HISE Logo Forum
    • Categories
    • Register
    • Login

    Monitor changes inside Scriptfx - the correct method? (broadcasters listeners)

    Scheduled Pinned Locked Moved Solved General Questions
    31 Posts 3 Posters 778 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • griffinboyG
      griffinboy @Christoph Hart
      last edited by griffinboy

      @Christoph-Hart

      Anything I can do to help debug it?

      *edit, I saw that a while ago you uploaded a new build, I'll install it in the morning and see if maybe I just caught an in-between build.

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @griffinboy
        last edited by

        @griffinboy I looked into yesterday because it worked for me but then I realized that we're talking about different things. I was checking the Hardcoded FX and you are probably loading the node in a network (because there it doesn't work yet).

        I tried to fix it but there is one nasty persistent crash when unloading the nodes that connect to a cable that I still have to fix. In the meantime you can check the procedure with the hardcoded FX module, there it should work.

        Christoph HartC griffinboyG 2 Replies Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @Christoph Hart
          last edited by

          Alright, please check it again, now it should work.

          griffinboyG 1 Reply Last reply Reply Quote 2
          • griffinboyG
            griffinboy @Christoph Hart
            last edited by

            @Christoph-Hart

            I'll check it! Thanks for the update.

            1 Reply Last reply Reply Quote 0
            • griffinboyG
              griffinboy @Christoph Hart
              last edited by griffinboy

              @Christoph-Hart

              It works! Thank you!
              I'll do a video on this soon in my scriptnode c++ series. I've been remaking the first few videos to make more sense and go into better depth.

              ustkU 1 Reply Last reply Reply Quote 0
              • griffinboyG griffinboy has marked this topic as solved on
              • ustkU
                ustk @griffinboy
                last edited by

                @griffinboy @Christoph-Hart What is the way to send the value to the node from the UI?
                Is there a callback that should be defined?

                Can't help pressing F5 in the forum...

                griffinboyG 1 Reply Last reply Reply Quote 0
                • griffinboyG
                  griffinboy @ustk
                  last edited by

                  @ustk

                  Global cables can be used.

                  
                  // Griffin_Node.h
                  // -----------------------------------------------------------------------------
                  
                  #pragma once
                  #include <JuceHeader.h>
                  
                  //#include "src/.h"
                  //#include "src/.h"
                  //#include "src/.h"
                  //#include "src/.h"
                  
                  //#include "src/Utils_DelayInterpolation.h"
                  //#include "src/Utils_General.h"
                  //#include "src/Utils_XSimd.h"
                  
                  namespace project
                  {
                  
                      #ifndef M_PI
                      #define M_PI 3.14159265358979323846
                      #endif
                  
                      using namespace juce;
                      using namespace hise;
                      using namespace scriptnode;
                  
                  
                      /*
                          Griffin_Node
                          -----------
                          Description of entire program + specs
                      */
                  
                  
                      /*
                  
                      // Global Cable Example (communicate arbitrary data to Hise)
                      enum class GlobalCables
                      {
                          dataCable = 0
                      };
                      using cable_manager_t = routing::global_cable_cpp_manager<SN_GLOBAL_CABLE(-389806413)>;
                  
                      // Template the node with this
                      template <int NV> struct Griffin_Node: public data::base,
                                                      public cable_manager_t
                  {
                  
                      // In c++ we can then:    
                      // create a json object
                      hise::JSONObject obj;
                      // write values into the JSON object
                      obj["thingies"] = [0,1,2,3,4];
                      // send the object back to HISE
                      this->sendDataToGlobalCable<GlobalCables::dataCable>(obj);
                      // thus we can send any type of data to Hise
                  
                      // then in Hise we can do:
                      const var rm = Engine.getGlobalRoutingManager();
                      const var cableName = rm.getCable("cableName");
                      cableName.registerDataCallback(function(data)
                      {
                          Console.print("DATA: " + trace(data));
                      });
                      
