Making button flash upon mouseclick AND midi note
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@Morphoice said in Making button flash upon mouseclick AND midi note:
const var btnPadName = ["KickPad","SnarePad","HatPad","OpenHatPad",
"SidestickPad","LoTomPad","MidTomPad","HiTomPad",
"LoCongaPad","HiCongaPad","ClapPad","CowbellPad",
"CrashPad","RidePad","CabasaPad","TamburinePad"];Here's something you can do, change the IDs of your buttons to
btnPad0
,btnPad1
, etc.Then you can get them all in the array with
const btnPads = Content.getAllComponents("btnPad\\d");
And if you want to add more pads in the future you just add it and number it correctly and it will automatically be added to your array. -
@d-healey aye, you had that in your video, and it’s super convenient- I just decided against it as the number wont ever change. The LinnDrum only has so many sounds… And I swear to god whenever I hit that sidestick button I wanna start singing “nobody on the road, nobody on the beach…”
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@griffinboy so like the same way I did the rotate and hover on the knobs… how would the midi be able to triger that? Is there some sort of state i can put a button in? Like lit up and unlit
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I've only ever done it with panels, I'm not sure about laf.
But one way to do it is yes, to have a way to store data for whether a particular pad is on or off. And in your external callbacks for midi activity, you could set this data and then call repaint.The ideal solution would be to create a 'flash' script which would take care of this behavior automatically and redraw it to create the animation. I believe there is a function available that allows you to call another function after waiting a certain amount of time. This could be used as a 'wait' so that you would first send a command to draw the panel lit up, wait, and then call the command to revert it after a set amount of time has passed
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@Morphoice this is a way to do it with panels (I think it's difficult to achieve same result using buttons)
I had an old script used for indicating when certain key where pressed I just changed som small things so it would look like in your picture.All the panels share the same paint routine and the animation is just a timer inside the paint routine, which fades the hit
Take look and see if you can use something of it.
HiseSnippet 1332.3ocwX8tSiaDDeMfudIsmTup9.rJex4DMxl7GS5U5ADfB5N3hHzSmD5tSK1qi2hytQ1a.hpPpuJ8S80nOH8gnuAzYsMINArZqgSIRKgc1Y182LyuchG2MT3PihDgHsxmLdHEo8U58Fyk9c7ILN5fcPZei9dAjHeFuOdmvQCFRbQaOdHIJh5hzzV9mT5oUZET7m+9UaSBHbG5TQHz6DLG5aXCXxoR6t4qYAA6QbomvFjQ6Fadfif2QDHFAXZYcSzPhy4j9ziHJ0VRGsO.Fj1KzMa1hRsq645RpW2sUqVsWuci1VDOyFjyrZ0twZMrWacaOj1S10kIEg8jDIMBosx1B2w87EWxSNf2whXmEPUSrP8fSNQ7dh.WkKpjh53yBb6davJBA6R2ogtkSBceq9gLW1D4SCgec7B3oVjM.pszrva4YfmUV3YlAd2Cjzx.oURfzy064DxFJmthBOeo9AbIMzi.4orPIQWzR+9J5cDfFbYsAjyo6EBSlXgQCSyUwvep9xxkgbUjDejPROf6xbHfeDg2.eq08oxsBB5HFLTvg4QFUlQ0JvVjrCbPbOHkCfDL+zVvIzxBFqAi5vnALZBiVvvFFqCi1qhsA8rA8rA8rA8rA8ra9gI.q6wvt4Mh6HYBtQ+pk+0xk5WKhJSHXFReVjBjFUXR5fDgUpBnBzxC3mGKFwARvwTGIg2OfNwf2HbHAaqVMxvrJ.FkMwK5RjjZjfg9D7FafUl6w3T2WguypXS72iqTALbVPk7UTsKYR+sTpNUhO.yUmemdgYM6Bi4bNZ0AkrktgjK2Jf0G7gSnWIyDxjvzJUSgyb6eCPdEGHkGRc2VHkhAUlDgfiScmOrCIH3L3xswjDT0xkfDzchieGDppYAlCnsDyCaLuB+fRASv5TaijhgwGgQ0TqhE63CADparvqSb96a2fzlUxtktYjvD.aXES5uFnWdhPrAGy3yw8Aq3JGrKb0WBYBIj6M5db0WdqOhEbkEuU4rfuFnhYXNGXCGB2Og5bpHoRiiFM3rTGHAlYthTCX2R3DhL37poAsKHgXl6UvFkUQFPEt5sdJ8TQhYA6of9eXVJoUdZMSrq70kwy6PddIdzbqopDDJBBTtx8rbZVJeCM3wwgUwWPBFQmnHTfa1pl54W0LaQcmjBSYTTvOfyjucHkmWodTZ0L3+94C1AhVpRsox.8FRCkLEDz1gdA7CcIEdKouCM5bfGBU+mT+Co8TY7pO61xxDNM.wbUEpmIp2xDcU1eTb7zI+3lWxbk9SEbxl9TVeeYVISKmARexMn+5Fkb0MV3mC0eMy4bka8+GVVYf0uc5CFV+QFX8E583jPZwv0ZYCWrGUbURWQNv6uewPV8LHCG9HmH6DPFVLX0HW90Ge3vhqdVsBAql4xu93CMO9PfUqboWKznkctbqEJrVOOt0l+xhLI1NOt0BEV1l4wsJFrdjRh1V4wsVrQq0xia8mgKxnU873VKVX0HOtUwf0iURrYdbqGOXc2VgglvEtiBT.Ham4p2eQ5BvCdNS6vpVd4QL43rueiGs10+uBwmq2kIc7ueLtz8fQ3wS+bfwzWxwyz20yC5sbJ.WQeu2+44MZfR5fp+gDYHCnL5PSQIc1.mNGXWpG7WaI0inmL2TMWEA5Q4twStA9jtnkZtV5hV2tHZ.wIT7Imj1MTuFkmFKAvTLSBd9uCUywVn3VPxFmGvbYexwY1s5NFtVQMrdQMrQQMrYQMrUQMztnFt9+tgpW51VijhAIWaPnC6tab+aZZ6xI.CLlsh9Gf12139
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@ulrik brilliant! I think this should have helped me to understand the principle and see the benefit over using buttons. I'll have a go about implementing this now and report back! thank you all so much.
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@ulrik works like a charm with Midi!
I'm trying to add a mouse click event to the panels too
for (d in drumPads) { d.setPaintRoutine(PR); d.setMouseCallback(onDrumPadClick); } inline function onDrumPadClick(event) { //Console.print(event); if (event.clicked==1) { Synth.playNote(36, 127); drumPads[0].data.alpha = 1; drumPads[0].changed(); } };
this works for the first sound, but how do I get the index of the pad clicked inside the mouse event callback function? it doesn't pass the component only the event, if I understood the documentation correctly. I could give em all a seperate callback function but that would be bad practice, wouldnt it?
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@Morphoice said in Making button flash upon mouseclick AND midi note:
but how do I get the index of the pad clicked inside the mouse event callback function? it doesn't pass the component only the event, if I understood the documentation correctly. I could give em all a seperate callback function but that would be bad practice, wouldnt it?
you have the x and y position for the mouse click - use that to work out which pad was clicked in your panel.
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@Morphoice In this example I use
index = AllPanels.indexOf(this);
inside the mouseCallback
HiseSnippet 