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    suck notes with keyassigner script in silent synth

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    • David HealeyD
      David Healey @Morphoice
      last edited by

      @Morphoice Does that need to be scripted? Isn't there a way directly in scriptnode to get those values and forward them to the faust node?

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      • MorphoiceM
        Morphoice @David Healey
        last edited by

        @David-Healey nope, we had this discussion here a long time ago and this was the only working way

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        • MorphoiceM
          Morphoice @David Healey
          last edited by

          @David-Healey i believe it was this thread
          https://forum.hise.audio/topic/11793/polyphonic-aftertouch/34?_=1778856642370

          https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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          • MorphoiceM
            Morphoice @David Healey
            last edited by

            @David-Healey there's also another bug in the hise/faust midi implementation.... if a key is held and the pedal released, the note stops. although the key is still held.... weird.

            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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            • David HealeyD
              David Healey @Morphoice
              last edited by

              @Morphoice Does this happen if you swap your faust synth for a waveform gen, keeping everything else the same?

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              • MorphoiceM
                Morphoice @David Healey
                last edited by

                @David-Healey there is no waveform generator in a silent synth

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                • MorphoiceM
                  Morphoice @David Healey
                  last edited by

                  @David-Healey i think i isolated the problem and filed an issue, it's in fact three problems
                  https://github.com/christophhart/HISE/issues/954

                  https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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                  • MorphoiceM
                    Morphoice @David Healey
                    last edited by

                    @David-Healey in the mean time i found a workaround to override the faust bug by handling the sustain logic in the keyassigner. this however breaks if more than 128 notes are played until the last pedal release. but i guess i could just reserve more slots

                    const globalRouting = Engine.getGlobalRoutingManager();
                    reg midiList = Engine.createMidiList();
                    reg pedalDown = false;
                    reg pendingReleases = [];
                    pendingReleases.reserve(128);
                    
                    inline function setPolyAfterTouch(eventId, slotIndex, value)
                    {
                    	globalRouting.setEventData(eventId, slotIndex, value);
                    }
                    
                    function onNoteOn()
                    {
                    	// Make the event artificial so Synth.noteOffByEventId can release it later.
                    	// The HISE API only accepts artificial event ids (see ScriptingApi.cpp:5499-5510).
                    	midiList.setValue(Message.getNoteNumber(), Message.makeArtificial());
                    }
                    
                    function onNoteOff()
                    {
                    	local n = Message.getNoteNumber();
                    	local id = midiList.getValue(n);
                    
                    	if (pedalDown)
                    	{
                    		// Defer: keep the voice alive until pedal release.
                    		pendingReleases.push(id);
                    		Message.ignoreEvent(true);
                    	}
                    	else
                    	{
                    		// Release the artificial voice. Let the real noteOff propagate too so
                    		// the synth can match older retriggered voices by note number.
                    		Synth.noteOffByEventId(id);
                    	}
                    }
                    
                    function onController()
                    {
                    
                    	if (Message.getControllerNumber() == 64)
                    	{
                    		if (Message.getControllerValue() >= 64)
                    		{
                    			pedalDown = true;
                    		}
                    		else
                    		{
                    			pedalDown = false;
                    			for (id in pendingReleases)
                    				Synth.noteOffByEventId(id);
                    			pendingReleases.clear();
                    		}
                    		Message.ignoreEvent(true);
                    	}
                    
                    }
                     function onTimer()
                    {
                    	
                    }
                     function onControl(number, value)
                    {
                    	
                    }
                     
                    

                    https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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                    • David HealeyD
                      David Healey @Morphoice
                      last edited by

                      @Morphoice said in suck notes with keyassigner script in silent synth:

                      if more than 128 notes are played until the last pedal release.

                      Can't you kill previous voices if the same note is played more than once?

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                      YouTube Channel - Public HISE tutorials
                      My Patreon - HISE tutorials

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                      • MorphoiceM
                        Morphoice @David Healey
                        last edited by

                        @David-Healey no they need to ring out. i will probably limit it around 16 voice cards or something like a real synth would have

                        https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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