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    Making an FX Plugin, not an Instrument Plugin

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    • MorphoiceM
      Morphoice @griffinboy
      last edited by

      @griffinboy yep now all I get is a "BUILD FAILED". so that did something

      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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      • MorphoiceM
        Morphoice @griffinboy
        last edited by

        @griffinboy Screenshot 2024-10-26 at 17.54.51.png Screenshot 2024-10-26 at 18.00.56.png

        https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

        griffinboyG 1 Reply Last reply Reply Quote 0
        • griffinboyG
          griffinboy @Morphoice
          last edited by

          @Morphoice

          Mmmmm, are you on mac or windows?
          I've only ever done it on windows.

          Have you tried exporting a simpler network to see if it's just your faust node at fault?

          MorphoiceM 2 Replies Last reply Reply Quote 0
          • MorphoiceM
            Morphoice @griffinboy
            last edited by

            @griffinboy it works with sompler ones, however it works too if I completely scrap the faust node and rebuild it from scratch with the very same parameters.... ;-/ for now

            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

            1 Reply Last reply Reply Quote 0
            • MorphoiceM
              Morphoice @griffinboy
              last edited by Morphoice

              @griffinboy no luck today. after it finally compiled fine, it crashed the DAW. I give up.
              All it was was a simple faust demo reverb and 3 knobs to control it. I can't even do that lol

              https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

              griffinboyG DanHD Matt_SFM 3 Replies Last reply Reply Quote 0
              • griffinboyG
                griffinboy @Morphoice
                last edited by

                @Morphoice

                I'm sorry but I don't use FAUST at all, it's not within my area of expertise
                : /

                If the compilation works for simple nodes, then it's very likely an issue with the faust node.
                Maybe a new forum post, that includes details about how you've set up the node?
                Others who have done it before may spot what is wrong.

                1 Reply Last reply Reply Quote 0
                • DanHD
                  DanH @Morphoice
                  last edited by

                  @Morphoice so you have the faust scriptnode fx in a Hardcoded FX module? i.e you have successfully compiled the network as a .dll?

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

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                  • Matt_SFM
                    Matt_SF @Morphoice
                    last edited by

                    @Morphoice can you share a simple snippet of your project?

                    Develop branch
                    Win10 & VS17 / Ventura & Xcode 14. 3

                    MorphoiceM 1 Reply Last reply Reply Quote 0
                    • MorphoiceM
                      Morphoice @Matt_SF
                      last edited by

                      @Matt_SF

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                      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                      Matt_SFM HISEnbergH 2 Replies Last reply Reply Quote 0
                      • Matt_SFM
                        Matt_SF @Morphoice
                        last edited by

                        @Morphoice I don't see anything weird at first sight... But I can't test the compilation, the faust code is not included in the snippet. Can you tell me which faust fx demo you used for the delay and reverb ?

                        Develop branch
                        Win10 & VS17 / Ventura & Xcode 14. 3

                        HISEnbergH 1 Reply Last reply Reply Quote 0
                        • HISEnbergH
                          HISEnberg @Matt_SF
                          last edited by

                          @Matt_SF The faust effect is in the snippet but it isn't compiling for me either, so I think that is where the issue lies.

                          Matt_SFM 1 Reply Last reply Reply Quote 0
                          • HISEnbergH
                            HISEnberg @Morphoice
                            last edited by

                            @Morphoice I wouldn't stress too much, it would appear that somewhere along the way your FX network has been corrupted. Did you at any point change the name of a parameter or the network itself? Perhaps even hit the space bar when naming one of the parameters? These are all things that could break the network.

                            Another issue is that I don't think HISE really cleans all of the FX locations when you use that feature, there are some files stashed elsewhere that can cause issues. Here is what I recommend.

                            Start a new project. Yes it is annoying but you generally want to start from the FX before doing anything else in your project, like setting up the UI or creating presets.

                            Load each faust network in 1 at a time (depending how many you have, build the scriptnode network, and compile. I did this with the files you provided me and they are compiling fine now.

                            When naming parameters, stick to Camel Case (so only letters from the alphabet). A good habit is to name them knbParamterName. Don't rename your fx network after you make it (you can do this once you know how to edit the xml data, but it will cause issues otherwise), and don't use any spaces or special characters.

                            Here is a snippet with both the FX you are using. These should compile correctly, so feel free to reattach the connections you were using previously. Yes it is a pain but you will probably loose less time and sleep trying to rebuild from scratch then figuring out what went wrong in this situation.

                            Another useful trick is to copy range to source. Double click on the parameter, then right click it like in the GIF below. This will set your macro control to have the same range.

