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    • d.healeyD
      d.healey
      last edited by d.healey

      I just tried using the broadcaster wizard for the first time. I selected ComponentVisibility in the second screen, this is what it gave me

      const var showAboutBroadcaster = Engine.createBroadcaster({
        "id": "showAboutBroadcaster",
        "args": ["component", "isVisible"],
        "tags": []
      });
      
      // attach to event Type
      showAboutBroadcaster.attachToComponentProperties(["pnlAboutContainer"], "Temp");
      
      // attach first listener
      showAboutBroadcaster.addComponentPropertyListener(["pnlAboutContainer"], ["visible"], "temp", function(index, component, isVisible){
      	return isVisible;
      });
      

      This gives an error argument amount mismatch: 2, Expected: 3

      I changed it to attachToComponentVisibility and the issue is resolved.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      d.healeyD 1 Reply Last reply Reply Quote 0
      • O
        Orvillain @Christoph Hart
        last edited by Orvillain

        @Christoph-Hart said in Broadcasters best practices:

        You can do this kind of simple object oriented stuff by creating a JSON object and attaching functions as member, which will then access the JSON properties through the this.property syntax:

        // This as close as you'll get to object oriented programming in HISE Script
        function createInstance(valueToUse)
        {
            var prototype = {
                create: function()
                {
                    // Access properties of the "class" object with this
                    Console.print(this.value);
                },
                value: valueToUse // store the "constructor argument" as "class member"
            };
            
            return prototype;
        }
        
        // And now let's add polymorphism:
        function createSubClassInstance(valueToUse)
        {
            var prototype = createInstance(valueToUse);
            prototype.create = function()
            {
                Console.print(this.value + ": SUBCLASS");
            };
            
            return prototype;
        }
        
        // Create two instances of the "class"
        var x1 = createInstance(90);
        var x2 = createInstance(120);
        
        var x3 = createSubClassInstance(500);
        
        // call the method of each instance
        x1.create();
        x2.create();
        x3.create();
        

        So just looking at this. I think I get it, and I can see how this would help me. For example here is what I have so far:

        function Sampler(id)
        {
        	var sampler = {
        		connectComponents: function()
        		{
        			this.pad = Content.getComponent("panel_" + this.id);
        			this.sampler = Synth.getChildSynth("sampler_" + this.id);
        			this.processor = Synth.getAudioSampleProcessor("sampler_" + this.id);
        			this.sequencer = undefined;
        			
        			
        		},
        		
        		populateLayers: function()
        		{
        			for (i = 0; i < layer_count; i++)
        			{
        				this.layers[i] = {
        					'audiofile': this.processor.getAudioFile(i),
        					'ui_parameters': {},
        					'loop_panel': Content.getComponent("loopdragger_" + this.id),
        					'waveform_panel': Content.getComponent("waveform_" + this.id),
        
        
        				};
        			}
        		},
        		
        		connectCallbacks: function()
        		{
        			this.pad.setFileDropCallback("Drop Only", "*.wav", load_sample);
        		},
        		id: id,
        		layers: {},
        	};
        	
        	
        	return sampler;
        }
        

        It'll get more interesting when I actually write a function to check if a component exists, and if it doesn't, create it.

        1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @d.healey
          last edited by

          @d-healey said in Broadcasters best practices:

          I just tried using the broadcaster wizard for the first time. I selected ComponentVisibility in the second screen, this is what it gave me

          const var showAboutBroadcaster = Engine.createBroadcaster({
            "id": "showAboutBroadcaster",
            "args": ["component", "isVisible"],
            "tags": []
          });
          
          // attach to event Type
          showAboutBroadcaster.attachToComponentProperties(["pnlAboutContainer"], "Temp");
          
          // attach first listener
          showAboutBroadcaster.addComponentPropertyListener(["pnlAboutContainer"], ["visible"], "temp", function(index, component, isVisible){
          	return isVisible;
          });
          

          This gives an error argument amount mismatch: 2, Expected: 3

          I changed it to attachToComponentVisibility and the issue is resolved.

          Any ideas about this one Christoph? Is it a bug or did I use the wrong settings in the wizard?

