Synthesizer Group: How exclude one Oscillator from the Filter?
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In a complex synthesizer group, I have a couple of oscillators, one of which being a sine for sub. How can I make that one not affected by the filter section? Or route it so the sine is added after the filter section, without having to put it in a separate synthesizer group and doubling all oder hundreds of parameters?
If I were to add it to the SynthGroup's FX section (which has the filter) as a say ScriptFX it wouldnt be affected by the envelope nor receive midi, so that's not an option and unfortunately a scriptnode synthesizers is not giving me all the options I used to create the exact waveforms I need. the scriptnode oscillators dont even have PWM
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@Morphoice Yes PWM would be a lovely addition to SNEX. In the Sub's FX section could you try using a global send and receive to route the signal to after the Filter (or anywhere else for that matter)? Create a Polyphonic Script FX in the Sub's FX section, add a Global Send (Stick a math.clear node after it). Then after the Filter add a Script FX and in there add a Global receive to get the Sub signal...
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@DanH that works, but also bypasses the envelope of the ScriptSynth. I'd have to have a redundant second envelope on the sine, but why not. Thanks
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@Morphoice you didn't mention the scriptsynth - where does that fit in?
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@DanH sorry I meant SynthGroup, it's not a scriptSynth
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@Morphoice ok. Why would that bypass the group's envelope? It's in the group with the other synths?
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@DanH I reckon the filter is processed after the envelope? If I put any sound generating FX on a filter chain it runs indefinitely, also the Global Return
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@Morphoice I'm totally confused I'd need to see your module tree I think to understand.
Where's the envelope? What's it doing? I assumed you were referring to a gain envelope set in the SynthGroup
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@DanH this is the tree. If I hit a note I just get a neverending sine sound
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@Morphoice ah that is indeed very weird. Perhaps a bug?
@Christoph-Hart would you mind taking a look please? I've routed a Waveform Gen out of a polyphonic script fx and back into the parent Synth Group's FX chain in a script fx.
Once you play a note the note continues forever...
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@DanH Isn't this where you need to add a voice killer?
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@d-healey never used it before... hasn't made a difference yet though
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I mean it should be a very simple - take audio from here, and bus it over there...
I can't see why anything should be needed to make that happen.
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@d-healey i thought that was for silent synth using compiled scriptnode oscillators, but that will be how I'm trying to make things next anyways as I managed to make some very pleasing faust oscillators