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    Console.blink() not blinking?

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    • CyberGenC
      CyberGen @clevername27
      last edited by

      @clevername27 great alternative when you need a debug hint and you don't need to print out something. But it stopped working for me. 😲 Along with the green mini printout that shows up next to the actual line of code.

      Anyone one else missing these debug tools?

      I'm using version 4.

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @CyberGen
        last edited by

        @CyberGen said in Console.blink() not blinking?:

        But it stopped working for me. 😲 Along with the green mini printout that shows up next to the actual line of code.

        Does it work in a new project?

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        • CyberGenC
          CyberGen @d.healey
          last edited by

          @d-healey uh yeah, it does 😧

          what the?

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @CyberGen
            last edited by

            @CyberGen That would make me think that your code isn't reaching the blinky line. Perhaps there is an error earlier in the script.

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            • CyberGenC
              CyberGen @d.healey
              last edited by

              @d-healey no, it's not that. Things are working beyond the blinking point, and I moved it to the top for testing.
              I just noticed that it works when I'm working on the onInit script but it does not work on any of the includes scripts. Weird.

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              • CyberGenC
                CyberGen @d.healey
                last edited by

                @d-healey Check out the gif below. I start out in "onInit" with a blink and a print and it works. I switch to my arp.js page, and not only does it not blink or screen print, when I hit F5 it switches the combo box to show the script editor as disconnected. This happens with all other user scripts.

                What could be causing this?

                blink.gif

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @CyberGen
                  last edited by

                  @CyberGen can you recreate it in a minimal project?

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                  • CyberGenC
                    CyberGen @d.healey
                    last edited by

                    @d-healey I haven't been able to reproduce it. I started from a clean project. But I can't get user files to stack in the way the are show in the gif.... Somehow this is al related to the user/docu/etc stack and this particular project.

                    CyberGenC 1 Reply Last reply Reply Quote 0
                    • CyberGenC
                      CyberGen @CyberGen
                      last edited by

                      @d-healey @CyberGen said in Console.blink() not blinking?:

                      I haven't been able to reproduce it.

                      I take that back... I wasn't doing it correctly... I can reproduce it now.

                      simple test

                      Content.makeFrontInterface(600, 600);
                      
                      Console.clear();
                      Console.blink();
                      Console.print("do you see me?");
                      
                      
                      //Move this to external file.
                      Console.clear();
                      Console.blink();
                      Console.print("do you see me?");
                      
                      HiseSnippet 687.3ocsUssSaCDDc2PLpw8hJR8CvhmBRHHokBUpO.kboJpMPTCE02PKqmPVk06ZsdMknp9O2+f1YsCXmRDWhZ8CQYtb183YNy3AFMGRRzFBs1ISiAB8YdCmpriaMlITjdsIzW30mkXASPtqCmFyRRfPBktxGcNn0pRxd909GxjLEGJbQHmpEb3yhHgsv6fC9jPJ6xBgSDQkxdmC5w0pVZoNE4yJdMHwL9D1EvQLWZU7HzU6DJrZyPKyBIXNGpCmNbr96p77OUjHNWBNiljg3Ak6lzZrPFN3520DBgVcPwa9J4u4uxquHTbi+hJvKyBDTfnbMfV4tnTyGAknknT0bJsl2PtQDaKh33yS85ovFxHFVpKSk7bIUtf50RiYnraEwl.cMnwMHpuaiFaFf+rw688wzRzRXKtDXl5nmqcbtTnlT1QrQnr0WOTGLUmFj.PPDr+5tyve6s6quDBriEIAVc.bEdSJlLXj.w8O3JFkp3VgVEnUGosvwp5a3+C+Z9+zO3uCMZzBi4pFFsTBlEF1oBM2Ev5pznyAylAWxjovMIhso468q9v5877lSoD0pdJg83XXlcWsLz0Sc++1JExrtK9uu1qMyxbhmY9v7hAiU3nCsMbIN8kKkp40FRlX0w372szYnBWGlJY14k8t46YAv5wbZMmdRkHrSKO++HlEZbmyBOTJtl2.gkOdwbrxB3HVo9evwYaPdtWmQi.tsffU859skccw8b8eQmZEpK5yrFwUDp2QoQCwEmb.uckBj3g6Qq3TK41Mb1tJvPPElY7a7YVvlNa5rfMuNHIhwM5y34SAtcTOIyCxIU1J4Z32FP6fljrIix04Hbk4Yb97G0s.95kE3aVVf6rr.e6xBb2kE3dKKv2c+.ceQ6CoVcT9XCgzePmrUITZGECUfYpUxePQoUzR
                      
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                      • d.healeyD
                        d.healey
                        last edited by

                        Yeah looks like a bug. I see it printed to the console but I don't see the inline output and the blink doesn't work.

                        Report it on github.

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                        CyberGenC 2 Replies Last reply Reply Quote 1
                        • CyberGenC
                          CyberGen @d.healey
                          last edited by

                          @d-healey will do. Thank you!

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                          • CyberGenC
                            CyberGen @d.healey
                            last edited by CyberGen

                            @d-healey in regards to the scripts-disconnected issue, I was able to trace it down to a Engine.setCurrentExpansion() call. It seems that when this is called, it moves all user scripts into a "user" submenu and then the scripts show as disconnected.

                            Can you please help me confirm this?

                            • Add the code below to an external script file like the on in the post above.

                            • Uncomment:

                            //Engine.setCurrentExpansion(expNames[0]);
                            
                            • Hit F5.

                            • Your script menu should now have a "user" stack and the script should appear disconnected.

                            
                            const expHandler = Engine.createExpansionHandler();
                            const expList = expHandler.getExpansionList();
                            const expNames = [];
                            
                            
                            //Set Default Expansion
                            inline function setDefaultExpansion()
                            {
                            	for (e = 0; e < expList.length; e++)
                            	{
                            		local p = expList[e].getProperties();
                            		local n = p.Name;
                            		expNames.push(n);
                            	}
                            	//Engine.setCurrentExpansion(expNames[0]); 
                                   // this can also be:
                                   // expHandler.setCurrentExpansion(expNames[0]);
                                 
                            };
                            
                            setDefaultExpansion();
                            
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                            • d.healeyD
                              d.healey @CyberGen
                              last edited by

                              @CyberGen I think I'd only be able to test this with a project that contains expansions?

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                              • CyberGenC
                                CyberGen @d.healey
                                last edited by

                                @d-healey yes. The project needs at least one expansion.

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