                  
                      */
                  
                  
                      // pre C++20
                      // You cannot change the way this node is templated
                      template <int NV>
                      // name
                      struct Griffin_Node : public data::base
                      {          // name
                          SNEX_NODE(Griffin_Node);
                  
                          struct MetadataClass
                          {              // name
                              SN_NODE_ID("Griffin_Node");
                          };
                  
                          // name
                          Griffin_Node()
                          {
                              // Callback for global cables
                              // (from HISE to your C++ node, this is the way to register callbacks).
                              //this->registerDataCallback<GlobalCables::dataCable>([](const var& funky)
                              //{
                              //    jassertfalse;
                              //});
                          }
                  
                  
                          //==============================================================================
                          // Node Properties 
                          //==============================================================================
                  
                          static constexpr bool isModNode() { return false; }
                          static constexpr bool isPolyphonic() { return NV > 1; }
                          static constexpr bool hasTail() { return false; }
                          static constexpr bool isSuspendedOnSilence() { return false; }
                          static constexpr int getFixChannelAmount() { return 2; }
                  
                          // Add external data slots to the node UI
                          static constexpr int NumTables = 0;
                          static constexpr int NumSliderPacks = 0;
                          static constexpr int NumAudioFiles = 0;
                          static constexpr int NumFilters = 0;
                          static constexpr int NumDisplayBuffers = 0;
                  
                  
                          /*
                              AudioEffect
                              -----------
                              Description
                          */
                  
                          class AudioEffect
                          {
                          public:
                              AudioEffect(float initiaParam = 5000.0f)
                              {
                                  localParam = initiaParam;
                              }
                  
                              // Initialize the effect if needed
                              void prepare(double sampleRate)
                              {
                  
                              }
                  
                              // Process a block of samples
                              inline void process(float* samples, int numSamples)
                              {
                                  // Iterate over the samples
                                  for (int i = 0; i < numSamples; ++i)
                                  {
                  
                                  }
                              }
                  
                              // Update the parameters
                              inline void updateParam1(float newParam)
                              {
                                  localParam = newParam;
                              }
                  
                          private:
                              float localParam;
                          };
                  
                  
                          /*
                              Main Node
                              -----------
                              Description
                          */
                  
                          // Initialize the effect
                          void prepare(PrepareSpecs specs)
                          {
                              float sampleRate = specs.sampleRate;
                              float numChannels = specs.numChannels;
                  
                              // Initialize both effects (does nothing by default)
                              leftChannelEffect.prepare(sampleRate);
                              rightChannelEffect.prepare(sampleRate);
                          }
                  
                          // Reset (called when the plugin is reloaded)
                          void reset() {}
                  
                          // Process audio blocks (audio enters the node here)
                          template <typename PD>
                          inline void process(PD& d)
                          {
                              auto& fix = d.template as<ProcessData<2>>();
                              auto  blk = fix.toAudioBlock();
                              float* L = blk.getChannelPointer(0);
                              float* R = blk.getChannelPointer(1);
                              int    n = d.getNumSamples();
                  
                              // Process each channel separately through their own audioEffect instance
                              leftChannelEffect.process(L, n);
                              rightChannelEffect.process(R, n);
                          }
                  
                          /*
                              Parameter Handling
                              -----------
                              Description
                          */
                  
                          // Update parameters
                          template <int P>
                          inline void setParameter(double v)
                          {
                              if (P == 0) {
                                  leftChannelEffect.updateParam1(static_cast<float>(v));
                                  rightChannelEffect.updateParam1(static_cast<float>(v));
                              }
                              if (P == 1) {
                                  // Do something with value (v)
                              }
                  
                          }
                  
                          // Create GUI parameters
                          void createParameters(ParameterDataList& data)
                          {
                              {
                                  parameter::data p("Param", { 0.0, 1.0, 0.01 });
                                  registerCallback<0>(p);
                                  p.setDefaultValue(5000.0);
                                  data.add(std::move(p));
                              }
                              {
                                  parameter::data p("Param2", { 0.0, 1.0, 0.01 });
                                  registerCallback<0>(p);
                                  p.setDefaultValue(5000.0);
                                  data.add(std::move(p));
                              }
                  
