HISE Logo Forum
    • Categories
    • Register
    • Login

    Monitor changes inside Scriptfx - the correct method? (broadcasters listeners)

    Scheduled Pinned Locked Moved Solved General Questions
    31 Posts 3 Posters 778 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • griffinboyG
      griffinboy @Christoph Hart
      last edited by griffinboy

      @Christoph-Hart

      Sorry I'm still struggling 😄
      I'm trying to get back the value of the first slider.

      Is it normal for it to return a base64?

      756d0f59-2db5-47ec-b990-d2ba18b55fb0-image.png ```

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @griffinboy
        last edited by

        @griffinboy let's ditch that approach, it's hacky anyways.

        I've committed a fix for the global cable not working in a compiled plugin and added a helper interface class that lets you register and send values through global cables super conveniently. Now the workflow is as simple as:

        1. Create all your global cables
        2. Call the function in the HISE menu (Tools -> Create C++ code for global cables)
        3. Copy the code snippet into your node and subclass your node class from the type definition
        4. Send a double value anywhere from your node class using setGlobalCableValue<>(double v)

        This is the generated code for my test project:

        // Use this enum to refer to the cables, eg. this->setGlobalCableValue<GlobalCables::cable_funky>(0.4)
        enum class GlobalCables
        {
        	cable_funky = 0,
        	second_cable = 1
        };
        // Subclass your node from this
        using cable_manager_t = routing::global_cable_cpp_manager<SN_GLOBAL_CABLE(1077699755),
                                                                  SN_GLOBAL_CABLE(-376951630)>;
        

        So in this case you just have to subclass your node from cable_manager_t, then call setGlobalCableValue<GlobalCables::cable_funky>(0.2) to send the value that can be picked up anywhere in HISE.

        griffinboyG 3 Replies Last reply Reply Quote 1
        • griffinboyG
          griffinboy @Christoph Hart
          last edited by

          This post is deleted!
          1 Reply Last reply Reply Quote 0
          • griffinboyG
            griffinboy @Christoph Hart
            last edited by griffinboy

            This post is deleted!
            1 Reply Last reply Reply Quote 0
            • griffinboyG
              griffinboy @Christoph Hart
              last edited by griffinboy

              @Christoph-Hart

              What am I misunderstanding?
              I don't think I am doing it right lol.
              (My c++ knowdege has a lot of holes, I need to take a deep dive and really get to know some of these features)

              // ==================================| Third Party Node Template |==================================
              
              #pragma once
              #include <JuceHeader.h>
              
              namespace project
              {
              using namespace juce;
              using namespace hise;
              using namespace scriptnode;
              
              // Use this enum to refer to the cables
              enum class GlobalCables
              {
                  GC1 = 0
              };
              
              // Subclass your node from this
              using cable_manager_t = routing::global_cable_cpp_manager<SN_GLOBAL_CABLE(70357)>;
              
              // ==========================| The node class with all required callbacks |==========================
              
              template <int NV> struct testnode: public data::base,
                                                 public cable_manager_t
              {
                  // Metadata Definitions ------------------------------------------------------------------------
                  
                  SNEX_NODE(testnode);
                  
                  struct MetadataClass
                  {
                      SN_NODE_ID("testnode");
                  };
                  
                  // set to true if you want this node to have a modulation dragger
                  static constexpr bool isModNode() { return false; };
                  static constexpr bool isPolyphonic() { return NV > 1; };
                  // set to true if your node produces a tail
                  static constexpr bool hasTail() { return false; };
                  // set to true if your doesn't generate sound from silence and can be suspended when the input signal is silent
                  static constexpr bool isSuspendedOnSilence() { return false; };
                  // Undefine this method if you want a dynamic channel count
                  static constexpr int getFixChannelAmount() { return 2; };
                  
                  // Define the amount and types of external data slots you want to use
                  static constexpr int NumTables = 0;
                  static constexpr int NumSliderPacks = 0;
                  static constexpr int NumAudioFiles = 0;
                  static constexpr int NumFilters = 0;
                  static constexpr int NumDisplayBuffers = 0;
                  
