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    • OrvillainO
      Orvillain @DanSound
      last edited by

      @DanSound You should set the root note of your file to the same root note played when sampling the source. That will cure your transpose issue.

      Musician - Instrument Designer - Sonic Architect - Creative Product Owner
      Crafting sound at every level. From strings to signal paths, samples to systems.

      D 1 Reply Last reply Reply Quote 1
      • LindonL
        Lindon @DanSound
        last edited by

        @DanSound said in Wavetable creation:

        @Lindon

        I used Serum to create the wavetables, but anything similar like Vital or dedicated wavetable software should work.

        1. Export the wavetable as a single WAV file, not sliced into multiple files.

        2. Drop the file into a Samplemap, fill all keys from C-2 to G8, and save it.

        3. Open the saved Samplemap with the Wavetable Creator. The only parameter I change is Source Length to get the desired result.

        Every time you change a setting, click the large circular arrows icon to refresh the preview. As far as I understand, this rebuilds the waveform based on your current settings.

        After that, save the wavetable and open it with the Wavetable Synthesizer.

        For some reason, all my wavetables sound too high, so I use the Transposer to bring them to the correct range.

        Hope this helps.

        Well if it works for you fine, but I was more thinking...

        I have 200 single cycle wave files, how do I convert these into a wave file that I can load into the wavetable player....

        I assume step 1 =

        convert each of these files into a file of length = power of 2 , like say 1024 or 2048.....

        step 2 anyone?

        HISE Development for hire.
        www.channelrobot.com

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        • D
          DanSound @Orvillain
          last edited by

          @Orvillain Thanks! Probably that's the issue.

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          • D
            DanSound @Lindon
            last edited by

            @Lindon Step 2 = load it into Sampler's Samplemap, stretch from C-2 to G8 and save it.

            LindonL 1 Reply Last reply Reply Quote 0
            • LindonL
              Lindon @DanSound
              last edited by

              @DanSound said in Wavetable creation:

              @Lindon Step 2 = load it into Sampler's Samplemap, stretch from C-2 to G8 and save it.

              see this:
              https://docs.hise.dev/hise-modules/sound-generators/list/wavetablesynth.html

              and the text there in:

              Using audio files
              With the recent rehaul of the Wavetable Synthesiser at HISE 4.1.0 the wavetable synthesiser is now also a AudioSampleProcessor , which means that it has an audio file slot that you can use to load any arbitrary wavefile into the wavetable synthesiser. This heavily streamlines the process of creating wavetables as well as provides the user the ability of loading own wavetables. You can even create wavetables programatically and send it directly to the synthesiser to be played back

              so thats step 2 ONLY if you are building hwt files I think.

              HISE Development for hire.
              www.channelrobot.com

              D 1 Reply Last reply Reply Quote 0
              • D
                DanSound @Lindon
                last edited by

                @Lindon So far, I don’t see any other way to make it work. Maybe it’s possible to use just audio files with some scripting, but there’s no documentation on that at all, so I’ll stick with hwt files for now.

                LindonL dannytaurusD 2 Replies Last reply Reply Quote 0
                • LindonL
                  Lindon @DanSound
                  last edited by

                  @DanSound ..which was my point I think....

                  HISE Development for hire.
                  www.channelrobot.com

                  1 Reply Last reply Reply Quote 1
                  • dannytaurusD
                    dannytaurus @DanSound
                    last edited by dannytaurus

                    @DanSound @Lindon Here's how to switch between audio file wavetables:

                    Engine.loadAudioFilesIntoPool();
                    const wt = Synth.getAudioSampleProcessor("Wavetable Synthesiser1");
                    
                    inline function loadWavetable(component, value) {
                        wt.setFile("{PROJECT_FOLDER}" + component.get("text") + ".wav");
                    }
                    
                    for (b in Content.getAllComponents("Button")) b.setControlCallback(loadWavetable);
                    

                    Four audio files in Audio Files folder: wavetable1.wav, wavetable2.wav, etc
                    Four buttons in the UI, with button text as the filename: wavetable1, wavetable2, etc

                    Video demo here: https://share.cleanshot.com/LvnqfWlM

                    Notice it takes 1-2 seconds to load and process each audio file.

                    There's a cache method but it didn't speed up the load time for me on these simple wavetables. Mainly because, I think, the caching only skips the resynthesis step, which I don't think these simple wavetables need.

                    EDIT: here's a ZIP of the full project - https://wmd.d.pr/f/iIi4gG

                    Meat Beats: https://meatbeats.com
                    Klippr Video: https://klippr.video

                    LindonL D 2 Replies Last reply Reply Quote 2
                    • LindonL
                      Lindon @dannytaurus
                      last edited by

                      @dannytaurus ok great this is part of the solution..

                      now lets assume we have 5 wav files and each is a single cycle, how do we combine these into a single wave file that we can load into the player and have some modulation source move through these as we play. Clearly its trivially simple to join these 5 files together - but how does the wavetable player know we are using (say) 2048 samples as our cycle size and not (say) 1024 ???

                      HISE Development for hire.
                      www.channelrobot.com

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                      • D
                        DanSound @dannytaurus
                        last edited by

                        @dannytaurus Wow, that's cool! Does the 1-2 second load time apply to the plugin build?

                        dannytaurusD 1 Reply Last reply Reply Quote 0
                        • dannytaurusD
                          dannytaurus @DanSound
                          last edited by

                          @DanSound Not sure. Haven't tried compiling it yet. I think it's due to the calculations done after loading the file, so will probably be the same.

                          I'd like to test the caching more, to see if it can speed up the process.

                          Meat Beats: https://meatbeats.com
                          Klippr Video: https://klippr.video

                          1 Reply Last reply Reply Quote 0
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