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    Additional Source Code folder madness

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    • DanHD
      DanH
      last edited by

      So in my Additional Source Code folder inside my Project directory is a bunch of dsp .h files and other stuff. A LOT of it is now junk, but a LOT of what I seem to need isn't in there either.... I think I'm now faced with manually trying to link 50+ .h files and working out exactly what the system is....

      Is there no tool in Hise that can reset / rewrite / update the includes.h file in there? It's throwing Xcode because obviously it can't find most of the dsp files I've been working through this last few weeks 😆

      I can't delete it because the compiler expects it to be in there. I've deleted a lot of experimental dsp nodes and networks etc (I didn't realise there's now a tool for this in Hise). But weirdly very few of my new dsp stuff has appeared in there...

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

      HISEnbergH 1 Reply Last reply Reply Quote 0
      • HISEnbergH
        HISEnberg @DanH
        last edited by

        @DanH Typically I will just delete the contents of that folder then recompile with my scriptnode networks I want to keep. If you are using any external C++ elements you may need to recompile those first.

        DanHD 2 Replies Last reply Reply Quote 0
        • DanHD
          DanH @HISEnberg
          last edited by

          @HISEnberg thanks will try

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

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          • DanHD
            DanH @HISEnberg
            last edited by DanH

            @HISEnberg Cool that worked, all those files now seem to be neatly stored in the 'nodes' sub folder so perhaps I bridged 2 versions of HISE when that change was made, I dunno.

            Thanks tho!

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

            HISEnbergH 1 Reply Last reply Reply Quote 0
            • HISEnbergH
              HISEnberg @DanH
              last edited by

              @DanH Hmm I should probably take a closer look at those headers since I never fully understood the point of the AdditionSourceCode Folder. I am thinking now that the headers (.h) files found in the subfolder nodes of the DSP Networks folder might pertain to compiling the project specifically for the FX networks, and the ones found in the Additional Source Code Folder are the headers attaching them to the rest of the HISE project.

              DanHD 1 Reply Last reply Reply Quote 0
              • DanHD
                DanH @HISEnberg
                last edited by

                @HISEnberg @Christoph-Hart might have to answer that, but I could export my dsp to dll and then export my project to AU / VST so I'm happy 😄

                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
                London, UK

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @DanH
                  last edited by

                  Yup the files in the additional source code folder are used when exporting the plugin. You can safely delete all files in the nodes subfolder, they are recreated when you compile the FX dll.

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