Smoother Dynamic Crossfades
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@d-healey Isn't morphing just interpolating between the amplitudes of FFT bins?
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@clevername27 I don't know
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@Christoph-Hart When I HEARD your snippet - I knew I wanted that filter for sustain. Harm. Filter is suuuuper
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Excuse my naivety on the subject, but In scriptnode alone we have the ability record, analyse and import wavs, generate sine waves and have extremely large sliderpacks (if I recall, this was bumped up to something like 4000+ in a recent update). All the important stuff needed for spectral resynthesis, no?
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@clevername27 I have generally understood it this way, though I think there are a lot of methodologies. From what I can tell there isn't a standard for spectral morphing.
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@modularsamples Hypothetically, yes, I think this would be extremely complex and CPU intensive to implement though.
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@HISEnberg @modularsamples @Christoph-Hart @Robert-Puza @d-healey I don't know if this is helpful – I'm using additive synthesis for the sustain portion of my sounds, without phase issues. Here's a screen-capture movie with sound.
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@clevername27 Nice, that ring is really pleasing. This is kind of attention to detail that I aspire to.
Just gonna throw this into the mix:
Design and Run Real-time Spectral Processing on the Web with Faust
https://inria.hal.science/hal-04507625/documentAnd to rewind a bit, what about an equal power crossfade? Shouldn't that be a bit more forgiving when using material that' s not been phase aligned? I used to do this all the time in Logics EXS24 and the equal power fade was almost always the way to go.
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@modularsamples said in Smoother Dynamic Crossfades:
what about an equal power crossfade?
EP crossfade it the standard approach that's been used for many years for dynamic layers. It doesn't solve the chorusing issue though which is why phase-alignment (or audio morphing) is necessary. I should say that this is mostly an issue for solo instruments, with ensembles it's less of a problem.
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@d-healey I notice it quite a bit with synthesised samples too, hence my interest, even more annoying is the tendency for crossfaded sounds to have volume dip between layers. Smoothing helps a bit (smoothed parameter in low pass mode in particular) but it's always there to some extent.
It's a shame physical modelling (of real instruments) never really fulfilled it's promise, but then many of us might not be here, or maybe we'd be talking about HIPME.