Hise.Activate
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OK so....
We have a player - that will be free - so not using any Authenticate services, but.....
We want to have Full Instrument expansions load into this player that do require HISE.activate...
So questions....
Can I use these services in that way?
Does the Full Instrument expansion contains the required HISE.activate code?
Can it save more than one authorisation file in the players AppData folder?
Will the Full Instrument Expansion even find it when it loads? -
@Lindon that‘s actually a feature that I‘m currently developing - you have a single license that is tied to a user and the activation server stores a list of registered expansions and only allows to load the ones which are registered to the users machine.
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@Christoph-Hart Great!, of course the customer want to know when that will be available? Even roughly....
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@Lindon It's already in the C++ code and the activate server backend also supports expansions as product addition, but we haven't used it in a real project yet, so you can expect it to be a bit rough around the edges.
I would point to the completely rewritten docs that explain this all, but then you'll complain that the 127.0.0.1 link doesn't work...