Custom Dsp Nodes 101
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@Sawer Yes, or you can also change the gain. If it's already set to
1.0
, then you can add amath.mul
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@ustk Thank so much, will modify it again now. However, I'm getting compilation errors:
Any idea of what i'm missing?
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@Sawer Update: Error is that the smoother class is not properly setup with parameters
template <int NV> using modchain_t_ = container::chain<parameter::empty, wrap::fix<1, oscillator_t<NV>>, core::smoother //Here's the problem, math::pow<NV>, math::sig2mod<NV>, peak_t>;
The solution is to put <NV> everytime
template <int NV> using modchain_t_ = container::chain<parameter::empty, wrap::fix<1, oscillator_t<NV>>, core::smoother<NV> //Why does it not make it automatically?, math::pow<NV>, math::sig2mod<NV>, peak_t>;
Why does it not complete the parameters automatically, just like the other nodes?
Is there a solution? -
@Sawer Are you using the latest HISE version? I remember fixing this a few months ago.
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@Christoph-Hart Okk, thanks will checkout soon then!
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I've been working on multiple FX so far.
Just as the default fx that are always incorporated in any new Hise project, how can I save and recall my fx in a way that I do not have to do them again for each project?
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Hello everyone.
Trying to improve a vibrato FX I created in scriptnode.
When using the node on the scriptfX, everything works.However, when it is compiled, and loaded in HardcodedScriptFX, it does now work properly anymore. the Vibrato only starts it's processing when I move the Rate knob. If I do not touch anything, then the processing is not happening.
Am I doing Something wrong?
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@Sawer Are you using the latest develop branch of HISE?
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@d-healey Yeah, the 3.5. Wanted to make this work before moving to the newly 3.6 version
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@Sawer But the bug is in 3.5 :p
https://github.com/christophhart/HISE/commit/f9b4ae07f40632508bcdbabda26f958f8591e8ab
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@d-healey Yes ahah thanks for pointing it out.
I have successfuly updated to the new version on mac and windows.But unfortunately, Hise Keep crashing when compiling DSP Network. (Happening on windows for now, will test on mac soon).
Is this happened to anyone of you?
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@Sawer same Issue on mac, I cannot even export any of the plugins.
When compiling any plugin :
When compiling a Dsp Network to DLL:
Is there anything I've done wrong in the process of building the new version of Hise?
Will create a new thread soon..
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@Sawer I had similar problems and I deleted the "AdditionalSourceCode" folder inside the project, compiled Networks again and compiled the plugin without any errors.
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@ulrik Will try that asap! thanks
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@ulrik Hello, unfortunately still did not work for me. Whenever I delete the file, as soon as I open the hise project again it comes back. Real bummer because now in the Timestretch version, my scriptnodes are not working due to a bug ahaha.
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@Sawer you definitely need to recompile the dll. I just checked and it works here so please try a vanilla project with a single network to compile.
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@Christoph-Hart Ok, thanks for replying . Should I do that in the new version? (3.6.0) . Can you possibly confirm for windows as well? (Windows crashes, and compilation errors) Coz have to re-build the new version again.
Thanks
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@Sawer
Update.On windows everything works now. the vanilla project advice you said helped me spotting the issue. (thanks)
The Hise path I set on the settings, had a space typo, with that, creating compilation errors. Trying on mac now to see how can I fix the problem there.