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    WebView Not Scaling With Zoom Factor

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    • Casey KolbC
      Casey Kolb @Christoph Hart
      last edited by Casey Kolb

      @Christoph-Hart On Mac for me, but I'll do some additional testing.
      On startup, I think the issue was when you load the standalone at 125% from your saved settings the WebView wouldn't automatically scale.

      Casey Kolb
      Founder & CEO of Lunacy Audio
      Composer | Producer | Software Developer

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      • Casey KolbC
        Casey Kolb @Christoph Hart
        last edited by

        @Christoph-Hart Here's an example of what happens when we load CUBE standalone at 125% with our login view:

        WebView Not Scaling on Startup (720p).gif

        The WebView doesn't scale to the 125% setting like the rest of the interface. Maybe there just needs to be a check on startup?

        Casey Kolb
        Founder & CEO of Lunacy Audio
        Composer | Producer | Software Developer

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @Casey Kolb
          last edited by

          @Casey-Kolb no the webview examples in the tutorial scale correctly when restarted. I noticed that there is a small delay in the login popup. Maybe it happens only if the visibility is changed after startup, I'll check that.

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @Christoph Hart
            last edited by

            Actually the preset browser example had the same issue. I've fixed it by introducing a small delay for the scale factor update - it seems that if the webview isn't loaded, then the scaling update will be ignored.

            Let me know if that helped.

            Casey KolbC 1 Reply Last reply Reply Quote 1
            • Casey KolbC
              Casey Kolb @Christoph Hart
              last edited by

              @Christoph-Hart Excellent! I'll try it out.

              Casey Kolb
              Founder & CEO of Lunacy Audio
              Composer | Producer | Software Developer

              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @Casey Kolb
                last edited by

                @Casey-Kolb Actually I found a better fix - the previous one was relying on a timer delay which might work, but now it's much more reliable because it executes the scale factor update when the DOM is loaded.

                Let me know if that's better. I need to test this on Windows tomorrow, but on macOS it's much more stable IMHO.

                Casey KolbC 1 Reply Last reply Reply Quote 1
                • Casey KolbC
                  Casey Kolb @Christoph Hart
                  last edited by

                  @Christoph-Hart Yep, this worked like a charm on Mac.

                  Casey Kolb
                  Founder & CEO of Lunacy Audio
                  Composer | Producer | Software Developer

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @Casey Kolb
                    last edited by

                    One thing I noticed is that now you cannot use window.innerWidth / window.innerHeight in your JS code anymore as this will be initialized correctly once but will not be updated correctly when the scale factor changes. Instead, just use the actual size of the webview as fixed pixel value, then it works.

                    BrianB 1 Reply Last reply Reply Quote 1
                    • BrianB
                      Brian @Christoph Hart
                      last edited by

                      @Christoph-Hart quick side question , if we have audio being streamed via the browser from a web url source ( context being able to preview a demo of a sound etc.) I am assuming that this will not play through HISE. Might there be a way to be able to set this via scripting ? :)

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @Brian
                        last edited by

                        @Brian Getting access to the webviews audio output is not possible but if it's just for streaming a demo track you could just call a HISE function from your JS that will download the particular file and start previewing it.

                        Webview code:

                        <button onclick='onPreview("beat.wav")'>Preview</button>
                        
                        <div id="valueDisplay">This will show the preview progress</div>
                        
                        <script>
                        window.onFileLoad = function(message)
                        {
                          document.getElementById("valueDisplay").innerHTML = message;
                        }
                        </script>
                        

                        HISE:

                        inline function playFile(f)
                        {
                        	local channels = f.loadAsAudioFile();
                        				
                        	for(c in channels)
                        		c *= 0.125; // apply -12dB gain
                        		
                        	Engine.playBuffer(channels, function(args, obj){
                        		wv.callFunction("onFileLoad", "Position: " + obj);
                        	}, f.loadAudioMetadata().SampleRate);
                        }
                        
                        function onPreview(args)
                        {
                        	Server.setBaseURL("https://hise.audio");
                        	
                        	var f = FileSystem.getFolder(FileSystem.Desktop).getChildFile(args[0]);
                        	
                        	if(f.isFile())
                        	{
                        		playFile(f);
                        	}
                        	else
                        	{
                        		Server.downloadFile(args[0], {}, f, function [f]()
                        		{
                        			var message = "Downloading ";
                        			
                        			message += Engine.doubleToString(this.data.numDownloaded / 1024.0 / 1024.0, 1);
                        		    message += "MB / " + Engine.doubleToString(this.data.numTotal / 1024.0 / 1024.0, 1) + "MB";
                        		    
                        		    wv.callFunction("onFileLoad", message);
                        		     
                        		    if(this.data.finished && this.data.success)
                        				playFile(f);
                        		});
                        	}
                        }
                        
                        wv.bindCallback("previewFile", onPreview);
                        
                        BrianB 1 Reply Last reply Reply Quote 1
                        • BrianB
                          Brian @Christoph Hart
                          last edited by

                          @Christoph-Hart thank you! That should do the job just perfectly! We'll report back on how this goes :)

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