                  // Scriptnode Callbacks ------------------------------------------------------------------------
                  
                  void prepare(PrepareSpecs specs)
                  {
                      
                  }
                  
                  void reset()
                  {
                      
                  }
                  
                  void handleHiseEvent(HiseEvent& e)
                  {
                      
                  }
                  
                  template <typename T> void process(T& data)
                  {
                      
                      static constexpr int NumChannels = getFixChannelAmount();
                      // Cast the dynamic channel data to a fixed channel amount
                      auto& fixData = data.template as<ProcessData<NumChannels>>();
                      
                      // Create a FrameProcessor object
                      auto fd = fixData.toFrameData();
                      
                      while(fd.next())
                      {
                          // Forward to frame processing
                          processFrame(fd.toSpan());
                      }
                      
                  }
                  
                  template <typename T> void processFrame(T& data)
                  {
                      
                  }
                  
                  int handleModulation(double& value)
                  {
                      
                      return 0;
                      
                  }
                  
                  void setExternalData(const ExternalData& data, int index)
                  {
                      
                  }
                  // Parameter Functions -------------------------------------------------------------------------
                  
                  template <int P> void setParameter(double v)
                  {
                      if (P == 0)
                      {
                          // Use the parameter to control GC1
                          this->setGlobalCableValue<GlobalCables::GC1>(v);
                      }
                  }
                  
                  void createParameters(ParameterDataList& data)
                  {
                      {
                          // Rename the parameter to "GC1 Control 2"
                          parameter::data p("GC1 Control", { 0.0, 1.0 });
                          registerCallback<0>(p);
                          p.setDefaultValue(0.5);
                          data.add(std::move(p));
                      }
                  }
              };
              }
              
              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @griffinboy
                last edited by

                @griffinboy Actually that looks exactly what I have been doing in my test project. What's the problem here? Does it not compile or does it not work?

                Remember you have to initialize and create the global cable with the exact ID you used when creating this code snippet BEFORE you load the effect (or use Recompile all scripts to reinitialize the connections afterwards).

                griffinboyG 3 Replies Last reply Reply Quote 0
                • griffinboyG
                  griffinboy @Christoph Hart
                  last edited by griffinboy

                  @Christoph-Hart

                  The global cable doesn't update when you move the knob.

                  Maybe my Ui code is at fault?

                  Content.makeFrontInterface(300, 300);
                  
                  
                  const var rm = Engine.getGlobalRoutingManager();
                  
                  // Create the global cable
                  const var mc = rm.getCable("GC1"); 
                  
                  // Add another panel. This will just display a circle with the alpha value modulated
                  const var P2 = Content.addPanel("P2", 110, 50);
                  
                  // Now instead of the timer we use the asynchronous UI callback provided by the cable.
                  mc.registerCallback(function(value)
                  {
                      // Write the value into the data object and repaint the panel
                      P2.data.val = value;
                      P2.repaint();
                  }, AsyncNotification);
                  
                  P2.setPaintRoutine(function(g)
                  {
                      g.fillAll(0x22FFFFFF);
                      g.setColour(Colours.withAlpha(Colours.white, this.data.val));
                      // Rawdogging the area like a pro...
                      g.fillEllipse([25, 0, 50, 50]);    
                  });
                  
                  

                  Yeah, recompile all scripts didn't work, and also there is a glitch that has developed where when you click to add a new scriptnode to the tree, you cannot close the dialogue box.

                  c9381eb4-c796-46ef-8908-b43d05e733f7-image.png

                  griffinboyG 1 Reply Last reply Reply Quote 0
                  • griffinboyG
                    griffinboy @Christoph Hart
                    last edited by

                    This post is deleted!
                    1 Reply Last reply Reply Quote 0
                    • griffinboyG
                      griffinboy @griffinboy
                      last edited by

                      @griffinboy

                      Bump

                      1 Reply Last reply Reply Quote 0
                      • griffinboyG
                        griffinboy @Christoph Hart
                        last edited by griffinboy

                        @Christoph-Hart

                        Anything I can do to help debug it?

                        *edit, I saw that a while ago you uploaded a new build, I'll install it in the morning and see if maybe I just caught an in-between build.

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @griffinboy
                          last edited by

                          @griffinboy I looked into yesterday because it worked for me but then I realized that we're talking about different things. I was checking the Hardcoded FX and you are probably loading the node in a network (because there it doesn't work yet).

                          I tried to fix it but there is one nasty persistent crash when unloading the nodes that connect to a cable that I still have to fix. In the meantime you can check the procedure with the hardcoded FX module, there it should work.

