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    Can't change Slider style

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    • ?
      A Former User @staiff
      last edited by A Former User

      @staiff said in Can't change Slider style:

      for the separate stereo, not sure how doing this. but when you want to know the God's secret, don't ask to his Saints, ask directly to God ! :D

      Christooooooooooooooph ? :D

      Ha, thanks for the help! I'm trying to understand Javascript better, I can tell a browser to say hello in so many different ways now, but figuring out how to use it in Hise is proving tricky. Thanks for the reply, I'll have a look through the example now.

      1 Reply Last reply Reply Quote 0
      • JayJ
        Jay @staiff
        last edited by

        @staiff can you share the mod & pitch wheels png?

        Thanks in advance

        Joansi Villalona

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        • JayJ
          Jay @staiff
          last edited by

          @staiff I try it and it didn't work for me

          Joansi Villalona

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          • staiffS
            staiff
            last edited by

            Wheels example:
            https://drive.google.com/open?id=1MjqMBWgF6T9Y-zlu_-2_nyGoceU8JnQ5

            i used a simple basic Wheel .png sequence made in knobman. You will have to replace it by a better looking png sequence.

            The white panel is not useful for the wheels, just added to create a light grey background.

            Enjoy.

            Excuse me i'm French.

            JayJ 1 Reply Last reply Reply Quote 1
            • JayJ
              Jay @staiff
              last edited by

              @staiff thanks bud

              Joansi Villalona

              1 Reply Last reply Reply Quote 0
              • ?
                A Former User
                last edited by A Former User

                Starting to understand this I think (I hope). One thing I'm not clear on though if anyone could explain, I've put the code I'm using below, it's from the example you gave @staiff. I get the level, all is good, but I don't understand the line:
                vumeter.getCurrentLevel(vumeter.LimiterReduction);
                Any chance someone could explain that to me? Why if I change LimiterReduction does it not work? Why is it linked to the limiters reduction, or attack or compressor reduction etc.? The meter is responding to the current level or peak, so don't understand why it's working if I use say .CompressorAttack? Or is there a line I can replace it with?
                Sorry for the idiot questions! Getting there slowly...

                I've put the code below with comments on everything incase anyone else is trying to understand how to move through it. Swapping for a filmstrip is relatively straight forward I think from here.

                const var vumeter = Synth.getEffect("Dynamics1");
                //name of constant variable we want 'vumeter' = point it to the module (effect in this case) labelled Dynamics1									
                
                const var level = Content.getComponent("level1"); 
                //name of constant variable we to see 'level' = point it to the widget (slider) labelled level1
                
                
                const var t = Engine.createTimerObject();
                //create a constant variable labelled 't' = a timer object
                
                t.setTimerCallback(function()
                // triggers the timer below
                
                {
                	var v = vumeter.getCurrentLevel("VU METER");
                
                
                v = Engine.getDecibelsForGainFactor(v);
                
                
                level.setValue(v);
                // variable 'level' is set to the value of variable 'v'
                
                });
                
                t.startTimer(30);
                //triggered by the setTimerCallback function
                

                edit: ok, that's just me being an idiot 😬 , changed it to just a label ("VU METER") and it's working. Have changed the script above! Hopefully someone finds it helpful...

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                • ?
                  A Former User
                  last edited by

                  Managed to get this all working. Put a link below to a project showing how to do it. Hope it helps someone out...

                  Does anyone know what the best way to make the fall of the meter back to 0 smoother? Is that to do with timer objects?

                  https://we.tl/t-pspQRut6sF

                  gorangroovesG 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart
                    last edited by

                    You need to filter the value you show. Pseudocode:

                    If newLevel > oldlevel
                    Then level = newLevel
                    Else level = level * 0.97

                    The number something between 0.8 and 1.0 determines the fall-off speed.

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                    • ?
                      A Former User
                      last edited by

                      This post is deleted!
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                      • ?
                        A Former User
                        last edited by A Former User

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                        • gorangroovesG
                          gorangrooves @A Former User
                          last edited by

                          @duno Hey mate, I was wondering if you could please repost the example project of the meter? Maybe on Google Drive so that it doesn't expire?

                          Thanks very much!
                          Goran

                          Goran Rista
                          https://gorangrooves.com

                          Handy Drums and Handy Grooves
                          https://library.gorangrooves.com

                          1 Reply Last reply Reply Quote 0
                          • ?
                            A Former User
                            last edited by A Former User

                            Hey man, it's pretty much the same as the one below...

                            To change the slider for filmstrips, select the slider, either on the unlocked interface, or in the component list, it should highlight, then on the right hand side in the properties list, scroll down and you'll see and option saying filmstripimage, it's kind of scrunched up. Outside of hise, drag the filmstrip you want to use into the images folder in your project folder, then go back to that properties list in Hise, and open the filmstrip. Then below tell it how many steps its got. It's the option right below filmstrip in the properties. Should work then.