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          A 1 Reply Last reply Reply Quote 0
          • A
            aaronventure @d.healey
            last edited by

            @d-healey your function prototype is correct, now just make the arguments for the broadcaster match, i. e. add index to the args

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @aaronventure
              last edited by

              @aaronventure This is auto-generated by the broadcaster wizard - and it doesn't work, therefore I think it's a bug. It should be using attachToComponentVisibility, but it isn't.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              A 1 Reply Last reply Reply Quote 0
              • A
                aaronventure @d.healey
                last edited by

                @d-healey ah gotcha

                1 Reply Last reply Reply Quote 0
                • d.healeyD d.healey referenced this topic on
                • d.healeyD
                  d.healey
                  last edited by d.healey

                  This is confusing

                  00155799-f272-4d29-a9c4-a6c465dabe08-image.png

                  I had no idea what was wanted here, but it's a string (must have quotes)

                  I tried to add multiple events to the EQ broadcaster and the output was "BandAdded, BandRemoved, BandSelected" which doesn't work. It should be ["BandAdded", "BandRemoved", "BandSelected"]

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @d.healey
                    last edited by

                    @d-healey said in Broadcasters best practices:

                    I had no idea what was wanted here, but it's a string (must have quotes)

                    You can pass any object into the addCallback() function which will be assigned as this object in the executed function:

                    const var list = [1, 2, 3];
                    
                    bc.addCallback(list, "something", function()
                    {
                       for(n in this)
                          Console.print(n); // 1, 2, 3
                    });
                    

                    In this case you would just enter list into the This Object field.

                    The other issues you mentioned are fixed now.

                    d.healeyD 1 Reply Last reply Reply Quote 1
                    • d.healeyD
                      d.healey @Christoph Hart
                      last edited by

                      @Christoph-Hart Ah ok that makes sense, thanks

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      LindonL 1 Reply Last reply Reply Quote 0
                      • LindonL
                        Lindon @d.healey
                        last edited by

                        @d-healey said in Broadcasters best practices:

                        @Christoph-Hart Ah ok that makes sense, thanks

                        does this mean you are investigating Broadcasters with a view to doing a video on it? (fingers crossed here...)

                        HISE Development for hire.
                        www.channelrobot.com

                        d.healeyD 1 Reply Last reply Reply Quote 1
                        • d.healeyD
                          d.healey @Lindon
                          last edited by

                          @Lindon I've been using them since they were a thing. I'll make a broadcaster video for this weekend 😀

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          Christoph HartC 1 Reply Last reply Reply Quote 5
                          • Christoph HartC
                            Christoph Hart @d.healey
                            last edited by

                            @d-healey If you find any UX hurdles during the making of the video, let me know then I'll clean it up.

                            1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey
                              last edited by d.healey

                              Can broadcasters be defined as global? I might have finally found a use case for a global variable.

                              In my project I have a few MIDI processors that do things when the user changes articulation. My current method of handling this is each of the scripts has a knob to keep track of the current articulation. And when the articulation is changed all these knobs are updated and their callbacks triggered.

                              I'm thinking though it might be nice to just have a global articulation watcher instead of these knobs. That way the scripts will be more independent - which is the opposite of my usual argument against globals :)

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @d.healey
                                last edited by

                                @d-healey said in Broadcasters best practices:

                                Can broadcasters be defined as global?

                                Well I thought this was working, but then a user noticed a bug. If in the DAW the track with the plugin is duplicated the broadcaster behaviour seems to break. Are globals shared between plugin instances somehow?

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                A 1 Reply Last reply Reply Quote 0
                                • A
                                  aaronventure @d.healey
                                  last edited by

                                  @d-healey ooh boy. Does it affect other globals as well?

                                  d.healeyD Christoph HartC 2 Replies Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @aaronventure
                                    last edited by

                                    @aaronventure This is the only global I'm using so haven't tested it with others

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    1 Reply Last reply Reply Quote 0
                                    • Christoph HartC
                                      Christoph Hart @aaronventure
                                      last edited by

                                      @aaronventure no globals are used per instance. The only relevant thing that I know that is shared is the timer thread so if you have multiple instances with busy timers you might experience UI freezes.

                                      d.healeyD 1 Reply Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @Christoph Hart
                                        last edited by

                                        @Christoph-Hart No timer here just a global broadcaster. When I remove that code and implement the same functionality without the global the problem goes away. I'll see if I can make an isolated example.

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        Christoph HartC 1 Reply Last reply Reply Quote 0
                                        • Christoph HartC
                                          Christoph Hart @d.healey
                                          last edited by

                                          @d-healey yup an isolated example would be useful, I wouldn't know why it should behave like that but maybe I missed something, it's definitely not supposed to do so.

                                          1 Reply Last reply Reply Quote 0
                                          • d.healeyD
                                            d.healey
                                            last edited by d.healey

                                            I managed to isolate it.

