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    Monitor changes inside Scriptfx - the correct method? (broadcasters listeners)

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    • Christoph HartC
      Christoph Hart @griffinboy
      last edited by

      @griffinboy if you listen to the Content event type then it will give you the full data. Try the DisplayIndex event, then you get the changed index

      griffinboyG 1 Reply Last reply Reply Quote 1
      • griffinboyG
        griffinboy @Christoph Hart
        last edited by griffinboy

        @Christoph-Hart

        Sorry I'm still struggling 😄
        I'm trying to get back the value of the first slider.

        Is it normal for it to return a base64?

        756d0f59-2db5-47ec-b990-d2ba18b55fb0-image.png ```

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @griffinboy
          last edited by

          @griffinboy let's ditch that approach, it's hacky anyways.

          I've committed a fix for the global cable not working in a compiled plugin and added a helper interface class that lets you register and send values through global cables super conveniently. Now the workflow is as simple as:

          1. Create all your global cables
          2. Call the function in the HISE menu (Tools -> Create C++ code for global cables)
          3. Copy the code snippet into your node and subclass your node class from the type definition
          4. Send a double value anywhere from your node class using setGlobalCableValue<>(double v)

          This is the generated code for my test project:

          // Use this enum to refer to the cables, eg. this->setGlobalCableValue<GlobalCables::cable_funky>(0.4)
          enum class GlobalCables
          {
          	cable_funky = 0,
          	second_cable = 1
          };
          // Subclass your node from this
          using cable_manager_t = routing::global_cable_cpp_manager<SN_GLOBAL_CABLE(1077699755),
                                                                    SN_GLOBAL_CABLE(-376951630)>;
          

          So in this case you just have to subclass your node from cable_manager_t, then call setGlobalCableValue<GlobalCables::cable_funky>(0.2) to send the value that can be picked up anywhere in HISE.

          griffinboyG 3 Replies Last reply Reply Quote 1
          • griffinboyG
            griffinboy @Christoph Hart
            last edited by

            This post is deleted!
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            • griffinboyG
              griffinboy @Christoph Hart
              last edited by griffinboy

              This post is deleted!
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              • griffinboyG
                griffinboy @Christoph Hart
                last edited by griffinboy

                @Christoph-Hart

                What am I misunderstanding?
                I don't think I am doing it right lol.
                (My c++ knowdege has a lot of holes, I need to take a deep dive and really get to know some of these features)

                // ==================================| Third Party Node Template |==================================
                
                #pragma once
                #include <JuceHeader.h>
                
                namespace project
                {
                using namespace juce;
                using namespace hise;
                using namespace scriptnode;
                
                // Use this enum to refer to the cables
                enum class GlobalCables
                {
                    GC1 = 0
                };
                
                // Subclass your node from this
                using cable_manager_t = routing::global_cable_cpp_manager<SN_GLOBAL_CABLE(70357)>;
                
                // ==========================| The node class with all required callbacks |==========================
                
                template <int NV> struct testnode: public data::base,
                                                   public cable_manager_t
                {
                    // Metadata Definitions ------------------------------------------------------------------------
                    
                    SNEX_NODE(testnode);
                    
                    struct MetadataClass
                    {
                        SN_NODE_ID("testnode");
                    };
                    
                    // set to true if you want this node to have a modulation dragger
                    static constexpr bool isModNode() { return false; };
                    static constexpr bool isPolyphonic() { return NV > 1; };
                    // set to true if your node produces a tail
                    static constexpr bool hasTail() { return false; };
                    // set to true if your doesn't generate sound from silence and can be suspended when the input signal is silent
                    static constexpr bool isSuspendedOnSilence() { return false; };
                    // Undefine this method if you want a dynamic channel count
                    static constexpr int getFixChannelAmount() { return 2; };
                    
                    // Define the amount and types of external data slots you want to use
                    static constexpr int NumTables = 0;
                    static constexpr int NumSliderPacks = 0;
                    static constexpr int NumAudioFiles = 0;
                    static constexpr int NumFilters = 0;
                    static constexpr int NumDisplayBuffers = 0;
                    
                    // Scriptnode Callbacks ------------------------------------------------------------------------
                    
                    void prepare(PrepareSpecs specs)
                    {
                        
                    }
                    
                    void reset()
                    {
                        
                    }
                    
                    void handleHiseEvent(HiseEvent& e)
                    {
                        
                    }
                    
                    template <typename T> void process(T& data)
                    {
                        
                        static constexpr int NumChannels = getFixChannelAmount();
                        // Cast the dynamic channel data to a fixed channel amount
                        auto& fixData = data.template as<ProcessData<NumChannels>>();
                        
                        // Create a FrameProcessor object
                        auto fd = fixData.toFrameData();
                        