                          }
                  
                          // When this header file gets run for the first time, setParameter gets called with the default knob values
                  
                  
                          /*
                              External Data
                              -----------
                              Description
                          */
                  
                          // span<dyn<float>, NUM_CHANNELS> externalBuffer;
                  
                          void setExternalData(const ExternalData& ed, int index)
                          {
                              /*
                  
                              if(data.isNotEmpty())
                              {
                      
                                  // ExternalData data = ed;
                      
                                  // float audioSampleRate = data.sampleRate;
                                  // float audioNumChannels = data.numChannels;
                                  // float audioNumSamples = data.numSamples;
                      
                                  // ed.referBlockTo(externalBuffer[0], 0);
                                  // ed.referBlockTo(externalBuffer[1], 1);
                  
                                  // Alternatively convert the data to the juce::AudioSampleBuffer class
                                  // auto buffer = data.toAudioSampleBuffer();
                      
                              }
                  
                              */
                          }
                  
                          /*
                              Hise Event
                              -----------
                              Description
                          */
                  
                          void handleHiseEvent(HiseEvent& e)
                          {
                              /*
                  
                              if (e.isNoteOn())
                              {
                                  float note = e.getNoteNumber();
                              }
                  
                              */
                          }
                  
                  
                          /*
                              Modulation Output
                              -----------
                              To enable, set isModNode() to true)
                          */
                  
                          // ModValue modOut;
                  
                         // bool handleModulation(double& value)
                         // {
                             // return modOut.getChangedValue(value);
                         // }
                  
                          // Use this to call handleModulation
                          // modOut.setModValueIfChanged( set mod to something );
                  
                          //==============================================================================
                          // Unused Functions (Required by compiler)
                          //==============================================================================
                  
                          SN_EMPTY_PROCESS_FRAME;
                  
                        	//SN_EMPTY_HANDLE_EVENT;
                        	//SN_EMPTY_SET_EXTERNAL_DATA;
                          //SN_EMPTY_CREATE_PARAM;
                  
                      private:
                          AudioEffect leftChannelEffect;
                          AudioEffect rightChannelEffect;
                      };
                  }
                  
                  
                  ustkU 1 Reply Last reply Reply Quote 1
                  • ustkU
                    ustk @griffinboy
                    last edited by

                    @griffinboy Yeah cable is what I am trying to use, I need to receive JSON data from UI.

                    Thanks for your template code it's awesome! Well... when I'll be able to make it work lol

                    Can't help pressing F5 in the forum...

                    griffinboyG 1 Reply Last reply Reply Quote 0
                    • griffinboyG
                      griffinboy @ustk
                      last edited by griffinboy

                      @ustk

                      Christoph wrote an example for exactly that somewhere... I wonder where it was I'm not sure, search for global cable posts!

                      That template above has a version of it. Use GPT to untangle my comments itll understand mostly what I was writing there

                      ustkU 2 Replies Last reply Reply Quote 1
                      • ustkU
                        ustk @griffinboy
                        last edited by

                        @griffinboy I tried many keywords already with no luck...

                        Can't help pressing F5 in the forum...

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • ustkU
                          ustk @griffinboy
                          last edited by ustk

                          @griffinboy Cool I got it to compile with the callback! ☺
                          Now it's a matter of properly reading the JSON I am sending... -> Working

                          UI code:

                          const var RoutingManager = Engine.getGlobalRoutingManager();
                          const var DataCable = RoutingManager.getCable("dataCable");
                          
                          const var data = {level: 0.0};
                          
                          
                          inline function onKnob1Control(component, value)
                          {
                          	data.level = value;
                          	
                          	DataCable.sendData(data);
                          };
                          