                            ScreenRecording2024-10-27at7.56.27AM-ezgif.com-optimize.gif

                            HiseSnippet 2073.3oc6Y07aiabEenro8ZEm1DjE4POQXzCxEZ0RpuUVTXGKak0nwdEV4tM.KDDFQNzhPTbXHGYKkEAnG5g9uPt0q8Ru2a4ZAxeDo8bAZu0isuYFJQJIK6cUkBP.B2E1bl48wu2Gy683tjQLhmEwpSnmiuOggPJa0LfZRBCoAHkzWM1mfT1Ws0XOVu58vNdnyOEorsZiQnSF6iCCIVHEks9L9IJ6sMR77uO5DrK1yjDuEB8JpiI4ycF3vh2s4w+FGW2FXKxUNCRPcwiO2j5Um5RGBnXKUcjO1rO9ZxkXNYoTQOGG1Co7qTKaZXVzfTwVub2h3hVVlc6VshIojosQ4hUJkuDofdMaCjxNmY4vnAsXXFIDLgSnVia0idqmTAuxIzoqKguv.0Bzrb6FTWKtIx2EUumiq0T2SH3r1NgyZKoy5wpW3X4Lc+Xm1GHNPKlijNPkTyBuslAdFIgmdB3cGPRIAj1VBoOTskYfiOK9DNddO0y8Xj.aLDmRBEIsHkuUsNEHvika.tOoQ.rXJCYJqqmUC9wgOydnmIyg5oQ8tjxHuvKygoeS58R+0o0l+Ha667LtZBnttjf67XdpQv8wXFugC5RBxpcC1cHYJgf4OqOUc49zjgbSoUmfPp24dNrW3S7VVh.JxUAu8aO+TLCyCDQ6Az4SBXNbHnbJ4F3ZfLrrm5ojv9LpObQXgXFjsPsF5hYylBwunEc.3ClItwCNdgNrwIuHt1xqdag3Gp1zgY16twXp6.ifmZSfwnaiuu5Y11DS1L0t9hMzUuTK5iRGc0CzIW46GsTqwWXbmW59ipwI39ADeb.4JZSW73Lg3A9tjWBXLqVWWpY+VNeEYwaE9RHbBmhLl8vddD2vU4xyNu0dEi6On7R5Pli20WfYANifagWNbPKnttIodD5f8TRwuCIWqyWyyKZAslDK9uvSzgF70JQGZL4vDW+tjvtkFzWTIL5cjxtbe+OCZZYzIJbLB8ottzaqSG36DkmJMKRPnXwtp54f+HIqI0creOpmiIOVIYZB7+zAzgflirAnuzUXGWdtdqggPECqW30BHVzLDx0TtjZAusaCrI3bG2Dy5wuyvq4.InjfblSSTmCuwYKb+rrQ3bjvCOMwAvQPY5PoAw02jFoR2J.+AbeEuMpxV7ykNKAv1gq4cUswCCYnY.49.HCH4jmbWfYBWOjFSTOTdkguBJHjhq58Tq6BR9bKzq34i7KP23vvtujbi35cRZ+47ToD1aDGhzvDaCPe5J.QW33EQnJODit.OZ5ZCXcKFwme0Bo7w7y0qIepTobwp4KUMez83OmdqV8gLpsMZFwgV6558Uety08lSYOFnuR0Z0LJUC9kd0REpVcCn62SXms5Qb23lYZgpDCRNCynMPvS3Pmwp9Hf7x4MpVrlttdwREpUr1FwcJzbRijGHqVf+naTpXQip0JVZCn4GoFUmJh0kP55Ww6nxaYkzZMzkOFfu1vnrwFwO2Lf7jSIPeyMcZ69vPbl3wZhOfIg3JsQ7kBRVEsvc7KHy2JkpBRE5VBUeF.AxIeJTqa4S4cEN3ZBSL4Ux5sJIwjLdz2qqXSCz5FiIXtPE4gFkzKWnPUC4L3dDwHOgnYVB8P3MpfFMSabME07MklMZllUJy0.Ze0yCeE+TSr6Db.SArl9BfkO5X9eZzwe3GcLe7bV28PhyLKoRp07fiod2FbL+CO3XBRt+Q1lerRkT+XXrwqCHi6QgzrUdrwGknL1NwksDe352eQ2lGEW5Rr2wEJ7eNJtdkjt+Q4ewQs5StU5TR9o4xBiV7lTIadHH3O8Meye6Hz8newyb5+2+3+x+ZA8yw4x0+dpVPsA3JFZAg+.Z+6m25gmGc76l0uiZXh9YwmsVL7Gzw6XaOTbMdAK6cU+BoNm9O9u+U+g6Q+oUsIDqtXy9yn9u869t+4ZQ8OPbOs5.p0oDe3F5boc+0UQ8+xie2r983puQ.4KWHs63jZe2Uz3Ay3Oe+I8Aie5sD1hQ9Di4.UkeqGxYmkOjy5B3Kv5+Gy1D6.Vo4aNgR6O.KZTtZy57CQa8AXy.ZGS4jJhp4hcf57dh1N6odAeslA5l4CTCbrb5XZNqnVfw7qJiEVUFKtpLVZUYr7pxXkUkwpOLi7+WThtmxy0gKVM[Screen Recording 2024-10-27 at 7.56.27 AM.mov](Invalid file type. Allowed types are: .png, .jpg, .bmp, .pdf, .preset, .gif, .js, .xml, .hpa, .wav, .mid, .mp3, .hip, .zip, .txt, .json, .jpeg) OSjDpnblGFFrTLULh.ylZYQrjC4vyUmtiGYTCXzJwfD1N7IQE+RhjGKuw7zI+yNkyJzex+m.Hk2n9zmp0fSflLkUiKoOQSvSmaHAcSCDTOfvKhnA0O5o87yacFLzrVd87Eehg9SxWNsy.eZ.KyAgLKAi4bc5dvgOKczD3Z+ZMqA4D.nS.4lNVjAzmkFgVJVmLqyLXM01auQAaZn.RGnPBf1dgtNVjfLGDUW40b38IvGP09frZvWoB+HqlA+U8RbNSXnZD6b.W+NBCHmD.UQBYXnLB8VPdQZHK3D.vx4T9FvGLS4DqNiEKqFeNlrZ74IxpQvAti6vavmUaRa1rZPKGvSBs7juZCseNLsvneS5zZvC2Uec.cnelQGBZ3F46G7Z81ZeVjpNH6H.EbhE+XfynjbDKfdI3ErKNaQ7Yw.Bi4apm605FsmNKn1qCYigHUeOZWoKLuv4oC9PibEKIWnaLUnfwuLwluczHdKHT4egO4NR1SjF2ItLoUns3z4DkQTTtv7.KNRrLAVr8zAwVzpKMGDiE7jv5xDao1SoXAoVKQ53TAJimPdw8GOMf3I0JQ7bZVEGISYOARJ2dxnVKhDiDHIFJSxNWlDqzNZ5o4EXdo3zisru9YHz+C.4bwIm
                            