                        while(fd.next())
                        {
                            // Forward to frame processing
                            processFrame(fd.toSpan());
                        }
                        
                    }
                    
                    template <typename T> void processFrame(T& data)
                    {
                        
                    }
                    
                    int handleModulation(double& value)
                    {
                        
                        return 0;
                        
                    }
                    
                    void setExternalData(const ExternalData& data, int index)
                    {
                        
                    }
                    // Parameter Functions -------------------------------------------------------------------------
                    
                    template <int P> void setParameter(double v)
                    {
                        if (P == 0)
                        {
                            // Use the parameter to control GC1
                            this->setGlobalCableValue<GlobalCables::GC1>(v);
                        }
                    }
                    
                    void createParameters(ParameterDataList& data)
                    {
                        {
                            // Rename the parameter to "GC1 Control 2"
                            parameter::data p("GC1 Control", { 0.0, 1.0 });
                            registerCallback<0>(p);
                            p.setDefaultValue(0.5);
                            data.add(std::move(p));
                        }
                    }
                };
                }
                
                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @griffinboy
                  last edited by

                  @griffinboy Actually that looks exactly what I have been doing in my test project. What's the problem here? Does it not compile or does it not work?

                  Remember you have to initialize and create the global cable with the exact ID you used when creating this code snippet BEFORE you load the effect (or use Recompile all scripts to reinitialize the connections afterwards).

                  griffinboyG 3 Replies Last reply Reply Quote 0
                  • griffinboyG
                    griffinboy @Christoph Hart
                    last edited by griffinboy

                    @Christoph-Hart

                    The global cable doesn't update when you move the knob.

                    Maybe my Ui code is at fault?

                    Content.makeFrontInterface(300, 300);
                    
                    
                    const var rm = Engine.getGlobalRoutingManager();
                    
                    // Create the global cable
                    const var mc = rm.getCable("GC1"); 
                    
                    // Add another panel. This will just display a circle with the alpha value modulated
                    const var P2 = Content.addPanel("P2", 110, 50);
                    
                    // Now instead of the timer we use the asynchronous UI callback provided by the cable.
                    mc.registerCallback(function(value)
                    {
                        // Write the value into the data object and repaint the panel
                        P2.data.val = value;
                        P2.repaint();
                    }, AsyncNotification);
                    
                    P2.setPaintRoutine(function(g)
                    {
                        g.fillAll(0x22FFFFFF);
                        g.setColour(Colours.withAlpha(Colours.white, this.data.val));
                        // Rawdogging the area like a pro...
                        g.fillEllipse([25, 0, 50, 50]);    
                    });
                    
                    

                    Yeah, recompile all scripts didn't work, and also there is a glitch that has developed where when you click to add a new scriptnode to the tree, you cannot close the dialogue box.

                    c9381eb4-c796-46ef-8908-b43d05e733f7-image.png

                    griffinboyG 1 Reply Last reply Reply Quote 0
                    • griffinboyG
                      griffinboy @Christoph Hart
                      last edited by

                      This post is deleted!
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                      • griffinboyG
                        griffinboy @griffinboy
                        last edited by

                        @griffinboy

                        Bump

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                        • griffinboyG
                          griffinboy @Christoph Hart
                          last edited by griffinboy

                          @Christoph-Hart

                          Anything I can do to help debug it?

                          *edit, I saw that a while ago you uploaded a new build, I'll install it in the morning and see if maybe I just caught an in-between build.

                          Christoph HartC 1 Reply Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart @griffinboy
                            last edited by

                            @griffinboy I looked into yesterday because it worked for me but then I realized that we're talking about different things. I was checking the Hardcoded FX and you are probably loading the node in a network (because there it doesn't work yet).

                            I tried to fix it but there is one nasty persistent crash when unloading the nodes that connect to a cable that I still have to fix. In the meantime you can check the procedure with the hardcoded FX module, there it should work.

                            Christoph HartC griffinboyG 2 Replies Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @Christoph Hart
                              last edited by

                              Alright, please check it again, now it should work.

                              griffinboyG 1 Reply Last reply Reply Quote 2
                              • griffinboyG
                                griffinboy @Christoph Hart
                                last edited by

                                @Christoph-Hart

                                I'll check it! Thanks for the update.

                                1 Reply Last reply Reply Quote 0
                                • griffinboyG
                                  griffinboy @Christoph Hart
                                  last edited by griffinboy

                                  @Christoph-Hart

                                  It works! Thank you!
                                  I'll do a video on this soon in my scriptnode c++ series. I've been remaking the first few videos to make more sense and go into better depth.

                                  1 Reply Last reply Reply Quote 0
                                  • griffinboyG griffinboy has marked this topic as solved on
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