                          C++

                              global_cable_data()
                              {
                                  // Register a data callback for the global cable
                                  this->registerDataCallback<GlobalCables::dataCable>([this](const var& data)
                                  {
                                      if (auto* obj = data.getDynamicObject())
                                      {
                                          const var& levelVar = obj->getProperty("level");
                          
                                          //if (levelVar.isDouble() || levelVar.isInt())
                                          //{
                                              gain = static_cast<float>(static_cast<double>(levelVar));
                                          //}
                                      }
                                  });
                              }
                          

                          This doesn't seem to update gain

                          EDIT: my bad... wasn't listening on the right set of speakers lol 🤣 WORKING LKE A CHARM!!!
                          Thanks a lot @griffinboy !

                          Can't help pressing F5 in the forum...

                          griffinboyG 1 Reply Last reply Reply Quote 2
                          • griffinboyG
                            griffinboy @ustk
                            last edited by

                            @ustk

                            Nice thanks for posting the working answer

                            1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @ustk
                              last edited by Christoph Hart

                              @ustk said in Monitor changes inside Scriptfx - the correct method? (broadcasters listeners):

                              @griffinboy I tried many keywords already with no luck...

                              In the docs:

                              Link Preview Image
                              HISE | ScriptNode | global_cable

                              Send a double precision float value anywhere to HISE

                              favicon

                              (docs.hise.dev)

                              What is the way to send the value to the node from the UI?
                              Is there a callback that should be defined?

                              For UI -> Node communication, just use the stock parameter system. Only for Node -> UI communication (eg. reporting back analysis values from your C++ class) you need to use the global cables - and then you can choose between a realtimesafe single value or any arbitrary data that will be allocated and copied around over the DLL boundaries (which is not realtime safe).

                              ustkU 1 Reply Last reply Reply Quote 2
                              • ustkU
                                ustk @Christoph Hart
                                last edited by

                                @Christoph-Hart hmmm... have to look at this ! I made it to work UI -> global cable -> node, but I'll try with standard parameter to send an array of JSON

                                Can't help pressing F5 in the forum...

                                griffinboyG 1 Reply Last reply Reply Quote 0
                                • griffinboyG
                                  griffinboy @ustk
                                  last edited by

                                  @ustk

                                  GCs are the only way to send an array into a node, unless you encode it as audio or other.

                                  ustkU 1 Reply Last reply Reply Quote 1
                                  • ustkU
                                    ustk @griffinboy
                                    last edited by

                                    @griffinboy oh that's what I was thinking, @Christoph-Hart's shortcut needed a sequel 😆

                                    Can't help pressing F5 in the forum...

                                    Christoph HartC 1 Reply Last reply Reply Quote 0
                                    • Christoph HartC
                                      Christoph Hart @ustk
                                      last edited by

                                      @ustk ah ok, I was just underwhelmed by the data you send over the cable in your example (a single gain number lol) but I have no idea what you're doing in the real world.

                                      If you need to send more to your node, then yeah the global cable might be the best option.

                                      ustkU 1 Reply Last reply Reply Quote 0
                                      • ustkU
                                        ustk @Christoph Hart
                                        last edited by

                                        @Christoph-Hart said in Monitor changes inside Scriptfx - the correct method? (broadcasters listeners):

                                        @ustk ah ok, I was just underwhelmed by the data you send over the cable in your example (a single gain number lol)

                                        Yeah you make me feel padawan like, which I probably am lol.

                                        but I have no idea what you're doing in the real world.

                                        I'm wondering the same thing every single day, until I'm uploaded to the cloud...

                                        More seriously, I draw a spline in the interface, and send the control points to the node in order to reconstruct the wave shaper in a buffer...
                                        Sounds the right approach or did I spend a week luring myself?

                                        Can't help pressing F5 in the forum...

                                        1 Reply Last reply Reply Quote 0
                                        • First post
                                          Last post

                                        30

                                        Online

                                        1.8k

                                        Users

                                        12.1k

                                        Topics

                                        105.1k

                                        Posts