MPE input into Scriptnode
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The new layout & Scriptnode are awesome. Thank you, @Christoph-Hart.
Is there anyway we could get MPE input into Scriptnode?
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It‘s definitely on the TODO list.
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@Christoph-Hart I have the same question, so I thought it's about time to revive this ancient thread :-) Or was it implemented already? Thank you!
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@tomekslesicki Can't you just add the modulator to a hardcoded effect like any other mod?
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Yes this is implemented - use the
midi.cc
node, set theMpeEnabled
parameter to true and choose the MPE gesture as first parameter (they are at the end of the list after the 127 CC numbers).This obviously only works in a polyphonic context.
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@Christoph-Hart great news!
@d-healey this could be the best approach to this, actually! I suppose you know a way to add modulation modules, like AHDSR for example, to the hardcoded effects? I can see the parameters so I can assign the knobs to them, which is cool, but how should I compile the network to be able to add modulators as you mentioned? Thanks!
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@tomekslesicki Add this to the HISE jucer project and recompile HISE
NUM_HARDCODED_FX_MODS=6
6
is the number of parameters you want to be able to control. -
@d-healey epic, I'm going to try that now, thank you!
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@d-healey I suppose this is not the place to put this? I just recompiled and it doesn't work, so I guess I should put it elsewhere?
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@tomekslesicki That is the place to put it, assuming you're building with VS 2017? It only applies to hardcoded fx, not script fx.
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@d-healey ah, ok, I see what's going on now - it adds the modulation option to the parameters for Hardcoded Master FX, but not for Hardcoded Polyphonic FX.
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@tomekslesicki Aha ok, I didn't realise that
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@Christoph-Hart maybe you know another cheat code that enables this? ;-)