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    Can't compile a network with a Global LFO Mod node.... / Scriptnode LFO design

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    • DanHD
      DanH @Lindon
      last edited by DanH

      @Lindon A Global Cable? Nope. As I understand it a compiled network doesn't accept any incoming signals. It just processes the audio on it's own. Could be wrong though.

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

      LindonL 1 Reply Last reply Reply Quote 0
      • LindonL
        Lindon @DanH
        last edited by

        @DanH said in Can't compile a network with a Global LFO Mod node.... / Scriptnode LFO design:

        @Lindon A Global Cable? Nope. As I understand it a compiled node doesn't accept any incoming signals. It just processes the audio on it's own. Could be wrong though.

        whats the point of Global cables then?

        HISE Development for hire.
        www.channelrobot.com

        DanHD 1 Reply Last reply Reply Quote 0
        • DanHD
          DanH @Lindon
          last edited by

          @Lindon well you can use them in uncompiled networks.

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

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          • DanHD
            DanH @DanH
            last edited by

            @Christoph-Hart off topic but is there a limit to the number of sliders I can use in a HardcodedMasterFX? The first 16 work, but anything after that doesn't move anything in the HCFX module... And the plugin breaks logic.

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

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            • DanHD
              DanH @DanH
              last edited by DanH

              @DanH said in Can't compile a network with a Global LFO Mod node.... / Scriptnode LFO design:

              @Christoph-Hart off topic but is there a limit to the number of sliders I can use in a HardcodedMasterFX? The first 16 work, but anything after that doesn't move anything in the HCFX module... And the plugin breaks logic.

              ah, here: https://forum.hise.audio/topic/7626/scriptnode-synthesizer-how-to/16?_=1700644767583

              Could we get a preprocessor for this perhaps?

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

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              • DanHD
                DanH @DanH
                last edited by

                @Christoph-Hart so is a global mod node a complete no-no in a compiled network?

                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
                London, UK

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                • LindonL
                  Lindon @DanH
                  last edited by

                  @DanH said in Can't compile a network with a Global LFO Mod node.... / Scriptnode LFO design:

                  @Christoph-Hart so is a global mod node a complete no-no in a compiled network?

                  Did this ever get resolved? I'd really like to use a global_mod in my compiled scriptnode work....

                  HISE Development for hire.
                  www.channelrobot.com

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                  • DanHD
                    DanH @Lindon
                    last edited by

                    @Lindon don't think it did, no

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

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                    • LindonL
                      Lindon @DanH
                      last edited by

                      @DanH said in Can't compile a network with a Global LFO Mod node.... / Scriptnode LFO design:

                      @Lindon don't think it did, no

                      did you find a way around it?

                      HISE Development for hire.
                      www.channelrobot.com

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                      • DanHD
                        DanH @Lindon
                        last edited by

                        @Lindon either build the LFO inside scriptnode or try using a global cable who's value is controlled by a global lfo node in a different, uncompiled, network... There was a question mark over the accuracy of this method by I never got round to testing it. @oskarsh did you?

                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                        https://dhplugins.com/ | https://dcbreaks.com/
                        London, UK

                        oskarshO LindonL 2 Replies Last reply Reply Quote 0
                        • oskarshO
                          oskarsh @DanH
                          last edited by

                          @DanH nope never tested this. I pass this burdon on to the next brave soul who tries this.

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                          • LindonL
                            Lindon @DanH
                            last edited by

                            @DanH said in Can't compile a network with a Global LFO Mod node.... / Scriptnode LFO design:

                            @Lindon either build the LFO inside scriptnode or try using a global cable who's value is controlled by a global lfo node in a different, uncompiled, network... There was a question mark over the accuracy of this method by I never got round to testing it. @oskarsh did you?

                            yeah I really want to try and use Global LFOs in all my projects from now on....

                            HISE Development for hire.
                            www.channelrobot.com

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                            • DanHD
                              DanH @Lindon
                              last edited by

                              @Lindon I think the key might be to build the LFO once (or use the example Christoph made).

                              Keep the LFO network as the starting point for all your scriptnode designs where you'll need it, and then it won't be an issue.

                              But yeah, annoying all the same!

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

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                              • LindonL
                                Lindon @DanH
                                last edited by

                                @DanH said in Can't compile a network with a Global LFO Mod node.... / Scriptnode LFO design:

                                @Lindon I think the key might be to build the LFO once (or use the example Christoph made).

                                Keep the LFO network as the starting point for all your scriptnode designs where you'll need it, and then it won't be an issue.

                                But yeah, annoying all the same!

                                No this isnt going to work for me - thanks for the suggestion tho - my instruments have a set of Displayed modulators in the Ui that they can drag to any modulation target - so I need them to be Global modulators - so Im not massively increasing the amount of work to set up and co-ordinate different modulation sources - never mind to actually get them to stay in sync,

                                HISE Development for hire.
                                www.channelrobot.com

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                                • DanHD
                                  DanH @Lindon
                                  last edited by

                                  @Lindon well try the global cable route. That'd what I would do. I'd expect it to be accurate enough...

                                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                  https://dhplugins.com/ | https://dcbreaks.com/
                                  London, UK

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