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    JUCE 8 Build Errors

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    • L
      Lurch
      last edited by

      Also getting this issue - I have graphical elements dependent on JUCE 8, is there any movement on this yet?
      I'm on latest commit etc

      David HealeyD 1 Reply Last reply Reply Quote 0
      • David HealeyD
        David Healey @Lurch
        last edited by

        @Lurch Nothing yet :(

        Free HISE Bootcamp Full Course for beginners.
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        L 1 Reply Last reply Reply Quote 0
        • ustkU
          ustk
          last edited by

          Yeah I hope we’ll get this soin too so heavy vector UI can react with a lesser lag…

          Hise made me an F5 dude, any other app just suffers...

          David HealeyD 1 Reply Last reply Reply Quote 0
          • David HealeyD
            David Healey @ustk
            last edited by

            @ustk explain?

            Free HISE Bootcamp Full Course for beginners.
            YouTube Channel - HISE tutorials
            My Patreon - More HISE tutorials

            ustkU 1 Reply Last reply Reply Quote 0
            • L
              Lurch @David Healey
              last edited by

              @David-Healey I had this working on an older commit but realized on export that the exporter wasn't picking up any Xcode, xcpretty etc etc so I updated to the latest commit, where the exporter now works fine (ish, I have to start the compile in HISE, cancel it and then build from the auto generated xproj) - but now JUCE 8 is broken :(
              I have two custom shaders that rely on JUCE 8 to work so I can't really progress on those two projects until this is sorted.

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              • ustkU
                ustk @David Healey
                last edited by ustk

                @David-Healey Afaik JUCE8 is more oriented toward GPU acceleration for faster UI response and better resolution as well for smoother design.
                I often hit a limitation regarding how fast (or how slow I should say) my UIs are reacting.

                I'd also like to be able to finally use shaders, which might be better handled in JUCE8. That being said, I don't know if this fixes platform related issues we have (Win/Mac being picky with openGL/shaders)

                Hise made me an F5 dude, any other app just suffers...

                L dannytaurusD 2 Replies Last reply Reply Quote 2
                • L
                  Lurch @ustk
                  last edited by

                  @ustk They're much better handled in JUCE 8 in my experience, I've built two shader based elements that work well in JUCE 8 when compiled as panels into a HISE build, I have had a lot of issues with GPU rendering though currently doing the work on CPU until I work that out. Annoyingly these depend on JUCE 8 functionality so neither works now I've had to downgrade to JUCE 6. Fingers crossed this is sorted soon!

                  L 1 Reply Last reply Reply Quote 1
                  • L
                    Lurch @Lurch
                    last edited by

                    @Lurch Not seeing anything in recent commits about JUCE 8 - has anyone found a way we can get this going ourselves? Healey did Claude find the relevant bits?

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                    • dannytaurusD
                      dannytaurus @ustk
                      last edited by dannytaurus

                      @ustk @Lurch Don't forget @Christoph-Hart has stripped a bunch of stuff from the version of JUCE 8 customised for HISE.

                      So unless things have changed, the graphics stuff you're looking forward to might not be available to you, even when JUCE 8 is working smoothly with HISE.

                      https://forum.hise.audio/post/115594

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                      L 1 Reply Last reply Reply Quote 0
                      • L
                        Lurch @dannytaurus
                        last edited by

                        @dannytaurus That is a massive, massive bummer. I hadn't seen that. Guess I'm going down a rabbit hole trying to get the graphics portions working again, I 'just' need GLSL shaders working again, it worked fine in an older build of HISE so hopefully not too much to work out.

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