                                            HiseSnippet 1189.3oc6W01ahaDDdMINWs6KpQs+.b8mLRnbP50qU8TTIPRphtKIniznVkdJZwdAVk06hrWRgFgz8Sq+j5+f1Y7KXycNMTTuuU9.hcl4YlYmclmcoWjxmEGqhHFVWNeBiX7Il8mK0i6NlxkjSOhXrq4fHEMvmFqYQWxh0jNymPiiYADCis9QzLCqsIIe9yenCUPk9rBQDxUJtO6U7PttPZu1ujKDmPCXWxCKY8yZepuR1UITSgTZKyljIT+aoiXmSQypYRL143.tVE0WS0rXhw1cTAy6OV8axT6uhGyGHX3hVj9fiREehRDfYLJkzcLWDzKeqGS.uzqnPrUZg3KMOiGvWJunf74IJbJPTtdXTa0zaqURuVkSulkRuJRoZkRosSSocM66GwmnKzf4yGadpDNZFRgxd4TI0VRseslYWEXgTuWH8V1IQvhkH7ddylMbfup+Ba6QB0.pvYzMkNwicNv49EnxUjtW37N9fpiki3R1d9QLX+1ov.O66ssb4AteuiKZpaCXIMZTLH3ZWtLfMy8M1Kvn9zm9UNClp0JYrMb3GqcFnkfqyS5QL8gBQWU3DkDVG64B5cQjCUQNdyb3RDQcaqY6EyzHrHknKUHF.8NdJInLSH.xxlKEPJ6LbpzWyURmxF34mGlFN2QESY0su2x15cCTZjtBM.DevANKgkDAK9PGuT3vBqJpb.bYvgwyk9mAGjP+s20fm2Kotbwvhrn9a.Gt.1oEI64JM6BoWcr.CpbdWUCGVotrMn.NZpRMNFF8OAzSNMb.KpnrjZHzatZCu4C2vWddzO8vsjgJ4oRt9hIL4CMkRx5Hv40rrBLUmLZ7YYiFcRZjHbXBXGSnj1jjjuv7PMx5ho0RLas1X1eMvzWvCXQIXdh4KkpAKCTAYI4mN8HplBaQircKTAlvhzbr3ZbD6NfLMkMvx7HV7sZ0jjxQVCC76GqfLaY7d60smWD7yaSVe2z5Acyu7uwM6+Pt4szUbySdzJ4C3m+PzNjGDHX8Twbrit7kUv73j97emUVVHcVoyi1j0kE9KxjVbuPqJYiutlYJI2czHmkzv.cWx0tHY2JW634tzF2TxRmag8aFQI9yRLkzf.rX34hxca3.L6HuNtB4qdMUBDMfv8a3zpj72mwD0TPYVAiYICphxz1ZYViA3PsNhCT7LuBwImZ4HR33PRSd7QrgPrB7pfzrdhmqhME13uhCqk.GVx0MNhrkPU3dd.dIDSScWzX4lvKgqE3xAWZkWIRYzS07hb49iw5VfGJAuvZw+SFuJYrwZP3siIVKy46LM1btNiRzB67XwaVdrlm+iMalGdymJXpfpW8gf3qeyTfTKkm2wNcIP4Lubf9O60gqaJtqYOt1eb04XsJxQ7gme.xwr2T+olGObHyWWjfaadxO+g4AzjWqlp4xQmQAxGrO37og8g+VgOChtTxD37A7p.DZx5l4sH8g2lkr3ufOYJagqMxT1JWIIj5GotwOs+Ge09GkHAxIYxeXwx7LbsSE2zCWKwuw2eUW8d.2eSA90aJvmso.+lME3y2Tfe6lB76dbf3svGNUqBSGaHjy5cbBakgwwRJzAlzsR9a.HSuTJ.
                                            

                                            So the buttons in the Interface script send a message to the broadcaster with the index of the button that was pressed. In the second script processor, there is a listener on the broadcaster. The listener gets the value that was passed, updates the knob value in the script processor and calls the .changed function on the knob. In the knob's callback it sets the value of the knob on the Interface script to this value.

                                            Now interestingly - if I don't use the .changed callback in the second script and instead put all the functionality in the listener then it works.

                                            I've been testing this as an expansion in Rhapsody so I didn't have to keep recompiling, I haven't actually tested it as a plugin...

                                            To recreate the issue, add the plugin to a track, click the buttons and you'll see the knob on the UI match the index of the button that was clicked. Then duplicate the track, open the plugin UI on the new instance, click the button and the knob value doesn't update.

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            1 Reply Last reply Reply Quote 1
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