                            On Christophs example he posted, change the name of the main container on the main page to say Master Chain

                            HiseSnippet 1470.3oc6X0saaaCEVxNZHwsoacnXXWJDrKbA5BrbcbZVwPch+oMqIMFQtoaWLzQKQayUIRMJpzZTTf8n0Gg8nz2fsCIkijcbRs2ZtXsU2wyue7bN7vCUWNyCGGy3Flq0abD1v75VtiohQMGgHTi8aYXVx5jD6CwBL2XuwQn3XrugoYwGJ4at1JFpu28f8PAHpGNijgwILhG9.RHQjQsaiGSBB5f7w8Hg4jtVi88Xzlr.VBfkhVULhPdu.MD+DjTrBVFleQaehfwcEHAN1vbk8X9icGwdIUK+IjXR+.rbgigKXHM4Nr.eIhkTMZNhD32cxdN1vvzpaVDnnNBbKqCI9jynmEI9JEC6LMxGOLKbYvyIO7pr3vyLG7VQCuaZ45wIQhLNRrcMq8oPJZ.BRA4gkVViBmVzpICjfJ1LD8BbGNr3LMJWuRk6XuUkJ299qWZ8RPhHVXeJhaeHJFD4jjCvCD1+n8DKLDKZxBiXTXQ4MxKzFRKjoenhkp3I0DphKkAj6U0JvB651q8wyn6DydLY3n2uyURcwdehQdete8R1vWl6c.cpb+YoVMkZdmIsda5PBEuoGGC0.x5a9Q8+crmnr1zqWRrYLVnXzDEDzGpvKOHg5IHLZ4aKE30yC.yDEUvOgyg8+A3SwAkct8bQ3ra+yoWZ5NyQo3GjqE1izGGD2gwkGz6f7fR6xoRJUKyMKlRUyTRWoHiDmfBRvm2poYyYkPYh2nwLvTf35PY4sTaj2LIRZynOgIvGAgzRutzZkdSoY4LXv7XIKv3rf.vhygq1UWrZkoIg8w76.IA.xSjCN0NcaAqKtsP9tVd5h8bBxn6SIhihvzKpYgQ5IDnsQgTPAhJTMMtQZSC2.hOzHm3KIkOcXnfcV+3e4sFKfM9RqoxXywHOc+VHAR1IKEc.hivbAQFLLagOEthP2WaMqV33WHXQfCO6.tg4pK5F3Um42F+Ziwms3OeTiXwXYDFtHS5XOTfQH5U4unJj36Gf6xhIxbZFm8eaX9K4TwjE.XyFUx7UTbdj8SWQHqjH8dLMx5DvPBBcXOB3KM9xSxIG99sg4wmWizblNAUx5w3w8YHtuQ+gSto95V0pduZaWem6duJFDANbBiqYU6t0qVY65NakidUsF6Tam5aWcmsLD3WIxaJfwVNNfJpplB9lVpNha.d9YDewnM9AamZ2QQpEINJ.M9HOA5T7STG9.tCPAwXs.GvdInFPaG85GQzKcptslPyjXAK7gbTzHhW7zJ2BO.kDH1MJBi3xAa.1BdRJ28BfV2f0NFhhLfSkMqui9SyuGa3v.7gLe7zVUN+.LOAkhCj.QS7ow3SvxVkyGI.6NAHgqrTYFq0s8jLx4X3JaOl4ppmwnM0OGBpC8MggxN2PFvnNL+DvsSO+irsdJCY4X9AMjCSPgxzw4GJ7JYnnEEt2zpKQ3MZ93svbvqrw4ULdSGwbcq1CF.47LvthUme9pedx7PY0KXd+UszyC8gXZ+nEdZeyh+Gmtux++lt+ym69T7b2MzP4ZVtvXypydJf7Mp01OCtLy9gXJlKCpNWxgv+5C+gP8co8f66hiXwSYXWbHoGLeQbdhxql33+PcKXd5MgqjlKq28fNvlbt53hDIbU4xtgrDpXpxihKbNYId5+Jet4fBtEWL39d96DqMAitjvn.baJ7BSXReEF+ZqzwolPc555CYTVzHFk3kOoeLVvICGh44w9b2P6JDv3XYTtUiiwAXT9B3uqwAPgGhKGI6eYrvYwiEWV95aszv0VdXz9iil5E+zro9wrD4inNDAEpvanrfGg3B8R8voCXKetuYAY+P85Jx05loTe0h+F9RY5HWalxzYByOZ7QHxiydtm9WJHOurphBDaopev6Zvalg01NS9GBx3O75Wxy87jIzuGx.yWipKsF2co0n1RqwVKsF0WZM1do03dWhFxK31MAdPr93MPnaa0qvMMaSQvoC0IIi+QGL33L
                            

                            edit - in your project, the sampler you've got called kick, that's the string name in the variable. On Christophs example it's Master Chain, so just change the name in that variable. You need to change Synth.getChildSynth, for synth.getSampler too. If you hit esc as your writing, you'll see an autofill similar to sublime.

                            gorangroovesG 1 Reply Last reply Reply Quote 0
                            • gorangroovesG
                              gorangrooves @A Former User
                              last edited by

                              @duno Thanks a lot. I appreciate the explanation. I will give it a shot and see how I go :)

                              Goran Rista
                              https://gorangrooves.com

                              Handy Drums and Handy Grooves
                              https://library.gorangrooves.com

                              1 Reply Last reply Reply Quote 0
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