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    Console.blink() not blinking?

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    • CyberGenC
      CyberGen
      last edited by CyberGen

      Hi,

      I fear I may have turned something off.

      For some reason Console.blink is not doing it's thing. And Console.print() does not display the green mini print-out next to the code. Only prints inside the debug console.

      Is there a setting to turn these things off that I might have inadvertently changed?

      C 1 Reply Last reply Reply Quote 0
      • C
        clevername27 @CyberGen
        last edited by

        @CyberGen I didn't know you get blinky with the Console.

        d.healeyD CyberGenC 2 Replies Last reply Reply Quote 0
        • d.healeyD
          d.healey @clevername27
          last edited by

          @clevername27 said in Console.blink() not blinking?:

          @CyberGen I didn't know you get blinky with the Console.

          https://youtu.be/GFrLNuDIBLE

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          • CyberGenC
            CyberGen @clevername27
            last edited by

            @clevername27 great alternative when you need a debug hint and you don't need to print out something. But it stopped working for me. 😲 Along with the green mini printout that shows up next to the actual line of code.

            Anyone one else missing these debug tools?

            I'm using version 4.

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @CyberGen
              last edited by

              @CyberGen said in Console.blink() not blinking?:

              But it stopped working for me. 😲 Along with the green mini printout that shows up next to the actual line of code.

              Does it work in a new project?

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              • CyberGenC
                CyberGen @d.healey
                last edited by

                @d-healey uh yeah, it does 😧

                what the?

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @CyberGen
                  last edited by

                  @CyberGen That would make me think that your code isn't reaching the blinky line. Perhaps there is an error earlier in the script.

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                  • CyberGenC
                    CyberGen @d.healey
                    last edited by

                    @d-healey no, it's not that. Things are working beyond the blinking point, and I moved it to the top for testing.
                    I just noticed that it works when I'm working on the onInit script but it does not work on any of the includes scripts. Weird.

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                    • CyberGenC
                      CyberGen @d.healey
                      last edited by

                      @d-healey Check out the gif below. I start out in "onInit" with a blink and a print and it works. I switch to my arp.js page, and not only does it not blink or screen print, when I hit F5 it switches the combo box to show the script editor as disconnected. This happens with all other user scripts.

                      What could be causing this?

                      blink.gif

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @CyberGen
                        last edited by

                        @CyberGen can you recreate it in a minimal project?

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                        • CyberGenC
                          CyberGen @d.healey
                          last edited by

                          @d-healey I haven't been able to reproduce it. I started from a clean project. But I can't get user files to stack in the way the are show in the gif.... Somehow this is al related to the user/docu/etc stack and this particular project.

                          CyberGenC 1 Reply Last reply Reply Quote 0
                          • CyberGenC
                            CyberGen @CyberGen
                            last edited by

                            @d-healey @CyberGen said in Console.blink() not blinking?:

                            I haven't been able to reproduce it.

                            I take that back... I wasn't doing it correctly... I can reproduce it now.

                            simple test

                            Content.makeFrontInterface(600, 600);
                            
                            Console.clear();
                            Console.blink();
                            Console.print("do you see me?");
                            
                            
                            //Move this to external file.
                            Console.clear();
                            Console.blink();
                            Console.print("do you see me?");
                            
                            HiseSnippet 687.3ocsUssSaCDDc2PLpw8hJR8CvhmBRHHokBUpO.kboJpMPTCE02PKqmPVk06ZsdMknp9O2+f1YsCXmRDWhZ8CQYtb183YNy3AFMGRRzFBs1ISiAB8YdCmpriaMlITjdsIzW30mkXASPtqCmFyRRfPBktxGcNn0pRxd909GxjLEGJbQHmpEb3yhHgsv6fC9jPJ6xBgSDQkxdmC5w0pVZoNE4yJdMHwL9D1EvQLWZU7HzU6DJrZyPKyBIXNGpCmNbr96p77OUjHNWBNiljg3Ak6lzZrPFN3520DBgVcPwa9J4u4uxquHTbi+hJvKyBDTfnbMfV4tnTyGAknknT0bJsl2PtQDaKh33yS85ovFxHFVpKSk7bIUtf50RiYnraEwl.cMnwMHpuaiFaFf+rw688wzRzRXKtDXl5nmqcbtTnlT1QrQnr0WOTGLUmFj.PPDr+5tyve6s6quDBriEIAVc.bEdSJlLXj.w8O3JFkp3VgVEnUGosvwp5a3+C+Z9+zO3uCMZzBi4pFFsTBlEF1oBM2Ev5pznyAylAWxjovMIhso468q9v5877lSoD0pdJg83XXlcWsLz0Sc++1JExrtK9uu1qMyxbhmY9v7hAiU3nCsMbIN8kKkp40FRlX0w372szYnBWGlJY14k8t46YAv5wbZMmdRkHrSKO++HlEZbmyBOTJtl2.gkOdwbrxB3HVo9evwYaPdtWmQi.tsffU859skccw8b8eQmZEpK5yrFwUDp2QoQCwEmb.uckBj3g6Qq3TK41Mb1tJvPPElY7a7YVvlNa5rfMuNHIhwM5y34SAtcTOIyCxIU1J4Z32FP6fljrIix04Hbk4Yb97G0s.95kE3aVVf6rr.e6xBb2kE3dKKv2c+.ceQ6CoVcT9XCgzePmrUITZGECUfYpUxePQoUzR
                            
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                            • d.healeyD
                              d.healey
                              last edited by

                              Yeah looks like a bug. I see it printed to the console but I don't see the inline output and the blink doesn't work.

                              Report it on github.

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                              CyberGenC 2 Replies Last reply Reply Quote 1
                              • CyberGenC
                                CyberGen @d.healey
                                last edited by

                                @d-healey will do. Thank you!

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                                • CyberGenC
                                  CyberGen @d.healey
                                  last edited by CyberGen

                                  @d-healey in regards to the scripts-disconnected issue, I was able to trace it down to a Engine.setCurrentExpansion() call. It seems that when this is called, it moves all user scripts into a "user" submenu and then the scripts show as disconnected.

                                  Can you please help me confirm this?

                                  • Add the code below to an external script file like the on in the post above.

                                  • Uncomment:

                                  //Engine.setCurrentExpansion(expNames[0]);
                                  
                                  • Hit F5.

                                  • Your script menu should now have a "user" stack and the script should appear disconnected.

                                  
                                  const expHandler = Engine.createExpansionHandler();
                                  const expList = expHandler.getExpansionList();
                                  const expNames = [];
                                  
                                  
                                  //Set Default Expansion
                                  inline function setDefaultExpansion()
                                  {
                                  	for (e = 0; e < expList.length; e++)
                                  	{
                                  		local p = expList[e].getProperties();
                                  		local n = p.Name;
                                  		expNames.push(n);
                                  	}
                                  	//Engine.setCurrentExpansion(expNames[0]); 
                                         // this can also be:
                                         // expHandler.setCurrentExpansion(expNames[0]);
                                       
                                  };
                                  
                                  setDefaultExpansion();
                                  
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                                  • d.healeyD
                                    d.healey @CyberGen
                                    last edited by

                                    @CyberGen I think I'd only be able to test this with a project that contains expansions?

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                                    • CyberGenC
                                      CyberGen @d.healey
                                      last edited by

                                      @d-healey yes. The project needs at least one expansion.

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