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    suck notes with keyassigner script in silent synth

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    • David HealeyD
      David Healey @Morphoice
      last edited by

      @Morphoice Tell me what the key assigners role is.

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      • MorphoiceM
        Morphoice @David Healey
        last edited by

        @David-Healey handle polyphonic aftertouch and pitchbend by sending their values to a knob in the faust (not present in the snippet example)

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        • David HealeyD
          David Healey @Morphoice
          last edited by

          @Morphoice Does that need to be scripted? Isn't there a way directly in scriptnode to get those values and forward them to the faust node?

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          • MorphoiceM
            Morphoice @David Healey
            last edited by

            @David-Healey nope, we had this discussion here a long time ago and this was the only working way

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            • MorphoiceM
              Morphoice @David Healey
              last edited by

              @David-Healey i believe it was this thread
              https://forum.hise.audio/topic/11793/polyphonic-aftertouch/34?_=1778856642370

              https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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              • MorphoiceM
                Morphoice @David Healey
                last edited by

                @David-Healey there's also another bug in the hise/faust midi implementation.... if a key is held and the pedal released, the note stops. although the key is still held.... weird.

                https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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                • David HealeyD
                  David Healey @Morphoice
                  last edited by

                  @Morphoice Does this happen if you swap your faust synth for a waveform gen, keeping everything else the same?

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                  • MorphoiceM
                    Morphoice @David Healey
                    last edited by

                    @David-Healey there is no waveform generator in a silent synth

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                    • MorphoiceM
                      Morphoice @David Healey
                      last edited by

                      @David-Healey i think i isolated the problem and filed an issue, it's in fact three problems
                      https://github.com/christophhart/HISE/issues/954

                      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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                      • MorphoiceM
                        Morphoice @David Healey
                        last edited by

                        @David-Healey in the mean time i found a workaround to override the faust bug by handling the sustain logic in the keyassigner. this however breaks if more than 128 notes are played until the last pedal release. but i guess i could just reserve more slots

                        const globalRouting = Engine.getGlobalRoutingManager();
                        reg midiList = Engine.createMidiList();
                        reg pedalDown = false;
                        reg pendingReleases = [];
                        pendingReleases.reserve(128);
                        
                        inline function setPolyAfterTouch(eventId, slotIndex, value)
                        {
                        	globalRouting.setEventData(eventId, slotIndex, value);
                        }
                        
                        function onNoteOn()
                        {
                        	// Make the event artificial so Synth.noteOffByEventId can release it later.
                        	// The HISE API only accepts artificial event ids (see ScriptingApi.cpp:5499-5510).
                        	midiList.setValue(Message.getNoteNumber(), Message.makeArtificial());
                        }
                        
                        function onNoteOff()
                        {
                        	local n = Message.getNoteNumber();
                        	local id = midiList.getValue(n);
                        
                        	if (pedalDown)
                        	{
                        		// Defer: keep the voice alive until pedal release.
                        		pendingReleases.push(id);
                        		Message.ignoreEvent(true);
                        	}
                        	else
                        	{
                        		// Release the artificial voice. Let the real noteOff propagate too so
                        		// the synth can match older retriggered voices by note number.
                        		Synth.noteOffByEventId(id);
                        	}
                        }
                        
                        function onController()
                        {
                        
                        	if (Message.getControllerNumber() == 64)
                        	{
                        		if (Message.getControllerValue() >= 64)
                        		{
                        			pedalDown = true;
                        		}
                        		else
                        		{
                        			pedalDown = false;
                        			for (id in pendingReleases)
                        				Synth.noteOffByEventId(id);
                        			pendingReleases.clear();
                        		}
                        		Message.ignoreEvent(true);
                        	}
                        
                        }
                         function onTimer()
                        {
                        	
                        }
                         function onControl(number, value)
                        {
                        	
                        }
                         
                        

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                        • David HealeyD
                          David Healey @Morphoice
                          last edited by

                          @Morphoice said in suck notes with keyassigner script in silent synth:

                          if more than 128 notes are played until the last pedal release.

                          Can't you kill previous voices if the same note is played more than once?

                          Free HISE Bootcamp Full Course for beginners.
                          YouTube Channel - Public HISE tutorials
                          My Patreon - HISE tutorials

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