                          Christoph HartC griffinboyG 2 Replies Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart @Christoph Hart
                            last edited by

                            Alright, please check it again, now it should work.

                            griffinboyG 1 Reply Last reply Reply Quote 2
                            • griffinboyG
                              griffinboy @Christoph Hart
                              last edited by

                              @Christoph-Hart

                              I'll check it! Thanks for the update.

                              1 Reply Last reply Reply Quote 0
                              • griffinboyG
                                griffinboy @Christoph Hart
                                last edited by griffinboy

                                @Christoph-Hart

                                It works! Thank you!
                                I'll do a video on this soon in my scriptnode c++ series. I've been remaking the first few videos to make more sense and go into better depth.

                                ustkU 1 Reply Last reply Reply Quote 0
                                • griffinboyG griffinboy has marked this topic as solved on
                                • ustkU
                                  ustk @griffinboy
                                  last edited by

                                  @griffinboy @Christoph-Hart What is the way to send the value to the node from the UI?
                                  Is there a callback that should be defined?

                                  Can't help pressing F5 in the forum...

                                  griffinboyG 1 Reply Last reply Reply Quote 0
                                  • griffinboyG
                                    griffinboy @ustk
                                    last edited by

                                    @ustk

                                    Global cables can be used.

                                    
                                    // Griffin_Node.h
                                    // -----------------------------------------------------------------------------
                                    
                                    #pragma once
                                    #include <JuceHeader.h>
                                    
                                    //#include "src/.h"
                                    //#include "src/.h"
                                    //#include "src/.h"
                                    //#include "src/.h"
                                    
                                    //#include "src/Utils_DelayInterpolation.h"
                                    //#include "src/Utils_General.h"
                                    //#include "src/Utils_XSimd.h"
                                    
                                    namespace project
                                    {
                                    
                                        #ifndef M_PI
                                        #define M_PI 3.14159265358979323846
                                        #endif
                                    
                                        using namespace juce;
                                        using namespace hise;
                                        using namespace scriptnode;
                                    
                                    
                                        /*
                                            Griffin_Node
                                            -----------
                                            Description of entire program + specs
                                        */
                                    
                                    
                                        /*
                                    
                                        // Global Cable Example (communicate arbitrary data to Hise)
                                        enum class GlobalCables
                                        {
                                            dataCable = 0
                                        };
                                        using cable_manager_t = routing::global_cable_cpp_manager<SN_GLOBAL_CABLE(-389806413)>;
                                    
                                        // Template the node with this
                                        template <int NV> struct Griffin_Node: public data::base,
                                                                        public cable_manager_t
                                    {
                                    
                                        // In c++ we can then:    
                                        // create a json object
                                        hise::JSONObject obj;
                                        // write values into the JSON object
                                        obj["thingies"] = [0,1,2,3,4];
                                        // send the object back to HISE
                                        this->sendDataToGlobalCable<GlobalCables::dataCable>(obj);
                                        // thus we can send any type of data to Hise
                                    
                                        // then in Hise we can do:
                                        const var rm = Engine.getGlobalRoutingManager();
                                        const var cableName = rm.getCable("cableName");
                                        cableName.registerDataCallback(function(data)
                                        {
                                            Console.print("DATA: " + trace(data));
                                        });
                                        
                                    
                                        */
                                    
                                    
                                        // pre C++20
                                        // You cannot change the way this node is templated
                                        template <int NV>
                                        // name
                                        struct Griffin_Node : public data::base
                                        {          // name
                                            SNEX_NODE(Griffin_Node);
                                    
                                            struct MetadataClass
                                            {              // name
                                                SN_NODE_ID("Griffin_Node");
                                            };
                                    
                                            // name
                                            Griffin_Node()
                                            {
                                                // Callback for global cables
                                                // (from HISE to your C++ node, this is the way to register callbacks).
                                                //this->registerDataCallback<GlobalCables::dataCable>([](const var& funky)
                                                //{
                                                //    jassertfalse;
                                                //});
                                            }
                                    
                                    
                                            //==============================================================================
                                            // Node Properties 
                                            //==============================================================================
                                    
                                            static constexpr bool isModNode() { return false; }
                                            static constexpr bool isPolyphonic() { return NV > 1; }
                                            static constexpr bool hasTail() { return false; }
                                            static constexpr bool isSuspendedOnSilence() { return false; }
                                            static constexpr int getFixChannelAmount() { return 2; }
                                    