1766.3oc2YstaaaCEVJIpa1ccncnXX+TvX+PtHy0x2j85xZRbRZCZbhQbZ2.JZKXjns4hLolDcRLFJvdJ1yydD1iReC1NTT1VJwpq0KIvcAPMkGdt7wy4ijRmz1mYiCBX9JpYOZjGVQ8Kz5Lhx62rOhPU1cKE0uRaGWTPeBsm9V9CG3gbT1bjGJH.6nnpt7SD5olYEkved2i2D4hn13ohTTdAiXi2iLfvmJs85Oi35tCxAeDYPLsqr9t1LZSlKaHfok0Jp3grOA0CuORn1RZJOE.ih5CzJVsFFaUtqiCpbYmZ0p0ndiJMLQcKVAcrYsFUJUwpTcqtJp2ZaGBm42gi33.E0U1j4LpSe1YTY.dAIfbrKVLvToCDYo3cXtNhknPpRy9DWm1iSVAJJpZsml5VVl5tuVKhCYh7oov6FNg9TKhm.UWJI7VNA7LiCuhwf2LfjZLHshDR2SqisOwiOcFAdts1tTN1uKBpSwghTWkk9iao0jAZP4EFfNAuiOLXhEFUJVbUc3ex+nrYgZU.WeeFGuK0gXif0Qf9Z5istGlugqaS1.OFEFGXjKgp4.WH8.ED2AJ4.HAyeYMHB0LgmRvSY3oB7TEdpAOVvSc3owp5VfdVfdVfdVfdVfdVUe0ix5i6oO.x46Q.mul91zdDJtfsOFxwshjaLcAz9PPotCo1bBiZzKe1eKaldEBvbIQzf2mDHVLF4Hb7.ovb4A6As5B73CYCo.Y4PrMGQ64hmXvdLaj6lhYCLJlG.svlvIcPbTAjqWej9ZqoKLuK.QmGqeoY0Kp+854xAFlDTxeET3LBu+FBUmJoO.yUunmdPwBVyMlSIzh.IcoiO5rMbI8f0vQ3y4wRYbXXt7Qv4B9uBHOmMPM7wNax3b1fbxnEpLDPwoC9MQttGCGCXLoDkOaFnDcoL42AIqBlfC.OjgzU23hJ7CBEJBVGYa.m4EFBAYHzpPw9XOXuaHCIyak.ZVdCJblRuE4LjuDvFlgaOd6DBVqlaFmggOEVxgrrSQ95DmygIStIp.AJNmeP2vXNEAgFVv1kXeB1IJILlmKRWu.4NDaDa2zKAm+pU0COSufmKZjHLyPAyRRtgbkX2GnDXG45OYrGvFFfetmXQKcpvWGzs6li1VL+tNFSvSuzvS9nbCg5Bb9IoEcFMQRPbJhOy0vd74GqpepvegItIBStWApGfuylsKyW2fpSnWHuFZKUjpZKpvvl.N.Ai1GJVpgxaIVfSXbPgaxLQ3YxbyFt4kwO4Z5.AkEhrqf6qSo.RaAmGC2qIxRBM1e3fiingxzcrjVAfDwA3FXPo4ip5SINwUbLqAzKhO+vGlLADV.tPNSn5rzJIM3sYuXkBJ6xk0ElKJS3JVOyX5nMboanAMLYDubKTDtUK4UkZoeUY7axsk2FESQFcWJgefGll186JQWgA+umu6VP1Rb+ZjLPOOrOmHff5V3Sg2tQdaaFssvAm.Go.W4O4ROPLOb16L9tXDE6pPbD2NmHqWqnx4weSnQSG7iqeFwg2epfiVuOlzqOOtjo2MIdMtJkZTpVw5kpVUQbBL7ZPZOCN1PAXuryFygCDvpo33j.8CntiDq6OdbaFC2+9K+Oi65MLKWodEqHb+YZcnHe70AvKEOgStpAdFMACS+oO85.5kiAcc+qdtRSWj20AtqjJG+0WI3lJ9NgqAbWMUN9quBnJWe3tVpT7E67sUp76EabWOM985+xBMOoQZ76EabaULM987g6aJdhkYZ76E77coz32+o+Bc9tbZ76EbbWIM987g6aLdR0z322f39x8C6tZsXNCcC+bsXsmSzDynIfODIQOwD88hFP3ih2jyqrd18gBw6o0lvs6OaLtzLvH74JWGXLpSm2Qa6tcw17o.bEsc94qm1ZFO7eoL72VqC7Q6gseHL3ec3X8eBcJV+IXJ1Wj7LeOso9u9PaSs2GbapOvlCg+HeDMviEjvwcvCHGA6eBhK74A3c7w+5ghpYb4MYH+YN06d7Nvhbl1zAwG5GRK1X.aHkmfFr76q62o9MyI2QDS+Yz24UV3ZE9m.67Szs9LiwXGx.OW71zSwtLPh7u+xV3tngt7wRSRrawnLu9LJwNdU+PL2mzqG1ON1m4BZCNGN6bpj6u9gXWLJNC9aWeOf4g7g7DdNyElez+kKlY85azjvUWraT+S2SrW9+2mXK6pZuVHfDBuEf19CGHaPIDcJ7BChV2otj3vN43hhwxSJoNgC9a3mnIMEiUilzb7j2HwX.x1m8FaYSIE7zOOTBrtCe6C0LZsDi0MUBaTY7ZonI3uw1NoqtjgklWCKOuFVYdMr57ZXs40Pq40v5+6FJtDZigb1.4VSEkVs2NrKuppaSQ.KObGgx+.bSQgEN
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@Lindon so you mean Content.getComponentUnderMouse should work?
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@ulrik brilliant. I swear I tried the same approach before but hadn't set up everything right so it didnt work. Now it does. Thanks so much!
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@Morphoice said in Making button flash upon mouseclick AND midi note:
@Lindon so you mean Content.getComponentUnderMouse should work?
Sorry I was assuming you were using a single panel and drawing the "button" on to it - seems you are using multiple panels...
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@Lindon yes sir but the x/y might actually be a useful tip for calculating the click position on the panel and from there maybe get a velocity value
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@Morphoice said in Making button flash upon mouseclick AND midi note:
@Lindon yes sir but the x/y might actually be a useful tip for calculating the click position on the panel and from there maybe get a velocity value
yes that would work - remember the Y value increases the further down the screen you go, so you velocity calc might be:
(panel height - y position)/(panel height/127)
for a full range solution...