ScriptNode Compilation Workflow and What to Do About It
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@Christoph-Hart also please let us color all nodes and the main container aswell as having the background of them also tinted ever so slightly, it makes things so much more neat and clear :-p
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@Christoph-Hart said in ScriptNode Compilation Workflow and What to Do About It:
multiple inputs / outputs for expression nodes will create the question on when you want to do the recalculation - when the first parameter changes, when any of them changes, and to which outputs do you send it to?
No need for multiple outputs, just inputs, like the xfader node, so that the expression can then reference input1, input2 etc in the calculation. I honestly can't think of a scenario where more than 4 was ever needed, but if you already have the system worked out in the xfader node, it can't hurt, right?
@Christoph-Hart said in ScriptNode Compilation Workflow and What to Do About It:
when I'm back working on scriptnode
Will you at least be fixing the breaking bugs like the Faust channels thing and the compare-into-soft-bypass? That (along with ScriptNode Direct Access which you'll find the Feature Requests forum) are the only real barriers to my progress, everything else I can work around until you get to it (even the soft-bypass thing can be worked around but I can't imagine that being hard to fix).
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@aaronventure yup the bugfixes are on my immediate todo list.
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Cotinued from the Github discussion on Faust vbargraph: https://github.com/christophhart/HISE/issues/619#issuecomment-2602609622
This means that the Faust node needs to be within the network with the sole purpose of providing a public mod for the Faust node. Also, there can only be one public mod per network, and it cannot be named. It would be cool if it took the name of the publicmod node and wrote that instead of "drag to modulation target" (perhaps it could switch to that text on mouse hover).
Also, the compilation results in two additions to the project tab
The .dsp file itself (here named "test" and the compiled network.In the project tab, there's no tag or anything to tell us which is which. There's also no way to exclude the .dsp file from appearing here, even though it's (theoretically) useless without us having access to its vbargraph output.
This again forces us to use a naming scheme where we designate faust effects like fst_ or something and networks with ntw_ or net_.
Perhaps you could add a category for Faust in the browser, and another for networks.
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@aaronventure or add a "private" flag to the faust C++ nodes so they don't show up in the browser and only the ones you wrapped show up?
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@Christoph-Hart that's an easy way to hide them, yes. It would still be nice to see at a glance which effects are Faust. Does making another tab for the compiled .dsp files sound so bad? I guess you could add an F icon next to them in the projects tab, but this just seems a lot cleaner. Perhaps the tab only shows up once there are compiled faust effects to show?
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@aaronventure that sounds super useful. Where to are those faust nodes compiled anyways? are they in the DLL or can they be easily moved to e.g. another project once compiled? that would open up new ways to build a whole assortment of nodes and tools and share them with each other without the need to share the source code and compile
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Also, there's a need for a "Clean Network Compilation Directories" option which will clear out all compilation data.
If you compile a network of Faust .dsp programs, then remove some (or all) of them, then want to compile again, the compiled Faust .dsp programs will show up in the to-be-compiled list just because they were previously compiled.
This can lead to errors where you might accidentally use them (they're still available in the Projects tab) even though the original nodes don't exist anywhere, nor is their .dsp file present. But if you then pull the project back from the remote repo (given that you're not committing the compiled dylib), you can end up with a major whoopsie.
Given how the compiler writes the .cpp files for the faust .dsp programs into DspNetworks/ThirdParty, how should that be managed in gitignore? Isn't that also the directory where you put your own third party cpp files? How to handle manual cleaning?
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@aaronventure There's already a special tool for this: Export -> Clean DSP Network files.
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I see you already pushed a few commits regarding this. Nice.
I pulled the latest one, 0a39f3d4dfcceac85a0eb0e61051cd731b9fc2a5, and found a lot of my networks to be broken. I figured out it's due to nested networks being removed; or at least refusing to load as nodes, because if I compile an older commit, like 56023e4dff900aae469bd5c040c5a48686a52a39 from Jan 21, they load back up just fine.
There's no way to add nested networks anymore and the entire Project tab is missing from the Node Browser.
There's no mention of this in any of the commit titles so I don't know whether it's a regression or just work in progress.
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@aaronventure yeah I might have been a bit too ambitious with the cleanup.
What is gone now is the ability to freeze / unfreeze nodes as well as to run the compiled root network from a script FX - this was a complete mess on the implementation side and probably caused the script FX to crash in a compiled plugin. I will add a tool that allows you to automatically convert a script FX into a hardcoded FX module as this is a major gap in the development UX right now but this makes everything more predictable and stable in the long run.
I also removed the ability to load uncompiled networks as a node (so nesting of uncompiled networks is not possible anymore). However I probably need to roll back this change as it was too intrusive.
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@Christoph-Hart said in ScriptNode Compilation Workflow and What to Do About It:
I also removed the ability to load uncompiled networks as a node (so nesting of uncompiled networks is not possible anymore). However I probably need to roll back this change as it was too intrusive.
If you wanna introduce this back as a "function" (read again the last section of the first post where I mention Unreal) where it's available only in that network and the edit dialogue for it opens in another window and any changes are reflected in all instances of it, now is a good chance.