                                            // Add external data slots to the node UI
                                            static constexpr int NumTables = 0;
                                            static constexpr int NumSliderPacks = 0;
                                            static constexpr int NumAudioFiles = 0;
                                            static constexpr int NumFilters = 0;
                                            static constexpr int NumDisplayBuffers = 0;
                                    
                                    
                                            /*
                                                AudioEffect
                                                -----------
                                                Description
                                            */
                                    
                                            class AudioEffect
                                            {
                                            public:
                                                AudioEffect(float initiaParam = 5000.0f)
                                                {
                                                    localParam = initiaParam;
                                                }
                                    
                                                // Initialize the effect if needed
                                                void prepare(double sampleRate)
                                                {
                                    
                                                }
                                    
                                                // Process a block of samples
                                                inline void process(float* samples, int numSamples)
                                                {
                                                    // Iterate over the samples
                                                    for (int i = 0; i < numSamples; ++i)
                                                    {
                                    
                                                    }
                                                }
                                    
                                                // Update the parameters
                                                inline void updateParam1(float newParam)
                                                {
                                                    localParam = newParam;
                                                }
                                    
                                            private:
                                                float localParam;
                                            };
                                    
                                    
                                            /*
                                                Main Node
                                                -----------
                                                Description
                                            */
                                    
                                            // Initialize the effect
                                            void prepare(PrepareSpecs specs)
                                            {
                                                float sampleRate = specs.sampleRate;
                                                float numChannels = specs.numChannels;
                                    
                                                // Initialize both effects (does nothing by default)
                                                leftChannelEffect.prepare(sampleRate);
                                                rightChannelEffect.prepare(sampleRate);
                                            }
                                    
                                            // Reset (called when the plugin is reloaded)
                                            void reset() {}
                                    
                                            // Process audio blocks (audio enters the node here)
                                            template <typename PD>
                                            inline void process(PD& d)
                                            {
                                                auto& fix = d.template as<ProcessData<2>>();
                                                auto  blk = fix.toAudioBlock();
                                                float* L = blk.getChannelPointer(0);
                                                float* R = blk.getChannelPointer(1);
                                                int    n = d.getNumSamples();
                                    
                                                // Process each channel separately through their own audioEffect instance
                                                leftChannelEffect.process(L, n);
                                                rightChannelEffect.process(R, n);
                                            }
                                    
                                            /*
                                                Parameter Handling
                                                -----------
                                                Description
                                            */
                                    
                                            // Update parameters
                                            template <int P>
                                            inline void setParameter(double v)
                                            {
                                                if (P == 0) {
                                                    leftChannelEffect.updateParam1(static_cast<float>(v));
                                                    rightChannelEffect.updateParam1(static_cast<float>(v));
                                                }
                                                if (P == 1) {
                                                    // Do something with value (v)
                                                }
                                    
                                            }
                                    
                                            // Create GUI parameters
                                            void createParameters(ParameterDataList& data)
                                            {
                                                {
                                                    parameter::data p("Param", { 0.0, 1.0, 0.01 });
                                                    registerCallback<0>(p);
                                                    p.setDefaultValue(5000.0);
                                                    data.add(std::move(p));
                                                }
                                                {
                                                    parameter::data p("Param2", { 0.0, 1.0, 0.01 });
                                                    registerCallback<0>(p);
                                                    p.setDefaultValue(5000.0);
                                                    data.add(std::move(p));
                                                }
                                    
                                            }
                                    
                                            // When this header file gets run for the first time, setParameter gets called with the default knob values
                                    
                                    
                                            /*
                                                External Data
                                                -----------
                                                Description
                                            */
                                    
                                            // span<dyn<float>, NUM_CHANNELS> externalBuffer;
                                    
                                            void setExternalData(const ExternalData& ed, int index)
                                            {
                                                /*
                                    
                                                if(data.isNotEmpty())
                                                {
                                        
                                                    // ExternalData data = ed;
                                        
                                                    // float audioSampleRate = data.sampleRate;
                                                    // float audioNumChannels = data.numChannels;
                                                    // float audioNumSamples = data.numSamples;
                                        
                                                    // ed.referBlockTo(externalBuffer[0], 0);
                                                    // ed.referBlockTo(externalBuffer[1], 1);
                                    
