Build failed CompileC
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@d-healey it won’t let me. I get the same error trying to compile the networks as if I try to export the fx, the folder location in the error just changes from the project binaries folder to the dsp network binaries folder.
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@bfaudio Have you deleted all the old files (not the networks) including the files that are added in the additional source code folder?
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@d-healey Yep. Doesn't make a difference.
Even on a brand new project, new script fx, tried to export to dll just that one new network and same error.
Can export a new project that uses pre-exported dll's, just can't export any existing project started before sequoia or compile any networks of any kind regardless of when they were created. -
@bfaudio said in Build failed CompileC:
can't export any existing project started before sequoia
Do all these projects use scriptnode effects?
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@d-healey they do.
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@bfaudio Can you send me one of these projects that won't compile?
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@bfaudio said in Build failed CompileC:
@d-healey Yep. Doesn't make a difference.
Even on a brand new project, new script fx, tried to export to dll just that one new network and same error.
Can export a new project that uses pre-exported dll's, just can't export any existing project started before sequoia or compile any networks of any kind regardless of when they were created.did you try cleaning out the additional code Folder..
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@Lindon yep
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@d-healey I’ll pack one up tomorrow and see if I can get it over to you, what’s the best way?
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@bfaudio DM. Don't include the binaries, samples, or pooled resources folders.
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I'm wondering if there is information we're missing. Can you provide the full build log from xcode? I'm not sure how you get it, so ask Google or ChatGPT.