                            MorphoiceM 1 Reply Last reply Reply Quote 0
                            • MorphoiceM
                              Morphoice @HISEnberg
                              last edited by

                              @HISEnberg thanks I'll retry from scratch paying attention to the things you mentioned... seems this is much more fragile than I expected it to be

                              https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                              HISEnbergH 1 Reply Last reply Reply Quote 0
                              • HISEnbergH
                                HISEnberg @Morphoice
                                last edited by

                                @Morphoice It really just takes time, head banging and asking the forum. These issues are not well documented and it is difficult to know where any issue lies. Generally, searching/asking on the forum is the quickest and most painless way to resolve these issues.

                                MorphoiceM 1 Reply Last reply Reply Quote 0
                                • MorphoiceM
                                  Morphoice @HISEnberg
                                  last edited by

                                  @HISEnberg Ireally appreciate this forum, I just feel like going onto peoples nerves..

                                  I'm building everything carefully up from scratch now

                                  The copy parameters to source doesn't work though, I still get this mismatch which seems odd since the values are the same just more decimals

                                  Screenshot 2024-10-27 at 13.31.52.jpg

                                  https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                  HISEnbergH MorphoiceM 2 Replies Last reply Reply Quote 0
                                  • HISEnbergH
                                    HISEnberg @Morphoice
                                    last edited by

                                    @Morphoice Yes, Faust can operate on more floating point values then HISE. It doesn't matter, it shouldn't effect the compilation process, you can just ignore those.

                                    MorphoiceM 1 Reply Last reply Reply Quote 0
                                    • MorphoiceM
                                      Morphoice @Morphoice
                                      last edited by

                                      @Morphoice I should mention I'm using a dryWet slider connected to two nodes, though the min max values are the same, I cannot get rid of the warning sign next to the knob. Can this already be a cause of some issues?

                                      Screenshot 2024-10-27 at 13.33.59.jpg

                                      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                      HISEnbergH 1 Reply Last reply Reply Quote 0
                                      • MorphoiceM
                                        Morphoice @HISEnberg
                                        last edited by

                                        @HISEnberg I remember seeing something about parameters outside some range in a cubase crash log yesterday, hence my suspicion. I can't find it again though and the project has changed a lot and not compiled ever since.

                                        https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                        1 Reply Last reply Reply Quote 0
                                        • HISEnbergH
                                          HISEnberg @Morphoice
                                          last edited by

                                          @Morphoice Nope it should be fine. You can test this by saving and compiling it as is. Sometimes this will lead to issues with the parameter not working, but it should build fine.

                                          MorphoiceM 1 Reply Last reply Reply Quote 0
                                          • MorphoiceM
                                            Morphoice @HISEnberg
                                            last edited by

                                            @HISEnberg so building everything from scratch with nothin in it but the faust nodes working fine in HISE does compile and build
                                            but upon loading the vst3 into a cubase track as an effect it immediately crashes, same as it's been doing on all my attempts over the past 2 days....

                                            I didnt rename or change a thing, I built it from scratch, and it's as simple as it gets

                                            Screenshot 2024-10-27 at 13.49.46.jpg

                                            Screenshot 2024-10-27 at 13.51.02.jpg

                                            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                            orangeO 1 Reply Last reply Reply Quote 0
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