                                                    // Alternatively convert the data to the juce::AudioSampleBuffer class
                                                    // auto buffer = data.toAudioSampleBuffer();
                                        
                                                }
                                    
                                                */
                                            }
                                    
                                            /*
                                                Hise Event
                                                -----------
                                                Description
                                            */
                                    
                                            void handleHiseEvent(HiseEvent& e)
                                            {
                                                /*
                                    
                                                if (e.isNoteOn())
                                                {
                                                    float note = e.getNoteNumber();
                                                }
                                    
                                                */
                                            }
                                    
                                    
                                            /*
                                                Modulation Output
                                                -----------
                                                To enable, set isModNode() to true)
                                            */
                                    
                                            // ModValue modOut;
                                    
                                           // bool handleModulation(double& value)
                                           // {
                                               // return modOut.getChangedValue(value);
                                           // }
                                    
                                            // Use this to call handleModulation
                                            // modOut.setModValueIfChanged( set mod to something );
                                    
                                            //==============================================================================
                                            // Unused Functions (Required by compiler)
                                            //==============================================================================
                                    
                                            SN_EMPTY_PROCESS_FRAME;
                                    
                                          	//SN_EMPTY_HANDLE_EVENT;
                                          	//SN_EMPTY_SET_EXTERNAL_DATA;
                                            //SN_EMPTY_CREATE_PARAM;
                                    
                                        private:
                                            AudioEffect leftChannelEffect;
                                            AudioEffect rightChannelEffect;
                                        };
                                    }
                                    
                                    
                                    ustkU 1 Reply Last reply Reply Quote 1
                                    • ustkU
                                      ustk @griffinboy
                                      last edited by

                                      @griffinboy Yeah cable is what I am trying to use, I need to receive JSON data from UI.

                                      Thanks for your template code it's awesome! Well... when I'll be able to make it work lol

                                      Can't help pressing F5 in the forum...

                                      griffinboyG 1 Reply Last reply Reply Quote 0
                                      • griffinboyG
                                        griffinboy @ustk
                                        last edited by griffinboy

                                        @ustk

                                        Christoph wrote an example for exactly that somewhere... I wonder where it was I'm not sure, search for global cable posts!

                                        That template above has a version of it. Use GPT to untangle my comments itll understand mostly what I was writing there

                                        ustkU 2 Replies Last reply Reply Quote 1
                                        • ustkU
                                          ustk @griffinboy
                                          last edited by

                                          @griffinboy I tried many keywords already with no luck...

                                          Can't help pressing F5 in the forum...

                                          Christoph HartC 1 Reply Last reply Reply Quote 0
                                          • ustkU
                                            ustk @griffinboy
                                            last edited by ustk

                                            @griffinboy Cool I got it to compile with the callback! ☺
                                            Now it's a matter of properly reading the JSON I am sending... -> Working

                                            UI code:

                                            const var RoutingManager = Engine.getGlobalRoutingManager();
                                            const var DataCable = RoutingManager.getCable("dataCable");
                                            
                                            const var data = {level: 0.0};
                                            
                                            
                                            inline function onKnob1Control(component, value)
                                            {
                                            	data.level = value;
                                            	
                                            	DataCable.sendData(data);
                                            };
                                            

                                            C++

                                                global_cable_data()
                                                {
                                                    // Register a data callback for the global cable
                                                    this->registerDataCallback<GlobalCables::dataCable>([this](const var& data)
                                                    {
                                                        if (auto* obj = data.getDynamicObject())
                                                        {
                                                            const var& levelVar = obj->getProperty("level");
                                            
                                                            //if (levelVar.isDouble() || levelVar.isInt())
                                                            //{
                                                                gain = static_cast<float>(static_cast<double>(levelVar));
                                                            //}
                                                        }
                                                    });
                                                }
                                            

                                            This doesn't seem to update gain

                                            EDIT: my bad... wasn't listening on the right set of speakers lol 🤣 WORKING LKE A CHARM!!!
                                            Thanks a lot @griffinboy !

                                            Can't help pressing F5 in the forum...

                                            griffinboyG 1 Reply Last reply Reply Quote 2
                                            • First post
                                              Last post

                                            30

                                            Online

                                            1.8k

                                            Users

                                            12.1k

                                            Topics

                                            105.1k

                                            Posts