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    Console.blink() not blinking?

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    • CyberGenC
      CyberGen @d.healey
      last edited by

      @d-healey uh yeah, it does 😧

      what the?

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @CyberGen
        last edited by

        @CyberGen That would make me think that your code isn't reaching the blinky line. Perhaps there is an error earlier in the script.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        CyberGenC 2 Replies Last reply Reply Quote 0
        • CyberGenC
          CyberGen @d.healey
          last edited by

          @d-healey no, it's not that. Things are working beyond the blinking point, and I moved it to the top for testing.
          I just noticed that it works when I'm working on the onInit script but it does not work on any of the includes scripts. Weird.

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          • CyberGenC
            CyberGen @d.healey
            last edited by

            @d-healey Check out the gif below. I start out in "onInit" with a blink and a print and it works. I switch to my arp.js page, and not only does it not blink or screen print, when I hit F5 it switches the combo box to show the script editor as disconnected. This happens with all other user scripts.

            What could be causing this?

            blink.gif

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @CyberGen
              last edited by

              @CyberGen can you recreate it in a minimal project?

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              CyberGenC 1 Reply Last reply Reply Quote 0
              • CyberGenC
                CyberGen @d.healey
                last edited by

                @d-healey I haven't been able to reproduce it. I started from a clean project. But I can't get user files to stack in the way the are show in the gif.... Somehow this is al related to the user/docu/etc stack and this particular project.

                CyberGenC 1 Reply Last reply Reply Quote 0
                • CyberGenC
                  CyberGen @CyberGen
                  last edited by

                  @d-healey @CyberGen said in Console.blink() not blinking?:

                  I haven't been able to reproduce it.

                  I take that back... I wasn't doing it correctly... I can reproduce it now.

                  simple test

                  Content.makeFrontInterface(600, 600);
                  
                  Console.clear();
                  Console.blink();
                  Console.print("do you see me?");
                  
                  
                  //Move this to external file.
                  Console.clear();
                  Console.blink();
                  Console.print("do you see me?");
                  
                  HiseSnippet 687.3ocsUssSaCDDc2PLpw8hJR8CvhmBRHHokBUpO.kboJpMPTCE02PKqmPVk06ZsdMknp9O2+f1YsCXmRDWhZ8CQYtb183YNy3AFMGRRzFBs1ISiAB8YdCmpriaMlITjdsIzW30mkXASPtqCmFyRRfPBktxGcNn0pRxd909GxjLEGJbQHmpEb3yhHgsv6fC9jPJ6xBgSDQkxdmC5w0pVZoNE4yJdMHwL9D1EvQLWZU7HzU6DJrZyPKyBIXNGpCmNbr96p77OUjHNWBNiljg3Ak6lzZrPFN3520DBgVcPwa9J4u4uxquHTbi+hJvKyBDTfnbMfV4tnTyGAknknT0bJsl2PtQDaKh33yS85ovFxHFVpKSk7bIUtf50RiYnraEwl.cMnwMHpuaiFaFf+rw688wzRzRXKtDXl5nmqcbtTnlT1QrQnr0WOTGLUmFj.PPDr+5tyve6s6quDBriEIAVc.bEdSJlLXj.w8O3JFkp3VgVEnUGosvwp5a3+C+Z9+zO3uCMZzBi4pFFsTBlEF1oBM2Ev5pznyAylAWxjovMIhso468q9v5877lSoD0pdJg83XXlcWsLz0Sc++1JExrtK9uu1qMyxbhmY9v7hAiU3nCsMbIN8kKkp40FRlX0w372szYnBWGlJY14k8t46YAv5wbZMmdRkHrSKO++HlEZbmyBOTJtl2.gkOdwbrxB3HVo9evwYaPdtWmQi.tsffU859skccw8b8eQmZEpK5yrFwUDp2QoQCwEmb.uckBj3g6Qq3TK41Mb1tJvPPElY7a7YVvlNa5rfMuNHIhwM5y34SAtcTOIyCxIU1J4Z32FP6fljrIix04Hbk4Yb97G0s.95kE3aVVf6rr.e6xBb2kE3dKKv2c+.ceQ6CoVcT9XCgzePmrUITZGECUfYpUxePQoUzR
                  
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                  • d.healeyD
                    d.healey
                    last edited by

                    Yeah looks like a bug. I see it printed to the console but I don't see the inline output and the blink doesn't work.

                    Report it on github.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    CyberGenC 2 Replies Last reply Reply Quote 1
                    • CyberGenC
                      CyberGen @d.healey
                      last edited by

                      @d-healey will do. Thank you!

                      1 Reply Last reply Reply Quote 0
                      • CyberGenC
                        CyberGen @d.healey
                        last edited by CyberGen

                        @d-healey in regards to the scripts-disconnected issue, I was able to trace it down to a Engine.setCurrentExpansion() call. It seems that when this is called, it moves all user scripts into a "user" submenu and then the scripts show as disconnected.

                        Can you please help me confirm this?

                        • Add the code below to an external script file like the on in the post above.

                        • Uncomment:

                        //Engine.setCurrentExpansion(expNames[0]);
                        
                        • Hit F5.

                        • Your script menu should now have a "user" stack and the script should appear disconnected.

                        
                        const expHandler = Engine.createExpansionHandler();
                        const expList = expHandler.getExpansionList();
                        const expNames = [];
                        
                        
                        //Set Default Expansion
                        inline function setDefaultExpansion()
                        {
                        	for (e = 0; e < expList.length; e++)
                        	{
                        		local p = expList[e].getProperties();
                        		local n = p.Name;
                        		expNames.push(n);
                        	}
                        	//Engine.setCurrentExpansion(expNames[0]); 
                               // this can also be:
                               // expHandler.setCurrentExpansion(expNames[0]);
                             
                        };
                        
                        setDefaultExpansion();
                        
                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @CyberGen
                          last edited by

                          @CyberGen I think I'd only be able to test this with a project that contains expansions?

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          CyberGenC 1 Reply Last reply Reply Quote 0
                          • CyberGenC
                            CyberGen @d.healey
                            last edited by

                            @d-healey yes. The project needs at least one expansion.

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                            • d.healeyD d.healey referenced this topic on
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