Table Linking between 4 LFOs
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@DanH said in Table Linking between 4 LFOs:
I've somehow managed to hack this together by chaining the linking and not using Engine.createAndRegisterTableData()
So is it working how you want now?
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@d-healey Maybe, needs some proper testing first! But on first look it's ok. Seems like there might be some bugs in the previous method though. Thanks for looking at it.
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@d-healey nah, doesn't work
@Christoph-Hart do you think there is a bug in the snippet below?
HiseSnippet 1428.3oc6Z0saZbDEdVfI0l1nDqlKppTkV4qbTRs.iiSRipBwXvgV+CJP9QxJJc7tCvHu6La2cv1nnH02f9J0K6k8QnOB4Mn8L6tr+fIFLw1wIBtvxm+l4aN6bNeGwRCWgA0yS3hzluUeGJR6avM6ykcqzkv3n5afztAtEYeK5VL9AsndRz58cHddTSjlV1MUNoMeNj+m2+30IVDtAMVEB8BAy.B1lIi01n7uxrrpQLosX1I7d0x0MD7JBKQO.PYwEPNDiCHcn6PTtkAiztVUSlT31TRjTOjVt0El8a1UbDOv+Wv7X.XUBEQMgEJPcMgkoBwp+GUoKyxrwfCtGBogaDmFxFjFtEdalIKReb53l9FziiHY9PKSZ3kME7JlDdER.uQ.IsDPBG.oEvMMbYNxXKJ77035bI0sMAR6IgxN8r8etAn.qoxuAAixTNKth.BgKW1lb.slKHDsDKsVgB2UG9yseT97vyBOotTsJaPjD8eVeuW+njZ2VX5kR6gDW8spsKnumEAxCEAq9WmVtCUFocoEAezicZQXyh1k8J7ZHnp7NLNcYCWJjHeB27YzNLO.isF31RERETwIKnhpiUDzC1pH746VTx8CBR+HKN1HWIN1zgtxjuokRGYowF4po2zTG0nXfT2xVppYwRIy5Cc9NStuxYy8RSh6s6wMjLAWWv2QHo6xW514ea94y+t75Capc6QZScM2UXYQcGoYUuG2SKvk38r2m5dW3ZsUOZjiPWmzU43ObUdxlPFAUcIbTvqyYxccngxmrO.JrTU0QHDUv1K86Gb8v9A94QDCp5mKnUcQjOfS1E1DRqHsmiWqvxo+b3tGUfs9C2p+V8ueEe4mVUJe3S2+A76EHSaU5WtCeypxPY3OsuiJzGFHiPOut5o1.HBnENANTWISkbz1fdHv.DzBad7FTuCjBGnYdEgsifqNaZe0XOPGGcX9K2x8iDJ+akcFjspapZNmtnEcDyT1U0A7uAu6RYc5JURlH+TaD.xKCa5G.fZVBhjw6zhEhiafSpJIbP0SCmvLPvwMO9kjCosEt1n86LfVa9qM3gBSRsi09evmzZWIT8enTKoGKO4R3m30dF9s400WrQbpXweRe39W2U4RctI8Xv3OVzWD3EsDG8Rg6Ad.SKELzlX4Qy+NfiNl+IWvoAX9FrZIoCUy.DZ.pdRwAonU3dLY+jyHLLGYtIiiLlBej0ISHbW.2fIM5NZ7lYD3EtUeQi2vINtNtZ61TCYLXygq8pSc7hbSVimIGJyE.kuGuokXehUbBDtUCnhFLxwODZN91kdjCEOk4C+mIc9PmId9PsrS7.WEO8AtxcQMC3k586u8DOZ7NWqHOCCUmLgtP.jwp1ygYvgZTOVPtNyQXQbU1q4R+8dTtQB6+6iU2VpGeYq7eVdPu2PpmPO+txaQ6.6Yx0tEEXBfAqLRdwrosPH652xO4cvaUdKgvoJWwKYlbQZzk3oFEwiJSsLvx1RrMQMHZEKgwAIMVuCW3RCFuIo9J87jB6HxiKHh6lRpS.Axd30Vc4z1Ks64iL5BookVlItfPcQK5Fk5J2UbJp.DGcG+bGwSGyv3pfW4isBdtxSZE76e7mgUvYvetTtUXV41mHFyjemO2b35sEvC8sJLdT9QUkMim7SLO4zOJ6rh0KWDONtwRWdbiypZmMc6rJ3y8J3UmMc6WHS2Nqb6J7zsqNa51YS2Na51qVbiS8qSI6WPuNky.Tdlnm5EEtMQ5xNF5wsSO6lhdtFT.IbN0x+GjQFU4cfbAkreOBJ2zWP8l.CMVTIqEZr3.iWJ6gMwvU7FifW5rpvaNeMv4l6+qwYd71JY8Q71lsYlr2XXjdoNQfqLsAVZZCb0oMv6MsAt1zF38m1.ev3CT8xqdROfZInjEg1tQ0.F.sHFMsrn+G.Bc2e5
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@DanH It still looks correct to me.
The FloatingTile is connected to LFO 1. They match
The table display is erratic because the table itself is controlling the frequency - if you bypass those two frequency mods you'll see the table follows the fastest frequency set in one of the 4 modulators.
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@d-healey I understand the table ruler being too fast, in my project all the LFO speeds are set the same so it shouldn't be an issue actually.
You say the waveform matches the LFO waveform, but does that match the actual shape of the LFO? Show me a screenshot of the whole LFO. If it does then the LFO shape is an upwards Saw. Try drawing a few nodes and see if it changes the waveform display.
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@DanH Ah ok I see the issue. The custom shape no longer follows the table shape once the table is referring to the table data object. Yeah I think it's a bug.
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@d-healey It's more than that really. Things start breaking. Try adding a filter into the FX lane and see if anything appears in the Filter display. Nothing does here until I export and re-import the snippet.
I also don't get any activity (or the wrong activity) from the LFOs themselves.
Perhaps the bug just cascades into a load of other bugs....
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@DanH I am not guessing you have solved this? Experiencing the same issues with linking tables, where once they are linked HISE will just crash.
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@HISEnberg how are you linking them?
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@DanH I tried several different combinations, some similar to what you shared.
I was aiming to control 3 table processors on 3 different filters with one GUI table. I found a few different ways of linking them but once I started playing a midi note, HISE would crash.