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    New Repitch Node is causing compile errors

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    • Matt_SFM
      Matt_SF @oskarsh
      last edited by

      @oskarsh same here. I'd love to try them out but I think only @Christoph-Hart can save us 🙂

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

      Christoph HartC 1 Reply Last reply Reply Quote 1
      • Christoph HartC
        Christoph Hart @Matt_SF
        last edited by

        @Matt_SF Should be fixed now.

        Matt_SFM 1 Reply Last reply Reply Quote 0
        • Matt_SFM
          Matt_SF @Christoph Hart
          last edited by

          @Christoph-Hart Alright thanks, these ones seems to be solved but now these ones are showing up :

          alt text

          But you can leave those for now and fix them next year :beaming_face_with_smiling_eyes:

          Develop branch
          Win10 & VS17 / Ventura & Xcode 14. 3

          oskarshO 1 Reply Last reply Reply Quote 0
          • oskarshO
            oskarsh @Matt_SF
            last edited by

            @Matt_SF I can compile just fine. Make sure to clean your build directory

            HISE Developer for hire :)

            Matt_SFM 1 Reply Last reply Reply Quote 0
            • Matt_SFM
              Matt_SF @oskarsh
              last edited by

              @oskarsh OK thanks, I thought i did but I'll try again tomorrow 👍

              Develop branch
              Win10 & VS17 / Ventura & Xcode 14. 3

              Matt_SFM 1 Reply Last reply Reply Quote 0
              • Matt_SFM
                Matt_SF @Matt_SF
                last edited by

                Wow, awesome! Thank you very much @Christoph-Hart , you added very nice toys to my playground 😆

                Develop branch
                Win10 & VS17 / Ventura & Xcode 14. 3

                DanHD 1 Reply Last reply Reply Quote 0
                • DanHD
                  DanH @Matt_SF
                  last edited by

                  @Matt_SF can this repitch in realtime? I had a quick play but not entirely sure what it's meant to be used for, didn't repitch anything as far as I cld tell...

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

                  Matt_SFM 1 Reply Last reply Reply Quote 0
                  • Matt_SFM
                    Matt_SF @DanH
                    last edited by

                    @DanH It's working great ! How did you do it ? Simply load a core.file_player into a container.repitch in a Scriptnode Synth and you're good to go. Open the controls of the container by clicking on the top small knobby icon :

                    eb3686d6-976d-4365-a5a7-89154b35614f-image.png

                    Develop branch
                    Win10 & VS17 / Ventura & Xcode 14. 3

                    DanHD 1 Reply Last reply Reply Quote 0
                    • DanHD
                      DanH @Matt_SF
                      last edited by

                      @Matt_SF ah ok, I was hoping it would effect the incoming audio signal, but this makes more sense that it changes a player....

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @DanH
                        last edited by

                        @DanH said in New Repitch Node is causing compile errors:

                        I was hoping it would effect the incoming audio signal

                        It does, but it repitches it back to the original samplerate so it's not a "realtime pitch shifter". You can do some cool stuff with it though, mainly allow changing the frequency response of static effects. I've added some docs here:

                        Link Preview Image
                        HISE | Docs

                        favicon

                        (docs.hise.audio)

                        Here's a example of how to change the frequency response of a filter without changing the filter coefficients (but beware, it produces a noise as soon as you load the snippet!). This can be applied to all kinds of effects, like resonators, convolution reverbs etc...

                        Note that the frequency response is inverted, but if you put the sound generator in the chain it would be correct.

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