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    Pan issue in Waveform Generator

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    • dannytaurusD
      dannytaurus @HISEnberg
      last edited by

      @HISEnberg said in Pan issue in Waveform Generator:

      @dannytaurus I believe it is intentional behaviour based on how HISE is handling the channel amount. Add a SimpleGain in the Fx path, you can pan the signal from there.

      This looks like another limitation of nesting Waveform Generators inside a Synthesizer Group - the Simple Gain isn't available as an FX. Along with not having a MIDI processor for each WG either.

      Maybe I need to rethink the Synthesizer Group approach.

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      LindonL 1 Reply Last reply Reply Quote 0
      • dannytaurusD
        dannytaurus
        last edited by

        Aha! I just found the pan control in the header of the Waveform Generator. I missed it because it's a light grey arc on a lighter grey background. My poor old eyes! 😂

        This pan knob controls the whole WG, so now I can turn off the second oscillators.

        Next step is - how do I control these WG pan values via scripting?

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        • LindonL
          Lindon @dannytaurus
          last edited by

          @dannytaurus put the simple gain in the Synthesizer group FX section...

          HISE Development for hire.
          www.channelrobot.com

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          • dannytaurusD
            dannytaurus @Lindon
            last edited by

            @Lindon I need to pan each nested Waveform Generator separately.

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            HISEnbergH 1 Reply Last reply Reply Quote 0
            • HISEnbergH
              HISEnberg @dannytaurus
              last edited by

              @dannytaurus you may be able to do it in scriptnode. But it seems like for your use case the container might be better than the synthgroup

              dannytaurusD 1 Reply Last reply Reply Quote 0
              • dannytaurusD
                dannytaurus @HISEnberg
                last edited by

                @HISEnberg Yeah, thanks. I tried the Container method too. It does have a MIDI Processor per WG but it doesn't have an overall amp or filter envelope - each WG needs to manage that separately, which feels a bit redundant.

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                • LindonL
                  Lindon @dannytaurus
                  last edited by

                  @dannytaurus so you want individual pan but not individual envelope......?

                  HISE Development for hire.
                  www.channelrobot.com

                  dannytaurusD 1 Reply Last reply Reply Quote 0
                  • dannytaurusD
                    dannytaurus @Lindon
                    last edited by

                    @Lindon Yep, think of it as a 6-oscillator synth where all the oscillators go through the same amp and filter but I have separate control over the waveform, level, pan, tune of each oscillator.

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                    LindonL 1 Reply Last reply Reply Quote 0
                    • LindonL
                      Lindon @dannytaurus
                      last edited by

                      @dannytaurus

                      yes, but I think your expectations are a little unrealistic..

                      HISE Development for hire.
                      www.channelrobot.com

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                      • A
                        ally @Lindon
                        last edited by

                        @Lindon It's doable. 6 might be a little much voice count wise with unison voices coming from the synth group melting your cpu...

                        @dannytaurus you have limited options for what you can put on a waveform generator in a synthgroup.

                        If you end up not wanting to use the pan control in the header of the Wave Gen, you can also make a polyphonic script fx Panner that, once hardcoded, can be placed on the waveform generator on the synthgroup level as a hardcoded polyphonic fx.

                        I would try

                        Synthgroup (this is where your envelope and filter go)

                        Then inside of the Synthgroup
                        WG1
                        WG2
                        WG3
                        etc.

                        You can use the detune in the wave gen but it doesn't update real time, if that's an issue with your design try the purple pitch mod.

                        LindonL 1 Reply Last reply Reply Quote 1
                        • LindonL
                          Lindon @ally
                          last edited by

                          @ally said in Pan issue in Waveform Generator:

                          @Lindon It's doable. 6 might be a little much voice count wise with unison voices coming from the synth group melting your cpu...

                          oh I didnt mean it wasnt do able - just not int the customised way proposed...

                          HISE Development for hire.
                          www.channelrobot.com

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