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    ScriptNode External Filter > Floating Tile = flickering display on Windows

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    • DanHD
      DanH @DanH
      last edited by

      @Christoph-Hart just tested a Script Time Variant Modulator to feed the global_mod node in scriptnode but it makes no difference than using a stock LFO Modulator

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @DanH
        last edited by

        @DanH This is fixed now. You can reproduce it inside HISE by enabling Tools -> Simulate varying buffer sizes which basically turns HISE into a shitty DAW and randomizes the buffer size on each call (there was also some crackling that is fixed now, so make sure to turn down your speakers before using this tool).

        It basically was caused by varying buffer sizes creating a desynchronisation between the buffer read position of the global mod node and the precalculated global modulator buffer, but I've added a sync mechanism (which comes with a slight performance overhead in case of varying buffer sizes).

        It was also affecting the audio BTW, but I can imagine that the filter smoothing has dampened that effect.

        DanHD LindonL 2 Replies Last reply Reply Quote 3
        • DanHD
          DanH @Christoph Hart
          last edited by

          @Christoph-Hart ah thank you so much! Will test tomorrow :)

          Loving this feature 😆

          You can reproduce it inside HISE by enabling Tools -> Simulate varying buffer sizes which basically turns HISE into a shitty DAW

          DanHD 1 Reply Last reply Reply Quote 0
          • LindonL
            Lindon @Christoph Hart
            last edited by

            @Christoph-Hart said in ScriptNode External Filter > Floating Tile = flickering display on Windows:

            @DanH This is fixed now. You can reproduce it inside HISE by enabling Tools -> Simulate varying buffer sizes which basically turns HISE into a shitty DAW and randomizes the buffer size on each call (there was also some crackling that is fixed now, so make sure to turn down your speakers before using this tool).

            It basically was caused by varying buffer sizes creating a desynchronisation between the buffer read position of the global mod node and the precalculated global modulator buffer, but I've added a sync mechanism (which comes with a slight performance overhead in case of varying buffer sizes).

            It was also affecting the audio BTW, but I can imagine that the filter smoothing has dampened that effect.

            is this gonna help with all those FLStudio problems?

            HISE Development for hire.
            www.channelrobot.com

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @Lindon
              last edited by

              It won't help with anything (it just simulates how FL Studio behaves so you can reproduce the issue in HISE), but chances are great that if your project doesn't glitch when you turn on this feature then you're on the safe side in FL Studio.

              LindonL 1 Reply Last reply Reply Quote 1
              • LindonL
                Lindon @Christoph Hart
                last edited by

                @Christoph-Hart actually I meant this;

                "I've added a sync mechanism (which comes with a slight performance overhead in case of varying buffer sizes)."

                HISE Development for hire.
                www.channelrobot.com

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @Lindon
                  last edited by

                  If you have been using global mod nodes then yes, it might solve other glitches, otherwise it won't affect the signal flow.

                  What's your particular FL Studio issue?

                  LindonL 1 Reply Last reply Reply Quote 0
                  • LindonL
                    Lindon @Christoph Hart
                    last edited by

                    @Christoph-Hart said in ScriptNode External Filter > Floating Tile = flickering display on Windows:

                    If you have been using global mod nodes then yes, it might solve other glitches, otherwise it won't affect the signal flow.

                    What's your particular FL Studio issue?

                    Oh I dont have a particular FL Studio issue - other than the random buffer sizes making plugins generally unstable ....

                    HISE Development for hire.
                    www.channelrobot.com

                    1 Reply Last reply Reply Quote 0
                    • DanHD
                      DanH @DanH
                      last edited by

                      @Christoph-Hart So far so good! :thumbs_up:

                      DanHD 1 Reply Last reply Reply Quote 0
                      • DanHD
                        DanH @DanH
                        last edited by

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                        • DanHD
                          DanH @DanH
                          last edited by

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                          • d.healeyD
                            d.healey @DanH
                            last edited by

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                              DanH @d.healey
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