problem and filed an issue, it's in fact three problems
                    https://github.com/christophhart/HISE/issues/954

                    https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                    1 Reply Last reply Reply Quote 1
                    • MorphoiceM
                      Morphoice @David Healey
                      last edited by

                      @David-Healey in the mean time i found a workaround to override the faust bug by handling the sustain logic in the keyassigner. this however breaks if more than 128 notes are played until the last pedal release. but i guess i could just reserve more slots

                      const globalRouting = Engine.getGlobalRoutingManager();
                      reg midiList = Engine.createMidiList();
                      reg pedalDown = false;
                      reg pendingReleases = [];
                      pendingReleases.reserve(128);
                      
                      inline function setPolyAfterTouch(eventId, slotIndex, value)
                      {
                      	globalRouting.setEventData(eventId, slotIndex, value);
                      }
                      
                      function onNoteOn()
                      {
                      	// Make the event artificial so Synth.noteOffByEventId can release it later.
                      	// The HISE API only accepts artificial event ids (see ScriptingApi.cpp:5499-5510).
                      	midiList.setValue(Message.getNoteNumber(), Message.makeArtificial());
                      }
                      
                      function onNoteOff()
                      {
                      	local n = Message.getNoteNumber();
                      	local id = midiList.getValue(n);
                      
                      	if (pedalDown)
                      	{
                      		// Defer: keep the voice alive until pedal release.
                      		pendingReleases.push(id);
                      		Message.ignoreEvent(true);
                      	}
                      	else
                      	{
                      		// Release the artificial voice. Let the real noteOff propagate too so
                      		// the synth can match older retriggered voices by note number.
                      		Synth.noteOffByEventId(id);
                      	}
                      }
                      
                      function onController()
                      {
                      
                      	if (Message.getControllerNumber() == 64)
                      	{
                      		if (Message.getControllerValue() >= 64)
                      		{
                      			pedalDown = true;
                      		}
                      		else
                      		{
                      			pedalDown = false;
                      			for (id in pendingReleases)
                      				Synth.noteOffByEventId(id);
                      			pendingReleases.clear();
                      		}
                      		Message.ignoreEvent(true);
                      	}
                      
                      }
                       function onTimer()
                      {
                      	
                      }
                       function onControl(number, value)
                      {
                      	
                      }
                       
                      

                      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                      David HealeyD 1 Reply Last reply Reply Quote 0
                      • David HealeyD
                        David Healey @Morphoice
                        last edited by

                        @Morphoice said in suck notes with keyassigner script in silent synth:

                        if more than 128 notes are played until the last pedal release.

                        Can't you kill previous voices if the same note is played more than once?

                        Free HISE Bootcamp Full Course for beginners.
                        YouTube Channel - Public HISE tutorials
                        My Patreon - HISE tutorials

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post

                        7

                        Online

                        2.3k

                        Users

                        13.7k

                        Topics

                        119.0k

                        Posts